WIP (Work In Progress)
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facevaulter
Seaman
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Joined: 30 October 2011
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Quote facevaulter Replybullet Topic: [Sprites] RocketLauncher / LaserCannon
    Posted: 30 October 2011 at 6:35am
I´m working on some arts for a 2D tower defence game.
The game is in birds-eye perspective.

pls give me some improvement suggestions.

RocketLauncher


LaserCannon


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Christoballs
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Joined: 31 January 2023
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Quote Christoballs Replybullet Posted: 30 October 2011 at 6:40am
Maybe give the objects more depth through distribution of shades and the weight of outlines.
Also, animating these a bit faster will give them more life.
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mase0ne
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Quote mase0ne Replybullet Posted: 30 October 2011 at 11:15am
I agree about the speed - these could be much faster.  You probably have a lot more frames than you need. 
 
Also, the silo is typically for vertically launched surface-to-air or long range missiles.  For surface-to-surface, a missle pod-like device would make more sense.
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facevaulter
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Quote facevaulter Replybullet Posted: 30 October 2011 at 12:03pm
now i ve changed the animations and deleted every frame i can.

slow-fast






For the Rocket Launcher:
A vertical launch would look weired in our perspektive so we just made a horizontal.


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