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Author | Message |
queuethulugames
Seaman ![]() ![]() Joined: 18 October 2011 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 18 October 2011 at 9:09am |
Hey there, I'm a start up game developer, who is literally sinking all his money into starting an actual company.That being said, I am a coder and writer over an artist, so I am asking the community for help.
The required info is as follows:
EDIT: In my brilliance, I forgot to mention the project is a 16 bit retro style one. A cross between Streets of Rage and your basic Mario platformer. It will be stylized and goofy and the main hero is really aware that he is in a game. 2nd EDIT: For now, I've decided to focus on the 'Hero' to fine tune the platform engine, He has 19 different animations (running, jumping, punching, etc...) which is the largest in the game, but will be worth it when it all comes together. Edited by queuethulugames - 25 October 2011 at 8:16am |
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Brevr
Seaman ![]() ![]() Joined: 04 August 2014 Online Status: Offline Posts: 12 |
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I am not a great pixel artist but I would like to help in any way possible! Pay doesn't matter much for me, I'am a firm believer in the indie game community.
For a little more info on the game, what size is the screen? will it be a tiled platformer or completely hand drawn? (much much longer to do.) How tall do you want the sprites? Is it strictly 2D? EDIT: typo Edited by Brevr - 19 October 2011 at 7:13am |
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queuethulugames
Seaman ![]() ![]() Joined: 18 October 2011 Online Status: Offline Posts: 2 |
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Thanks Brevr,
Here's basically the required info, in case anyone else has a question: 1) The screen size is slated for 640 x 480. 2) Tiling is probably a solid 75% of the game's background, and like games of old, palate swaps will most likely be implemented. 3) 128x128 is what I'm currently setting for character frame dimensions. Should be ample for basic animations and allow for more accurate hit detection. 4) As much as I'd love to implement some 3D techniques, a la Treasure, This shall be a strict 2D retro title. Hope that helps, if more information is needed, please feel free to continue asking! |
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