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Author | Message |
randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
![]() ![]() ![]() Posted: 08 December 2005 at 10:00am |
If you were going to create a generic sprite design that would work for
most computer games (ie Action, Mystery, RPG, Platform, etc), what
would be the various sprites you think would be necessary for:
1) A Character 2) A Vehicle 3) A Building 4) Equipment / Item For instance. I think that for a wheeled-ground vehicle, you should have: 1) Motionless 2) Idling 3) Moving 4) Turning 5) Jumping Further, I think you should have those 5 sprites in 2-5 states of disrepair to allow for a vehicle that has been damaged and can still perform at those levels. 2 states of disrepair for a simple game (Fine, Hurt), 5 or more for a game that would show fire-damage, bullet-damage, etc... Obviously more intense on the graphics that the 2 states. Also, you should have one set of DEAD sprites for when the vehicle is completely demolished. Maybe even a couple different versions of the dead sprite for different styles of death... fire, exploded, smashed, etc... This post is to gauge what the pixeljoint members see as necessary sprites for a game... I'm just curious... |
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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a 3 frame animated sprite, 3 tiles.
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Never mind... I guess I didn't explain it well..
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www.randomblink.com
I am me... no! Really! |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i could make a fighter sprite with 6 frames, including idle attack moving defend and jump. so that would be my mininum?
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randomblink
Commander ![]() ![]() Joined: 13 February 2014 Online Status: Offline Posts: 403 |
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Here's the thing...
My reason for asking is... I am working on a game. Currently, I am the only artist (sad, I know). I want to create a template for sprites, so that as I come up with a character, I can create a sprite sheet, and do the sprites I have the energy / patience for now, and as I find the time or desire, I can scroll through the sprite sheets and see which sprites are needed for which characters. For instance... Right now, for all CHARACTER sprite packages? I do the following: Keep in mind, these are ISO, so I do a front and back of each 1) Standing 2) Sitting 3) Kneeling 4) Walking 5) Running 6) Striking with a Melee Weapon 7) Firing a Pistol-sized weapon 8) Firing a Rifle-sized weapon 9) Casting a spell 10) Taking Damage 11) Wounded 12) Dead Now then... For instance. I know I should add in Jumping. So that would be a generic sprite pose / stance to create... but what else? If YOU were building a game, would you want to have poses for reading a book, using the phone, or playing guitar? What would be too much, and why? What would be the minimum... I am trying to come up with what is necessary and what is nonsense. Personally, I think there is a decent generic list of ISO poses to create, but I just haven't seen that list... Do you have it? |
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I am me... no! Really! |
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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i think it varies per game
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Shark
Commander ![]() ![]() a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
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just put in sprite sheet on google images and theres are tonnes of all
the actions one would ever need. |
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