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facevaulter
Seaman
Joined: 30 October 2011 Online Status: Offline Posts: 2 |
![]() Topic: [Sprites] RocketLauncher / LaserCannonPosted: 30 October 2011 at 6:35am |
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I´m working on some arts for a 2D tower defence game.
The game is in birds-eye perspective. pls give me some improvement suggestions. RocketLauncher ![]() LaserCannon ![]() |
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Christoballs
Rear Admiral
Joined: 31 January 2023 Online Status: Offline Posts: 182 |
![]() Posted: 30 October 2011 at 6:40am |
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Maybe give the objects more depth through distribution of shades and the weight of outlines.
Also, animating these a bit faster will give them more life. |
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mase0ne
Midshipman
Joined: 08 September 2011 Online Status: Offline Posts: 49 |
![]() Posted: 30 October 2011 at 11:15am |
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I agree about the speed - these could be much faster. You probably have a lot more frames than you need.
Also, the silo is typically for vertically launched surface-to-air or long range missiles. For surface-to-surface, a missle pod-like device would make more sense.
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facevaulter
Seaman
Joined: 30 October 2011 Online Status: Offline Posts: 2 |
![]() Posted: 30 October 2011 at 12:03pm |
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now i ve changed the animations and deleted every frame i can.
slow-fast ![]() ![]() ![]() ![]() For the Rocket Launcher: A vertical launch would look weired in our perspektive so we just made a horizontal. |
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