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Blodyavenger
Seaman
Joined: 02 December 2014 Online Status: Offline Posts: 4 |
![]() Topic: Need help with a characterPosted: 26 June 2011 at 3:11pm |
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I'm working on project that's using 16x16 tiles (tiles in game are zoomed to 32x32 tiles then).
First of all, I always had problems drawing a character and now that a whole character should be done on such a low scale I even have more problems - especialy with a head. Can you suggest me something how to make eyes and lips normal? How to get normal shape of the head? How to get human-like head even? Of course, all other critics and help about the whole character are welcome! ![]() PS: Character is going to be bald Edited by Blodyavenger - 26 June 2011 at 3:11pm |
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onek
Commander
Joined: 19 May 2009 Online Status: Offline Posts: 416 |
![]() Posted: 26 June 2011 at 6:30pm |
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bsides the head, the pose looks kinda awkward too
the legs are bend in a strange way. also his left arm seems way too short and the right one is too angular his upper body should be 1 or 2 pixels to the rights side also u got to much colors for a sprite this small... they dont help readabiltiy at all, i think u should stick with 8 colors max. the dither is adding alot of noise and making it also harder too read edit
note that in the first step i reduced the colors from 25 to (...i think...) 4 (!!!) .... and the change is barely visible in the second step i basically just moved parts some pixel left or right, no major redrawing or something like that Edited by onek - 27 June 2011 at 7:45am |
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Blodyavenger
Seaman
Joined: 02 December 2014 Online Status: Offline Posts: 4 |
![]() Posted: 27 June 2011 at 4:46pm |
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Woah! It's tottaly different and way better...MUCH better actualy. Thanks a lot for the correction. I hunger for skills like yours!
I still have problems with colors and pixel position on low scales and I should realy get used to that. Maybe animating and aligning the colors of the character will do a great training for me. Thanks again :) I'll post updates here when I make more changes |
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