WIP (Work In Progress)
 Pixel Joint Forum : Pixel Art : WIP (Work In Progress)
Message Icon Topic: starting a mockup Post Reply Post New Topic
Author Message
Walrus
Midshipman
Midshipman
Avatar

Joined: 22 December 2007
Online Status: Offline
Posts: 58
Quote Walrus Replybullet Topic: starting a mockup
    Posted: 13 October 2009 at 2:30pm
its still a very much wip...

its still only the bg...
any cc wanted!
edits are very welcomed too..
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 13 October 2009 at 2:36pm
Rocks have no outline and are shaded, torches have outline and not shaded -> shade torches.
IP IP Logged
Walrus
Midshipman
Midshipman
Avatar

Joined: 22 December 2007
Online Status: Offline
Posts: 58
Quote Walrus Replybullet Posted: 13 October 2009 at 2:43pm
the torches are placeholders, i will detail them later.
please comment on the rocks. :p
IP IP Logged
A.B. Lazer
Commander
Commander
Avatar

Joined: 21 July 2007
Online Status: Offline
Posts: 310
Quote A.B. Lazer Replybullet Posted: 13 October 2009 at 3:07pm
You can't really say anything about background until there would be some characters against it - how they will read and such. Now looks quite good.
IP IP Logged
Manupix
Commander
Commander
Avatar

Joined: 07 May 2026
Online Status: Offline
Posts: 771
Quote Manupix Replybullet Posted: 13 October 2009 at 6:32pm
I think this lighting option will be too difficult to accommodate for a mockup. I'd suggest to limit it to the near vicinity of the torches, which will give the atmosphere you're after, and have a general lighting elsewhere.
IP IP Logged
Walrus
Midshipman
Midshipman
Avatar

Joined: 22 December 2007
Online Status: Offline
Posts: 58
Quote Walrus Replybullet Posted: 14 October 2009 at 4:24am
i guess you are right...
here's an edit:
IP IP Logged
Dhr. Bosch
Commander
Commander
Avatar

Joined: 01 February 2016
Location: Netherlands
Online Status: Offline
Posts: 215
Quote Dhr. Bosch Replybullet Posted: 14 October 2009 at 9:26am
the differance in rock placement on the wall verus the lighted area makes it seem like the torches are in  a niche. the your update fixed this a litle but it still looks kinda strange. i'd say: either make it a true niche and make that clear somehow or fix the rock placement
Vanitas, vanitatum omnia vanitas
IP IP Logged
Manupix
Commander
Commander
Avatar

Joined: 07 May 2026
Online Status: Offline
Posts: 771
Quote Manupix Replybullet Posted: 14 October 2009 at 3:01pm
Agree with Dhr Bosch.
Edit, using the actual stone placement:


Except in the closest points to the torch, light will be strongly lateral: only the side of stones turned towards the torch will be lit, and they will cast shadows on the jointing.
Also, lighting is in proportion to distance squared. Meaning: it drops very quickly, even more than in my edit.

I don't like the colors I introduced in the jointings, they have to stand out against the rocks, but this greenish brown is ugly.
What about not having jointings?
IP IP Logged
Walrus
Midshipman
Midshipman
Avatar

Joined: 22 December 2007
Online Status: Offline
Posts: 58
Quote Walrus Replybullet Posted: 14 October 2009 at 3:50pm
thank for your comments guys, you are bringing up very good points.
but i made a big mistake from the begining - i didnt make tiles... which make it not game-ish, so it kinda loses the whole point
i like the idea of not having jointings...
expect an updated version tommorow
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum