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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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![]() OHI I'M ALIVE. Sorry for the deadness. Just a mini design of the title page maybe? Just some ideas. I wanted the title screen to be a bit more simple, and I'll most likely make it more interesting that what I've got now. So for System 1 I think what we still need is:
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KingOfTheTrolls
Midshipman ![]() ![]() Joined: 27 January 2010 Online Status: Offline Posts: 42 |
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YAY :) I though this dies so I am very happy.. I was more phantomming this for a while but so glad it's not dead. you should update your gallery like NOA!!!
and yeah can't wait to see more ![]() |
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Buddy90
Commander ![]() ![]() Joined: 27 October 2009 Online Status: Offline Posts: 141 |
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The title looks nice and simple, but the three brown ovals don't really work too well. I understand that's supposed to be selections, but maybe they should take less space.
Alternatively, you could pull a Super Mario World, just have the title, and a video of the gameplay. |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Hi Robinhood - great to hear from you!
Those sound like terrific things to work on next! Just a mini design of the title page maybe? 15.4: It's cute! But it's a bit small for the game's screen size (480x320) so what do you plan on using it for? A few more enemies to be animted (Neckbot and Whalebot I think) 8.3: I think I had a little too much fun with my version of the neckbot, and made it pretty big, so do you want it to be a 'mid boss'? 8.4: If so, do you still want little versions of neckbot? Boss 21.1: The current boss for System 1 is Rhinoboss, but I also love jalonso's big-beetle, so maybe the beetle can be a mid boss? Does the tileset still need anything? 2.12: I would say there is enough in the tileset for now (unless you make a mock-up or something and see a specific need). I'm afraid this one can't be answered too easily without a level layout. But if my feet were put to the fire, I'd say:
Just throwing out a bunch of stuff in the interests of free-form creativity - any of it sound helpful? Wilbot tip at edge animation Looking forward to it! and um..... World selection map? 34.1: I put a couple of pictures of sky-shots of atolls in this post, which may help inspire thoughts and further discussion about a World/Stage selection map. Okay, that's 4 new questions, but all of them don't have to be gotten to right away - I'll just repost any pending questions. And here's a link to the Main Design Document for your convenience (remember that the numbers shown in green are the ones ready to be used next), and here's the ones for the To Do List and Monster Design Document. Thanks! |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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15.4: It is too small, I just wanted to figure out what I wanted to do with the title screen before I started. But I made a bigger version. It might look slightly blank and unappealing but I'm not done :3
![]() I'm thinking about adding a few enemies, like BunnyBot and some stuff, but I only managed this much this afternoon :c And since I tried to make a larger Wilbot and it looked absolutely horrible, I just took the normal Wilbot and enlarged him, and stuck him on there, and in my opinion, that looks the best. I'm thinking about changing the eyes and mouth, but If they don't look blocky, it makes his happy face look disfigured. I had fun playing with the perspective tool on the gears (something that I didn't figure out how to use before as I had no reason to use it), but it turned out to come in handy after I turned off interpolating pixels. 8.3: Neckbot is slightly big, but you know how there are Boss bosses in Kirby, and there are mini bosses, like just larger enemies with HP bars? maybe something like that. Whether or not we make a smaller one is up to you I guess. I think it'd make a great enemy, but to have one as an enemy and one as a boss... Hmm.... I dunno. 2.12: Great suggestions! I think we should have a mound like the one in Mario that spews Goombas, with a cap to the amount of spewed enemies alive at once. And then you can enjoy stomping it to cork the stream of enemies. A safari jeep might be out of my abilities with the palette we have, but I'll give it a try. In my post, some of my words are bolded, and I can't unbold them, I'll try to edit it out. But if I can't then it's going to look odd |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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(thanks for mentioning the bold text issue - I wasn't sure if the emphasis was important or not!)
15.4: Ah, a thumbnail! Not only does that make perfect sense, it's also a great idea. but If they don't look blocky, it makes his happy face look disfigured. Such is the power of pixels that they can't be improved upon even when the resolution is magnified by many times! Title Screen: I like. It's coming along quite well! 8.3: Yes, I was thinking something like Kirby, and yes (now that I think about it) having big and little ones would be a bit weird. Regardless of how much work I put into an image of the big neckbot (purely on a whim) I'm willing to be quite mercenary and replace it with a little version if that's what you deem superior. I'll go with whatever you think is best. 2.12: Yes, that's exactly how I see a mound like that working. A safari jeep might be out of my abilities with the palette we have, but I'll give it a try. Okay, great, I wasn't sure if you'd like the idea! That just leaves question 21.1 and anything you feel like discussing about comment 34.1. Thanks! |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Well, I'm back. I don't have much to add right now, but for 21.1, I think Jal's Bug would make a nice mid boss, or even a large boss if you want ;)
34.1 Maybe a large view of the island for System select and then something like Mario's for Program select |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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34.1: That sounds cool, but which Mario? (is it possible to link to a screen cap?)
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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I can't find a screen shot >:C grr...
Made a better gear animation with the help of the rotate tool in GIMP ![]() |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Keen gear :)
Okay, no screenie, but which game, anyway? 16.1: So here's a question about domain names: Can everybody think of three names they would give a website if !Strange Atoll had one? Please try to come up with three different ones from any already posted, no matter how wacky they have to be! My three contenders: SuperWilbot.com HappyRobots.com StrangeGame.com (everyone, please also mention if you like or dislike any - including these three - along with a vote for your favourite, so we can have runner ups!) |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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WheresWilbot.com
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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Wilbotsatoll.com
i like kenpokis' idea too.
the titlescreen is awesome, the only thing is, the gears look a little out of place compared with the resized big blocky pixels, but maybe thats just personal taste.
what about some smoke, made of blocks, coming from the chimneys(if they are, or are they just buildings)
so physched that this project is continuing.
@NC - the first one is good, but HappyRobots doesnt really relate to the game, especially scince they're being oppressed hehe.
StrangeGame could work but people would have to know what you're on about to undertand it. but then that could be good, it could get attention. Edited by bannanawalrus - 22 August 2010 at 2:56am |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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WheresWilbot.com
...<3 I'm talking bout the Super Mario DS version selection screen, where you pick the level that you want to play. Umm.... Have you played that game before? As for sound effects, I still have no idea how to get those, as all the (free) websites I've looked at have no appropriate sound effects. |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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Do you have music?
I'm assuming 8-bit style is good, i've never done any of that before, but i'm pretty prolific with the guitar and piano, so I'd have a go.
What effects do you want?
Some can be made easily and I'll have a look aswell.
EDIT: just done a little, it's not 8-bit, it's pretty good methinks, despite this being my first time with anvil studio. will post later.
EDIT: the first go at the first 20 seconds or so, still needs work:
EDIT: MOOORRREEEE http://midishrine.com/midi/37121.mid um, why is it bold? Edited by bannanawalrus - 24 August 2010 at 7:37am |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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i was kinda hoping to wait untill you'd said if you needed music, but i LOVE anvil studio and i had jack all else to do, so, here is another song, it doesnt sound as much like game music and i dont know where it could fit in but, anywho, make of it what you will. http://midishrine.com/midi/37128.midEdited by bannanawalrus - 24 August 2010 at 10:59am |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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@ kenpokis: I can't be sure if your suggestion was a joke or not :) (it's cute, either way!)
@ Robinhood: Yes, I played it once - it was fun! I'll check into its select screen, then! I haven't thought much about sound effects, but I assumed they could be made by pure frequency tinkering, as I used to do on my old C-128. I could also try looking into free asset websites.... @ bannanawalrus: Yes, I may have a source of music for the game, but hey, those musics are terrific. I especially like the hint of tribal drums that helps remind me of savannahs. Your second song is actually quite evocative, and could easily be a boss confrontation, especially if it were also one where the fate of Zinabot was at stake. The sound effects were also quite a nice touch! Do you have any way of making songs with Mega Drive or SNES instruments (as in a MOD)? Oh, and one reason why I didn't suggest the obvious 'StrangeAtoll.com', is because I was afraid that if someone was trying to remember the name to type it in, they may not know how to spell 'atoll'. Please keep those suggestions coming, folks! (p.s., our view count is over 9 thousand!) |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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i was actually thinking that myself about the second song, if i split it it could play the violin at the beggining and then just keep looping the other bits for the boss fight. As to MegaDrive or SNES instruments, i dont think anvil studio is really designed for that, but i'll damn well have a looksee.
So, what other music do we need? i'mm thinking a more frightening, aggressive boss fight music and some victorious(level complete) music next.
I'm enjoying this, so i'll make some and then you can pick and choose songs between mine and you're other source.(they dont stay on midishrine for long, so i'll mail you them or put them on my Msn skyrdrive or something l8r.)
sound effects- off the top of my head, check out the yoyogames resource packs/sounds forums. I'll have a go at making some too if you tell me what you need.
Good call with the website name, yeah, i suppose quite a few people wont know how to spell it.
WheresWilbot = <3<3<3<3<3
![]() EDIT: a quick go at a level end tune.
Edited by bannanawalrus - 25 August 2010 at 4:03am |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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Creepy, dischordant song: |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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bananawalrus: That sounds really nice :D
I'm assuming you want to write more music for Wilbot? Somewhere near the 5/7 mark on the second would be a nice place to loop it. Just wondering, can you adjust the tempo? That way when Wilbot is almost dead, the music can be more urgent and fast. And what's up with the fuzzy stuff at the beggining :o And I just remembered, my brother is really really good at making songs, so I'll ask him to make something. You two can do like a co-op music making stuff. But he uses Noteflight, not really the best thing for 8-bit. loloverninethousand And I really love WheresWilbot. p.s. I found my flashdrive! It was sneaking around in my drawer, and I was looking for my SuperMario DS when I found it. So now I can crank out Wilbot stuff faster! <3 And this is what I've been working on for the past 3 days or so for fun. ![]() It's not pixel art though :c |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Nice songs, though I think the level end needs a bit more of a you won section in it (a jingle at the beginning?). ATM it sounds more like a menu or stage select (except for the fade).
The creepy song does its beginning bit for too long, and I think doesn't have a recognisable enough melody (perhaps because it seems to jump back and forth between a melody and the <beeboop> intro stuff), but does sound a lot like a graveyard. I hope that doesn't come off sounding too critical - it's the type of thing I do with my 'other source'. Just let me know if you find it helpful or not! And does everybody really like 'WheresWilbot' that much? I agree that it rolls off the tongue really well, and is adorable, but how can it be used when Wilbot isn't hidden, or the thing in the game being searched for. Any thoughts on that, good peoples? edit: @ Robinhood: Glad you found your drive! Be sure to use your best puppy dog eyes on your brother! And those Smilicons(tm) are great! If you pixelfy them and put 'em up one by one on your image hoster, and supply a URL list, they'll be fun to use (don't forget to name them.) Also...if you could make some Wilbot smilicons, and 'pload them in the same way, I'd love to use them here on the thread. Whadya think? Edited by Ninja Crow - 25 August 2010 at 3:20pm |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Haha Wilbot smilies.
Sounds like fun xD It'd be pretty cool if they had any use in the game. Can you come up with any ideas? WeWantWilbot.com And the ending is too abrupt. Maybe a lower, accented note would finish it off better. |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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i agree i dont like the creepy song, it was made really late the night before cos i couldnt sleep and i was tired.
i was thinking the level ending tune could be teamed with some kinda dah-duh-dah-dah!!! sound effect
i'll work on it some more, but im in centre parks friday - monday so don't expect any updates over the weekend :)
EDIT: tunes, now with added Dah-Duh-Dah-Dah:
EDIT: NEW creepy tune, it's sosososososo much better methinks.
Wilbotsmilie's = achievements <3
but lets make the game 1st lol hehe
it would increase the filesize(though not by much, theyre only MIDI's) but i could in theory crank out a bunch of the same tunes at different tempo's, but my experience with GM doesn't cover music, so i don't know whether you could, for example, do this:
if health > 0
{ (tempo) = health*1.5
}
or something
what other music do we need? Edited by bannanawalrus - 26 August 2010 at 2:15am |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Boss is sounding great and I like the new creepy music! New Dah tunes sound awesome too <3
In the creepy music, the first two or three piana smashes sound off beat. The boss music's violins and main tune are not synchronized either. Maybe make the boss a bit longer and they'll sound awesome ;) Update on title screen ![]() ![]() Half of it isn't even pixel art ;__; I removed all the fuzzy noise from the gears, added the title, and added a BunnyBot. I just noticed a few mistakes I'll fix next time I post :P And I'm just going to propose a new layout of the game, since making 3 different Systems/Worlds is going to take incredibly long. Maybe another 1-2 years. Maybe more. By then I'll be going into High School and I won't have as much leisure time. So I think we should just make different Programs, with every 2-4 Programs, introduce a new theme, like ice, normal, or beach. Mid bosses on certain levels and Bosses on others. It doesn't seem like much of a difference, but it will cut down on a lot of extra required maps, screens, and other stuff. Tell me what you guys think :D EDIT: I just realized that the Bunnybot looks like it's in Paper Mario form lol :'D Edited by Robinhood - 26 August 2010 at 6:01pm |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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nice screen - still not sold on the gears though.
Tbh, sure.
it would seem a bit cheap if we had like 2 levels per system but we could easily just to one big system being a map of the atol with like 10 programs or something. anyone who didn't know our original plans wouldn't think it was weird.
i was a bit worried of the kind of load that would be put on you graphics wise, scine the engine would pretty much be the same, and i'd only have to make one or two new tunes per system.
i just thought, see how it's recieved on the internet, and then once ninja has finished making it in GM, and it's got up some popularity, you could look at a XBLA release too,depending on how well it does, and distribute the profits.
mainly because untill it gets up alot of hype, people may not bother downloading it.(but they would play it on YoYoGames OC)
im off to centre parks lol :)
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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I went to MidShrine and my brother and I couldn't find the section to make the songs, only to download MIDI's ;___;
Anyhow, he says he'll just write stuff in NoteFlight until he figures out a way to make it 8-bit. What's XLBA? And we don't plan on making a profit. :U And here's something I found interesting Edited by Robinhood - 27 August 2010 at 8:38am |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Pretty much finished the title page.
Here it is: ![]() And then it looked too static-y, so I added animation, ![]() And here are the buttons: (for when you hover over them) ![]() And here's a layer dump if you're interested: ![]() |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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@ Robinhood: yes, I did find that link interesting - and I'm totally jealous of that guy's touchscreen.
I like your title screen, which has some great ideas. To be honest, though, I was imagining a more custom font (perhaps even something in the same shaded shapes as Wilbot and the other characters are made of). If you think this is a good idea, but too hard to handle, you can leave it to me - I'm used to crafting custom fonts and will do my best to do you proud! Your idea about changing the System/Program method is intriguing, but I confess I don't see the exact benefit or where the work will be saved - do you mind expanding on the idea a bit, to help me visualise it? (do you have a guess, for example, of how much of each different theme we would need for the first way compared to your idea for a new way, measured in screen-widths?) @ bannanawalrus: I hope you enjoy your vacation! (it'd be ironic if you were going to Sherwood!) To be strictly honest, the MIDIs sound a little random and loose, and I also have a very strong dislike for MIDI instruments, which makes it hard to objectively evaluate them! Yes, my tastes are finicky and very, very demanding -- but I think that music can be like pixel art: its elements are atoms that can be analysed and evaluated critically and even harshly without having to judge the artist -- just the art (which is what PJ is so good at). And yes, I also have very, very strong ideas for what the music should sound like, and yours -- to my ear -- don't quite yet match what I was hoping for. Of course, taste in music is very subjective and based on the likes of the listener, so I don't know if my opinions are valid or not, but if you good people will permit me to describe them to you carefully, then maybe you can tell me whether you agree. I'm thinking they'll need clear strong melodies, unique and compelling rhythms, attractive and unusual instruments, and be as emotionally evocative as they are catchy or bouncy. I believe the juxtaposition of an almost dark edge to the sweetness of an appealing and upbeat melody can create a hauntingly memorable experience. You'll want examples of course. I believe the game 'Seiklus' has an excellent soundtrack that fits very well with what I'm trying to describe. Here is a link to its 'Yellow' song. I think you'll see what I mean about its feeling of emotion and importance! (Of course I still desire chirpy and fun songs as much as the next guy, but only when such songs are informed by the understanding that they have to stand shoulder to shoulder with music of great depth and feeling.) Call me ambitious, but I would hope that any soundtrack for the game could be favourably compared to such strong classic gems as those of Yoshi, Metroid, Zelda, Kirby, StarFox (StarWing), and the Mega Drive Sonics (just to prove I play more than Nintendo) -- though with its own unique style of course! This probably sounds much too high and mighty, and I apologise. But if it does actually appeal to you all as well; and you, too, feel that Wilbot can achieve such levels; and can believe -- as firmly and unashamedly as I do -- that it is possible to have such music for the game (my own inroads along those lines have given me great reason for hope...); then that is what must be lived up to, despite any and all personal challenges laid down by such a goal. So...whatd'ya say? |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Ikr, awesome touch screen computer is awesome :D
I would do my own fonts, but I'm HORRIBLE, like HORRIBLY HORRIBLE, at fonts. Well, big fonts at least D: It's fine if you want to make your own ^^ If we had different Systems, then I would have to make a System selection screen, and along with animations when you complete a system and he advances to the next, and different world screens, and, and, more stuff that I can't remember right now D: Here is a link to something my brother made on Noteflight, but it's WIP and not 8-bit :c Play button is in the bottom left :D And I agree with you about what you said about the music, and I hope that my brother's composing fits your preference. |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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okay. um. NC - im 13. this is my first time writing music for a game, my first time with anvil studio. i have nothing agaiinst crits and will happily keep working away untill my work is the very best i can do. but i feel that if you want PRO quality music, you will have to look elsewhere, and probably end up spending. if you will lower your expecations a little, i'd give 110%, but as it is, i doubt i will be able to fufil your high standards, and it would be a monumental waste of my time, and your's, to kid myself otherwise. along with my thoughts that even at that level, im pretty crap anyway, i'm pretty sure i'm just not good enough for you, and would not be no matter how hard i tried.you'd better hope RH's brother IS. Edited by bannanawalrus - 30 August 2010 at 3:51pm |
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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Hey I'm 13 too! :D
BW, you don't take it that heavily. He was being straight forward and honest so don't be upset ;___; ![]() Croc animated :) Could be sped up a bit more IMO but it's already at 20 FPS ![]() I didn't like some of the old frame rates, so I re adjusted some of them Edited by Robinhood - 30 August 2010 at 5:34pm |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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nice animations!!! and yea i was being serious about the WheresWilbot, thought it sounded kinda cool lol
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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RH- hehe, the croc makes me giggle.
but maybe he should bob up and down a little?
hey, that rhymed.
now... umm...LIMES!!!!
i'm not upset, like i said, i don't mind people being critical of my work(more so than i am, i tend to restart about 4 times per song), but, i'm not really sure from that post exactly how NC wants them to improve, or whether he's saying start over(which i will happily do, since im sure to be better second time round, but only if i'm sure that's what he's saying), or what.
I do agree only the best is good enough for wilbot, and
if he can be more critical of specific elements and less general, i will improve, but right now it sounds more like, "just make better musics." and i don't know what to do, what to improve, whether i'm actually turning out crap compared to your brother or NC's other source, or what.
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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The the bobbing will be up to when the croc gets programmed, and so NC can choose it's course. :>
I like WheresWilbot, but like NC said, it doesn't have that much meaning. So... WeWantWilbot <3 |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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wilbotsworld.com oh, and you can set animation speeds in gm, so if its a little slow or fast, dont worry.
Edited by bannanawalrus - 31 August 2010 at 11:08am |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Sorry bannanawalrus, I just assumed you were much older, based on the quality of your posts so far! It was certainly not my intention to offend, since I do like your music (especially the one that sounds like the level-winning one). It's just that I had, all this time, been imagining a very specific type of score, and been working on a possible source for that, and if Robinhood liked those ideas, too (or was possibly also thinking in those directions) then before you made any more, I thought you deserved to know what I was thinking about.
I didn't know if you or Robin would even trust me to handle music direction in the first place -- I'm not sure what I would need to do to prove that I was worthy of the job. But if you did like my ideas, and did want your next MIDIs to be closer to that style, then I also wanted to admit the kind of horrible, whip-cracking slave-driver of a task-master that I am ;) No, seriously, it would just require the type of very fiddly, extremely detailed type of comments and critiques (hold this note longer, extend that beat into the next measure, &c.) that I'm used to suggesting sometimes with that other possible source, and I wasn't sure if that was the kind of thing you were willing to put up with or not. (for example, I mentioned that I have less than sweeping fondness for MIDI instruments, but it might be asking you a bit much to bother updating your software, &c., even if the software was free.) I am quite pleased to see (and even proud, if you'll permit me the liberty!) that you have been so excellent in the face of all this, and willing to improve past any barrier rather than just give up -- a mark of that maturity that I was assuming before, that you obviously possess quite a lot of. And I'm grateful, for I would have felt absolutely rubbish at even the hint of having hurt your feelings in any possible way. ;^; I certainly look forward to having your music in the game, as well as that of Robinhood's brother, and even from that other source I keep teasing (if it works out). After all, what would make this a better community game than that? (such team efforts have already yielded such wonderful results -- I like 'wilbotsworld.com' quite a bit, for example!) I thank you for your understanding, and I look forward to your thoughts on all this! (by the way, speaking of community involvement, it wouldn't necessarily be all that difficult to design the engine to allow the player to have any music that they wished in a level, but I wasn't sure how good of an idea this was -- what do you good people think?) @ Robinhood: bannanawalrus is absolutely correct when he says that the animation speeds can be handled easily in GM, and yes, I can also easily add a bobbing animation. Once I pop the sprites into the engine, and get an animated prototype to show you, you can then judge whether it needs tweaking -- so leave all that particular work to me ;) I like your brother's song (even in its WIP stage), and am grateful he took the time to compose it for us. I don't know if he minds making 'songs to order' (by which I mean, if we asked him to compose something that sounds specifically like an ice level for example) but I would be happy to hear more from him, and thanks! Thank you everybody, it's such a pleasure to be a part of this wonderful project! |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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thanks, NC, ofcourse it's cool for you to dictate the musical direction. I often worry if i have a somewhat domineering personality at times, so don't worry about nit-picking, infact, Join The Club!
alright, i think for now i may put those first midi's behind me as a learning experience, and generally have another go. i fear my first attempts may have been put off by the fact i was basing it on the rather cheerful looking mockups, rather than the more dramatic and serious storyline, and i think the latest one has a bit more of a darker, more important feel to it.
i'd change software, but funds are extremely limited, especially since im saving for a camera, so it could do with being free.
Wav's and mp3's do put the filesize up(ALOT, ie. 2 mp3's = 1 game in filesize) but if you want i could, once the midi's are done, get a free trail of a MIDI to WAV converter and use it, since i do not know of such a program that exists for free. i sadly do not own any recording equipment beyond a boss guitar pedal, so i couldnt just record the instruments, and even if i could, the range that i have available somewhat limit the variation i could have. sadly, i think until then, we will have to put up with MIDI instruments(i dont like em' any more than the next guy), simply because of a lack of any other free software that i am aware of that can do the job of anvil studio.
another go. more darker, less bouncy and chirpy. am i getting warmer or colder?
http://midishrine.com/midi/37255.mid
Note: where it trails off at the end is just cos it's not done Edit: a question. i'm working on all these songs without much idea of what we need. can you give me a provisional list of the songs we need, so i can scrap the rest(for now) and focus, on rewriting, refining, and generaly making those as good as i can.
Edited by bannanawalrus - 31 August 2010 at 3:16pm |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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started work on a tune for the end of the game, i imagine the "camera" zooming away from the attol as it stops, then up to the night sky where the credits play. it could also be used at the start where wilbot and zinabot are looking out at the sea, then i'll fade in some metal-ish noises and some distorted guitar, but keep it quite upbeat for a while, and keep the melody, then slowy get quieter and replace it with the sea noises as wilbot drifts up to the island.tweaked the tune in my previous post a little, but i'm not sure where it should go after that, maybe if you can place it it'll help.
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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finished up the previous one:
another new one, which kind of goes after the one above.
the reason i'm throwing out so many is so you can tell me wheter they're closer of further from what you had imagined, and also because they'res a greater chance i'll hit on enough good melodies.
EDIT: whoops. looks like i posted again. i meant to edit.sorry. Edited by bannanawalrus - 01 September 2010 at 1:20pm |
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Ninja Crow
Commander ![]() ![]() Joined: 02 June 2009 Online Status: Offline Posts: 323 |
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Holy mother of all monsters, BW, your MIDIs are terrific! I would say warmer for sure :)
I can't immediately place your first (37255) but it's clean, focused, and effective -- and I found myself humming it right after it finished. Your ending/opening music (37269) is actually quite lovely, and I found myself moved as I imagined it for a credits-rolling sequence. (I don't quite care for the accordion-sounding instrument, but you made it all sound very attractive, anyway -- thank you!) Your new one (37273) has a lot of gravitas, and I think would fit a volcano level very very well (I'm thinking of the feel of 'Hot Crater' From Sonic Advance 2). Don't worry about being bouncy and chirpy, since I think happiness is a prime quality of Wilbot. I just meant that any kind of happy song has to not sound out of place in a soundtrack of weight. I'm thinking of Zelda games here, which handle the mix very well. I hope you get that camera! I'll ask around about software, if you don't mind, and I'll make sure that it's all absolutely free. I'm thinking MODs will give us the best sound for the smallest size, but I'll have to verify that first. Maybe an ice level next? This is a tricky one because I have a pet peeve against the standard 'make it sound Christmasy cos there's snow innit' technique. Maybe you could try a couple new approaches? (free association goes from arctic to Inuit to Native American Indian, so maybe that kind of vibe might be an inspiration?) 'Sall for now! |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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I actually listend to the soundtrack of windwaker for about 2 hours today. it's one of the only zelda games i do not have. i want it hugely now:), even if i i fear i would never do anything, but just listen to the music as i died over and over.i want the ice level music to play when i open my fridge.
MOD's? never heard of em', but i'm willing to try em'.
The accordion instrument is actually two contrabass's playing in harmony
it'll probably sound less like an accordion if i change it to a viola (or,knowing midi's an actual accordion).
i also hate christmassy ice tunes. some of them have great musical merrit, but theyre in, like, forlorn barren ice wastelands. not exactly santa's workshop.
i actually didn't finish the snow levels in sonic advance 3 because of the sound.
on a side note, how is the demo coming on?
once you have a workable demo, do you mind if i have a copy? it'll help refine the music and my experience with GML means i could be a useful bug tester. i was looking back over the thread and i'm shocked that, suddenly,wilbot seems so close to being a reality, wheras before it was a more distant prospect. once we have a few levels, we should contact various sites to host it. it's a shame it will be an exe so it will have web compatability issues, but i think if we build the hype, they will download it. and we can always link to yoyogames instantplay.
I'm psyched to be able to contribute to this awesome project.It really speaks for what a community can achieve, even a community online in different countries, who have never met.
I'm back to school tomorrrow, so if my productivity decreases that's why, but i'll try to keep it up - hey, i enjoy it! it helps me relax. i've often thought about pursuing a career in games, but never as a composer. certainly with a bit more time and effort, it's given me something to think about. All thanks to wilbot.
I'll try and work on an ice theme tommorow.
-BW
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Robinhood
Commander ![]() ![]() Joined: 18 May 2009 Online Status: Offline Posts: 245 |
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http://www.noteflight.com/scores/view/e449777677af02627fbd08bee4a37a4520855f8c
http://www.noteflight.com/scores/view/c918061258155a0222800b6ab4fad6f7b19137a9 Two more songs my bro wrote. Second one's a bit too cheerful to be used in anything except maybe credits. Anyways, we're still trying to find a way to make them 8-bit, but we'll find something. NC: And the other wasn't for Wilbot, he writes stuff for fun :D BW: I like your new tunes! But they will have to be a lot longer and you're going to have to create some loops if we're gonna use em'. ;) I still haven't figured out how MidShrine works, can you tell me how to make music and stuff there? :P |
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kenpokis
Commander ![]() ![]() Joined: 09 January 2010 Online Status: Offline Posts: 202 |
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I think there is a program called famitracker used to make 8-bit songs.
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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midishrine is just for uploading MIDI's.
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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i think u guys should really go for more electronic, 8-bit-style music... midi SUCKS!!! ... sry ^^
also i dont like the the title screen, it looks very rushed and kinda like a cheap flyler or something .... but altogether i like where this is going ! keep it up!! Edited by onek - 02 September 2010 at 4:29am |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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@ onek. that was the original idea, but im not sure anymore.
by midis suck do you mean midi's in general or these particular ones?
if you mean in general, i've already stated im not keen on them either, and will probably get a midi to wav converter trial. if you mean these oarticular ones, can you please give some constructive crit of what you think is wrong, rather than just saying, "they suck" ;)
also i think the titlescreen is alright. i like the big wilbot and bigboss. i do agree that a custom font would be better, but NC is looking into that. the only real gripe for me is the rotated bunnybot and spikebot. Edited by bannanawalrus - 02 September 2010 at 8:44am |
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inphy
Commander ![]() ![]() Joined: 24 June 2014 Online Status: Offline Posts: 116 |
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MIDI itself doesn't suck, but people usually have synthesizers which suck (OS provided), and different machines/synthesizers make the music sound different from one machine to another. You have next to no control over what it sounds on another machine. Sure, rendering the MIDI to WAV and then encoding to MP3/OGG/whatever makes it consistent, but the file size easily blows up into megabytes per song. It's a complete waste of space for "8-bit sound".
For "8-bit sound", module formats such as MOD, XM and IT are great - basically you only need a few short samples of common waveforms. Sample data isn't going to weigh much (less than 10 KB), and the vast majority of the file size comes from note/module data. With that said, FamiTracker isn't suitable for you. Look up MilkyTracker or OpenMPT. |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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@bannanawalrus:
no, no, no!!.... dont get me wrong, i ment MIDI sucks in general. i rly like ur tunes, its pretty good game music imo... actually im trying to make an 8bit RMX of one of them ;D... one crit i might have, as said, is that they do not rly catch the robotic vibe.... another thing: in that '37255' tune in bar 14, where the drums drop out and the "violin" keeps playing, its rly rly out of tune, probably u should put G instead of G#.... anyway....ive never really worked with MIDI (GM/GS etc), so im not rly font on that matter, but from what i know i think it sounds quite cheap (sure it kinda depends on the synthesizer...but still its quite static )also whats more important, the possibillties of sound modulation/ creation are quite limited i think... for example, can u do LFOs, filtersweeps, delays-fx etc? if yes, my bad... ^^ Edited by onek - 02 September 2010 at 10:52am |
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bannanawalrus
Commander ![]() ![]() Joined: 23 April 2010 Online Status: Offline Posts: 230 |
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i dunno about that. i made a remix of the end one using square and sawtooth leads:
i quite like it. what do you think.
im very confused by trackers, but i'll have another go. i looked again and although i agree wavs are probs too big, there are one or two free programs capable of soundfont rendering, which is what i'd need because my soundcard is very poor! whoops, just noticed there are some issues with volume where you cant hear lower notes too well. I'm working on these with skullcandy Hesh's which handle base very well for the low price, but now i've taken them of i can't really tell some of the tracks are there. Edited by bannanawalrus - 02 September 2010 at 1:38pm |
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onek
Commander ![]() ![]() Joined: 19 May 2009 Online Status: Offline Posts: 416 |
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sounds nice
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