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dpixel
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Quote dpixel Replybullet Topic: Iso Train
    Posted: 29 November 2010 at 3:08pm
I've always wanted to program a train simulator, but wanted smooth curves all in isometric perspective.  The blocks here seems to look somewhat correct, but I know there could be many improvements.  I don't know if I'm going about this the hard way. 
Can anyone offer any tips, edits, links or resources?


hehe (ಠ_ಠ ) o_- :p
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jalonso
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Quote jalonso Replybullet Posted: 29 November 2010 at 8:05pm
Oh man, somewhere in this section this was asked and 'orbofwisdom' posted a most perfect solution. I couldn't find it :/ It was like 3 or 4 years ago.

For sure there is NO smooth iso lines when you leave the basic lines. Coloring and details hide a lot tho.
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shampoop
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Quote shampoop Replybullet Posted: 30 November 2010 at 9:32am
It could be a butter train simulator!
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DawnBringer
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Quote DawnBringer Replybullet Posted: 30 November 2010 at 12:11pm
Well, this was interesting so I had to test it with a little script.


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dpixel
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Quote dpixel Replybullet Posted: 30 November 2010 at 4:55pm
@DawnBringer - That's very interesting.  But would the side ones be shortened and widened like that in a true isometric perspective?  I could be wrong, but wouldn't they be all the same size?  Now I'm confused...lol
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jeremy
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Quote jeremy Replybullet Posted: 30 November 2010 at 5:00pm
In iso, depth is half of the true distance (so, yes :P )

Dawnbringer's thingy brings up a point I was goint to make; how about showing the true horizontal and vertical views? Might help because they use "perfect" lines :)
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dpixel
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Quote dpixel Replybullet Posted: 30 November 2010 at 5:29pm
@Jeremy - I might use true horizontal and vertical views depending on how I can get things to match up.  My thought was...as long as I keep angled lines, things would look similar. 
 
hehe (ಠ_ಠ ) o_- :p
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