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jalonso
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bullet Posted: 13 April 2011 at 9:24am
I removed all but Kevink. I will PM him about it.

I thought Jaker Pot ws working with you on the alien queen mini-collab :\
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Gecimen
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bullet Posted: 13 April 2011 at 10:06am
Originally posted by jalonso

I removed all but Kevink. I will PM him about it.

I thought Jaker Pot ws working with you on the alien queen mini-collab :\


True, yet we're not getting an update from him for the last 134 days :/
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JuninFC
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bullet Posted: 13 April 2011 at 2:20pm
Originally posted by Gecimen

Ah I see... Then an edit like this would perhaps solve the issue?

@JuninFC, the shading here are not correct, they are just filler, this edit is just for shapes.


that eye was very good, but I'll stick with what I'm doing here, thank you for making it more, I think I'll use parts of reference
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Gecimen
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bullet Posted: 14 April 2011 at 3:51am
Originally posted by JuninFC

that eye was very good, but I'll stick with what I'm doing here, thank you for making it more, I think I'll use parts of reference


You're welcome :)
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JuninFC
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bullet Posted: 16 April 2011 at 3:05pm

here is my tile, I thought it was much better than the other, but if you still feel that is not good, let me know

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jalonso
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bullet Posted: 16 April 2011 at 8:18pm
Originally posted by JuninFC

...if you still feel that is not good, let me know ...

You have done a great job and have truly made an effort, kudos :)

...you have 2 stray pixels (pink).
Also, unless you are sick and tired already notice your angles could be slightly better, in an iso way. If not for the isometric perspective your eye is just fine, k.

Notice too that there is more detail at the base of the eye you could add too. Its cool if you want to use my ref edit if you need. Try not just to copy me or anyone else. Think about why a pixel is being placed...

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Gecimen
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bullet Posted: 17 April 2011 at 1:04pm
@Jal, in your edit the thing like punk-rock hair on top of the eye seems misplaced (the left edge of the hair is on the middle of the sphere).

@JuninFC, I think the left rail in your tile needs a fix.
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JuninFC
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bullet Posted: 17 April 2011 at 3:20pm
Jalonso, I even tried to improve my tile, but what I did only made ​​things worse

Gecimen I did not understand what you talked
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wuhu
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bullet Posted: 18 April 2011 at 1:26am
Hello, I'm a novice but i think if i work on a tile long enough it will look ok.

Can i  try #96 ?
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Gecimen
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bullet Posted: 18 April 2011 at 2:20am
Originally posted by wuhu

Hello, I'm a novice but i think if i work on a tile long enough it will look ok.

Can i  try #96 ?


Sure!

@JuninFC, your tile is improved don't worry. I'll post an edit about what I mean with "rail".
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jalonso
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bullet Posted: 18 April 2011 at 11:48am
@wuhu , 96 is reserved for you.Post WIPs if you need help :)

@Gecimen, my edit for eye was just a quicky thing...as I said don't follow my edit.

@JuninFC, show what you mean by 'it made things worse'.

#14. WIP, some sort of giant plant/vine.



Edited by jalonso - 18 April 2011 at 11:48am
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JuninFC
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bullet Posted: 18 April 2011 at 1:40pm


here is the tile, you do not know why, but I thought the other was better
(I speak through so awkward is because I use google translator)
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wuhu
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bullet Posted: 19 April 2011 at 10:06am
Hey guys,

Does this work for #96 ?

Just some giant statues chilling after a long day of being looked at.

Thanks in advance.






Edited by wuhu - 19 April 2011 at 10:07am
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JuninFC
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bullet Posted: 19 April 2011 at 4:33pm
Originally posted by wuhu

Hey guys,

Does this work for #96 ?

Just some giant statues chilling after a long day of being looked at.

Thanks in advance.






It's pretty good, but I think you should use the same method as used in the statue, on the rocks, and I did not understand much the statue on top, her body is inside the water?

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wuhu
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bullet Posted: 19 April 2011 at 7:59pm
Yea, i intended for them to look like the rocks, but wasn't sure how, I think i'll try to add separations between his upper arm and forearm and wrist so that his arms look like they're made from different rocks.

And yea i think i'll remove that guy on the top and work on the transition from lake to waterfall.

*EDIT

quick edit :





is that better


Edited by wuhu - 20 April 2011 at 4:38am
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Gecimen
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bullet Posted: 20 April 2011 at 4:43am
@wuhu; this works pretty well. The only thing you should remember is you're not limited by the tile borders on the lower side (since yours is an edge tile). Not much to criticise but I would maybe color the left foot a bit lighter to make it look more seperate.

@Jalonso; awesome, just when we needed more tentacles!!!

@JuninFC; Just please edit this perspective issue and you're done. It really ruins the tile. Also fixed the colors.




Edited by Gecimen - 20 April 2011 at 5:33am
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jalonso
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bullet Posted: 20 April 2011 at 7:19am
@ wuhu, Nice job. In image below, notice you can go into the red areas if you need. As mentioned by Gecimen.

@ JuninFC, Your communication is fine :) if anyone does not understand they will ask you. Notice the rails on your tile have unattractive curves. Try to fix that ;)  As mentioned by Gecimen.

My tile #14 and all kinds of WIPs for it. Can't find my way on this tile at all. I do think something hanging freely is the way to go ?????




Edited by jalonso - 20 April 2011 at 7:19am
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Gecimen
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bullet Posted: 20 April 2011 at 8:12am
@Jalonso; My favorites are:
1- 3rd one in first row (this is absolutely amazing btw, little people hanging around in a Smurfs-like environment)
2- 4th one in first row. I like this one because of the mysterious glow in the middle.

I'm not talking about the pixel job, but about which concept would suit better.

And no, don't think something big hanging freely would look that good.
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JuninFC
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bullet Posted: 20 April 2011 at 8:28am
ok, I'll improve the image in perspective and then we put the resulting image

Jalonso in its Wip I liked the tentacles and the computer room, are things that nobody has yet
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Gecimen
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bullet Posted: 20 April 2011 at 6:15pm
Originally posted by JuninFC

ok, I'll improve the image in perspective and then we put the resulting image

Jalonso in its Wip I liked the tentacles and the computer room, are things that nobody has yet


I agree with JuninFC, the computer room also seems like a cool idea and continues the Fallout theme. Still the other 2 is good too.

Also I've got this idea, dunno if it can be applied.
When the last tile is left, shall we make a challenge of sorts (maybe a weekly challenge) for that tile and put the winner in place?


Edited by Gecimen - 21 April 2011 at 5:02am
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wuhu
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bullet Posted: 21 April 2011 at 10:05am
Ah, ok, I didn't know about going out of the borders.

Anyway here's my tile for #96.
Let me know if i need to change anything!





Thanks in advance!


Edited by wuhu - 21 April 2011 at 10:13am
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jalonso
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bullet Posted: 21 April 2011 at 10:39am
Nice job wuhu. I don't see much wrong, cept the water dropping off the cliff could be offset with dark grey to set them into space.

...speaking of space



Edited by jalonso - 21 April 2011 at 10:42am
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Gecimen
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bullet Posted: 21 April 2011 at 2:30pm
@wuhu; nice job!

@Jalonso; If it's a crashed UFO, the glass cockpit could be a bit more readable. The veins on the left might continue a bit to the ground where the astronaut is.
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JuninFC
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bullet Posted: 21 April 2011 at 6:45pm
here's my tile, I modified one that Gecimen did and I thought it was better than before


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jalonso
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bullet Posted: 21 April 2011 at 7:26pm
Originally posted by Gecimen

...If it's a crashed UFO...

 "IF"... you can't tell :'(

Originally posted by Gecimen

...the glass cockpit could be a bit more readable...

what glass  :'( :'(




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jalonso
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bullet Posted: 21 April 2011 at 7:46pm
Originally posted by JuninFC

here's my tile, I modified one that Gecimen did and I thought it was better than before




Do you mean this tile is what Gecimen made or you made it using his as a reference?
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JuninFC
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bullet Posted: 21 April 2011 at 8:24pm
Originally posted by jalonso

Originally posted by JuninFC

here's my tile, I modified one that Gecimen did and I thought it was better than before




Do you mean this tile is what Gecimen made or you made it using his as a reference?


I did like using the pixel art refrence him, I did my tile
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jalonso
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bullet Posted: 21 April 2011 at 8:32pm
Originally posted by JuninFC

I did my tile


I misunderstood your comment. I am sorry.
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Gecimen
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bullet Posted: 22 April 2011 at 3:02am
Originally posted by jalonso

Originally posted by Gecimen

...If it's a crashed UFO...

 "IF"... you can't tell :'(

Originally posted by Gecimen

...the glass cockpit could be a bit more readable...

what glass  :'( :'(






Ok this is much more readable :) Reminds me of Andy Warhol :) But I think I like the red one most.

@JuninFC; it's much better now, don't you think? Guess a3um will have to edit his tile for the lava flow.


Edited by Gecimen - 22 April 2011 at 3:46am
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wuhu
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bullet Posted: 22 April 2011 at 4:29am
Originally posted by jalonso

Nice job wuhu. I don't see much wrong, cept the water dropping off the cliff could be offset with dark grey to set them into space.



Not sure what you mean, but i suppose you mean adding dark gray around the tips of the water, so we can also see them better on white background ?





Thanks in advance,
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Gecimen
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bullet Posted: 22 April 2011 at 4:49am
@Wuhu, why don't your grab your next tile?
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wuhu
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bullet Posted: 22 April 2011 at 5:44am
@Gecimen : Alrite, deciding which one..hmm
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Gecimen
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bullet Posted: 22 April 2011 at 5:59am
Originally posted by wuhu

@Gecimen : Alrite, deciding which one..hmm


23,26,52,60,91?

Just if you pick 52 remember KevinK's tile is WIP, so you don't have to stay loyal to that border.
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wuhu
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bullet Posted: 22 April 2011 at 7:46am
Can i try #23 ? I can go out of the border to the right yes ?
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Gecimen
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bullet Posted: 22 April 2011 at 7:52am
Originally posted by wuhu

Can i try #23 ? I can go out of the border to the right yes ?


Yes.
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jalonso
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bullet Posted: 22 April 2011 at 10:54am
Update on main pic with wuhu and JuninFC.


...


@JuninFC, You have been a real trooper picking up that mini-collab tile. It was probably not a very creative output for you so maybe after that tile you can make one more where you can put your own ideas or vision down freely. Of course help, advice and c+c will remain the same.

@wuhu, 23 reserved for you.


Edited by jalonso - 22 April 2011 at 10:58am
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wuhu
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bullet Posted: 22 April 2011 at 11:02am
@jalonso : thx, wow you sure have a lot of ideas for your tile 
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Gecimen
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bullet Posted: 22 April 2011 at 11:16am
Umm.. yeah I'm speechless... pouring so much ideas in 1 tile...
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jalonso
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bullet Posted: 22 April 2011 at 12:12pm
"...you sure have a lot of ideas for your til...... pouring so much ideas in 1 tile..."

10% trying to figure out what to do with the black ledge and the hanging vines my neighbors have in their tile with such opposing light sources.
90%  insecurity, self-doubt, apprehension, instability.

I'm calling it done with the village version and may revisit if my neighbors need it.
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Gecimen
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bullet Posted: 22 April 2011 at 3:12pm
Edit: double post due to connection error.


Edited by Gecimen - 23 April 2011 at 2:59am
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jalonso
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bullet Posted: 22 April 2011 at 3:26pm
I think I gotta start again... I broke a rule :(

"The theme for this isometric collaboration is underground...no 'real city' stuff (roads, buildings, etc.),..."
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Gecimen
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bullet Posted: 22 April 2011 at 3:31pm
Originally posted by jalonso

I think I gotta start again... I broke a rule :(

"The theme for this isometric collaboration is underground...no 'real city' stuff (roads, buildings, etc.),..."


Go with the UFO or tentacles or computer room or glowing mine thingy???
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JuninFC
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bullet Posted: 22 April 2011 at 3:42pm
Jalonso , you can book # 7 for me? I like your tile, I like to do pixel art, castles, villages, etc ...

Edited by JuninFC - 22 April 2011 at 3:43pm
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jalonso
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bullet Posted: 22 April 2011 at 3:53pm
Originally posted by JuninFC

Jalonso , you can book # 7 for me? I like your tile, I like to do pixel art, castles, villages, etc ...


Castles, villages and things like that break the rules for this collab. I will have to make a new tile. This collab is underground theme. Its all in the first post in the rules.I just forgot :/

You can still have #7.
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JuninFC
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bullet Posted: 22 April 2011 at 6:54pm
Originally posted by jalonso

Originally posted by JuninFC

Jalonso , you can book # 7 for me? I like your tile, I like to do pixel art, castles, villages, etc ...


Castles, villages and things like that break the rules for this collab. I will have to make a new tile. This collab is underground theme. Its all in the first post in the rules.I just forgot :/

You can still have #7.


ok , but I still stick with the # 7
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jalonso
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bullet Posted: 22 April 2011 at 8:59pm
@JuninFC, will it help you if I edit your eye section a little bit?
It can be much better with some minimal pixels placed around areas. It really can be better and I know you can do it.

Mostly, I find the colors you have chosen are not the best they could be. And the little box that sticks out is at a bad angle now that I look at it.

If you don't mind an edit to learn from maybe others will make a better edit than I can ;)


E: add



...star trek :/

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DawnBringer
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bullet Posted: 23 April 2011 at 12:11am
Aw...that town was a bitching tile.  I'm trying to find an argument to keep it, but then I realize it also breaks the rule of scale a bit too much. Sad to see it go... I liked that previous tentacle-pic bringing some green to the screen, but those new rocks are sweet too...maybe you could fuse them somehow?


Edited by DawnBringer - 23 April 2011 at 12:11am
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JuninFC
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bullet Posted: 23 April 2011 at 6:53am
Jalonso , I did not understand, you want me to improve what?
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jalonso
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bullet Posted: 23 April 2011 at 7:41am
Originally posted by JuninFC

...I did not understand, you want me to improve what?


There are several things that can be improved and I just wondered if showing you an edit of your tile would serve to help you see certain things and more importantly learn a few tips and tricks for future pixel work.

You seem interested and willing to learn and improve so it should help you overall, not just for this piece.


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Gecimen
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bullet Posted: 23 April 2011 at 8:08am
@JuninFC, from this point on, it's not about making an OK tile, but improving your technique. In order to do this, people can make edits on your tile, and you may learn some stuff by comparing them to yours.

For example, in this edit below, I removed some outlines and changed some shading issues in the eye.

Now compare this with your tile, and see the difference.
If you like it, examine how it's done.
If you don't like it, just ignore it.

There's no forcing in this, do it only if you want.

(Tried to write in simple sentences.)
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