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| Author | Message |
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PixelatedMilk
Seaman
Joined: 30 June 2011 Online Status: Offline Posts: 1 |
![]() Topic: [PAID] 2D WP7 Pixel AssetsPosted: 30 June 2011 at 3:30pm |
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Hi,
my name is Bart, I come from Poland and I am a professional, full-time C# Web Developer. Just recently I started working, with the help of XNA, at my very first game, currently targeting Windows Phone 7 and, in the future, Xbox Indies, PC and possibly Android. The game is a 2d, constant runner. Think Canabalt or Robot Unicorn but with a twist. General tone: a crazy, hammerhead knight keeps charging through a burning town, destroying (WITH A CHARGING SHIELD SLAM) enemy knights, jumping over obstacles and platforms and saving damsels in distress that bless him with various, uh..., buffs. This and you get a bar that, when filled, allows you go OVERDRIVE, sweeping through everything and everyone for a limited time. 16-bit, pixelated style. Check this concept done by the wonderful Card Douglas to understand better: http://dl.dropbox.com/u/15148588/knight-scan3.jpg I need following assets for my game: - one spritesheet for the main hero with 4-6 frames per animation, sized 30x30 (or 32x32, whatever is more comofrtable for you) with the basic actions: running, jumping and charging. - one spritesheet for the overdrive mode, containing only one, flying animation, possibly 64x64 pixels (since it needs to be frigging MANLY) - one spritesheet for the damsel in distress (I can handle the recolors myself), 30x30, 4 frames, one animation (wailing arms and screaming) - two-three spritesheets for the enemy knights, 30x30, 4 frames, one idle animation - not animated, static sprites of "emote bubbles". Could be very small. Need a couple of those. - spritesheet for the death explosion, 30x30, 4-6 frames - one big, static image serving as the bottom layer of the background (parallax). 400x240. - smaller, tileable sprite of the burning town serving as the second layer of the background (see the concept) - a series of small tiles (prolly 20x20) that would be used as bricks to create randomized platforms and/or terrain That's what I have listed so far. For more information, please contact me at: barjed [at] gmail [dot] com I am paying cash, we can negotiate the price :) Cheers! - Bart |
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