Collaborations/Challenges | |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Nope, tile is beautiful, colors and scale is good, looks really underwater, so no major flaw. If you wish to add anything (such as a sea creature etc.) you can turn back to this tile any time. Also remember you can pick another tile.
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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A bit of update
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I'll wait to see what KillerMachine is doing before I decide. #26 Edited by jalonso - 16 December 2011 at 10:18am |
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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![]() I don't know what wrong browns are. :3 Still making adjustments here and there, but I think the edge pixels are all done. |
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Graindolium
Commander ![]() ![]() Joined: 16 October 2011 Online Status: Offline Posts: 181 |
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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![]() Small edit. This whole time I thought dennis's tile was to the bottom right of mine, not the middle right. I adjusted the light pattern to match his better on that side. ![]() Another small edit. Edited by tanuki - 16 December 2011 at 12:04pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@LuckyF and Tanuki;
![]() Tanuki; maybe some bubbles here and there? @Graindolum; you still haven't reserved a tile. |
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Kravvon Nar'roth
Seaman ![]() ![]() Joined: 05 March 2010 Online Status: Offline Posts: 39 |
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An update. Defined the cliffs a bit more, the arch/bridge is more natural looking now. Also some very rough initial experiment with caustics. From the references I've used, it seems the intersections between the 'loops' or oval-ish shapes that make up the pattern of the caustics receive the brightest highlights, which makes sense because that's where a lot of the light is concentrated. Getting the isometric perspective on those 'loops' is trickier than I'd anticipated though. :/
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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I think I' done with this ... at least till some neighbors show up.
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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![]() I'm not really sure how to make bubbles at this scale, but I tried a few ideas. ![]() Another small edit. I've apparently used 19/20 colors on the palette. Edited by tanuki - 16 December 2011 at 4:58pm |
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Night
Commander ![]() ![]() Joined: 29 January 2024 Online Status: Offline Posts: 168 |
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![]() Just started something, could I take spot number 26? |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Main image updated.
@LBpixels; #26 is yours. @tanuki; I don't know what you think but I think bubbles really give a spirit. The tile is going epic. I believe the eels scale textures can be smoother but it's all upto you really. @Kravvon; Going cool mate. Maybe you can think of adding elements that tell a story. Edited by Gecimen - 16 December 2011 at 5:37pm |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Missed that. LBPixels can have 26, it looks awesome. I didn't need that tile. Just wanted to start a new area. I'll pick one tile later today.
Edited by jalonso - 16 December 2011 at 5:29pm |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by jalonso Missed that. LBPixels can have 26, it looks awesome. I didn't need that tile. Just wanted to start a new area. I'll pick one tile later today. Lol I checked again and #26 is in the middle of nowhere. Huge coincidence then. So, Jalonso would you like #38? It's in the middle of nowhere too :) |
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tanuki
Commander ![]() ![]() Joined: 01 April 2014 Online Status: Offline Posts: 333 |
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I'll finish the last details on mine tomorrow night, but all of the edge pixels should be done if anyone wants to start working around it.
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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I think I have 1 more idea. Can I have 58 ?
Also Gecimen and Jal, how do we work technodrome and alien queen into this one ))) |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by LuckyF I think I have 1 more idea. Can I have 58 ? Also Gecimen and Jal, how do we work technodrome and alien queen into this one ))) #58 is yours. We (and others) absolutely must make a mini-collab in this one too, but what? Let's start thinking... What is underwater and huge? Edited by Gecimen - 16 December 2011 at 6:57pm |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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this is really inspiring. Can someone give me a ball park estimate on how long this collab will last? I really really would like to have a tile, and I finally have a ton of time to make something. If it gets to the point where I feel that I just can't perform at an appropriate level, could someone else just take my spot?
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Frost Butt this is really inspiring. Can someone give me a ball park estimate on how long this collab will last? I really really would like to have a tile, and I finally have a ton of time to make something. If it gets to the point where I feel that I just can't perform at an appropriate level, could someone else just take my spot? Yes you can drop your tile, but I encourage you to try and make your best. Other participants shall be there to criticise and edit your work to show you how to improve something. As for how long the collab will last, well it really depends on the participants but the last one took a year. You can choose a tile from the reservation list. One with an existing neighbour is preferred. |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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should I claim one before I start working on one?
and of course I'd make it as good as I possibly could! |
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Graindolium
Commander ![]() ![]() Joined: 16 October 2011 Online Status: Offline Posts: 181 |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Frost Butt should I claim one before I start working on one? and of course I'd make it as good as I possibly could! Yes please. (But not 53, as I think Graindolium seems to want that tile) @Graindolium; I'm writing your name down to #53, you want it, right? |
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Friend
Commander ![]() ![]() Joined: 01 April 2015 Online Status: Offline Posts: 710 |
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ok, I claim #60. If anyone else wants 60 in the future, just let me know.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Ok #60 is yours. There's a reservation list so I doubt anyone else will come by asking for the same tile. (Of course things happen like, an hour later a person comes up with a finished tile, but that's very rare.)
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darchangel
Commander ![]() ![]() Joined: 18 November 2014 Online Status: Offline Posts: 182 |
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May I have #66 please
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by darchangel May I have #66 please Yup |
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Nyno
Seaman ![]() ![]() Joined: 10 January 2016 Online Status: Offline Posts: 21 |
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Can I reserve tile #25 please?
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Nyno Can I reserve tile #25 please? Sure, but please keep in mind that tile #26 is in progress and it might alter somewhat. Yet again I doubt it would be difficult to resolve such stuff. Edited by Gecimen - 17 December 2011 at 7:50am |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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33 please
E: also, LuckyF, the top of yours still really conforms to the grid, might be better to have a horizontal waterline with tentacles and ship protruding (though now I look at ISO-OLOGY all the edges are quite zigzaggy anyway) Edited by Jeremy - 16 December 2011 at 10:01pm |
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Graindolium
Commander ![]() ![]() Joined: 16 October 2011 Online Status: Offline Posts: 181 |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Graindolium, I made a little edit with some suggestions:
![]() -fixed grainy dither on the big column and made it a little taller to emphasize the 3D effect by overlapping the base platform, also gave it the same relief features at the bottom as the small ones -connected the platform to the other one because it felt like a single column on its own platform all alone did not make much sense -fixed shadow of the big column (the shadow that starts on the platform, which is two steps high, must continue two steps further down on the surface upon which the platform rests) -removed some stray pixels Don't let all this discourage you. :) Your tile is a good start. One more: I think your stairs are out of scale and they don't throw a shadow yet. |
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Arkan85
Midshipman ![]() ![]() Joined: 05 January 2022 Online Status: Offline Posts: 81 |
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Here is my piece (the "terror from the deep" X-com squad meets Cthulhu):
![]() I hope you didn't want to make all the ground with green... ![]() I am waiting for comments... If noone wants to draw Cthulhu's back I'll pick the 5th... |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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just a quick WIP before the 7 days run off :]
![]() ![]() so u know i'm on it.. for eventual neighbour tiles: pls dont rely on the current borders, i'm still changing a lot. i'll add an info to future WIPs when the borders will be stable to work with. Edited by codewarrior - 17 December 2011 at 7:23am |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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@Arkan85: Looks great and I immeadiately recognized the X-Com reference. Only thing that I think needs improvement is the transition to LuckyF's tile 4 and there is a single pixel which already covers tile 5 at the top (marked red below):
![]() edit: Just noticed another minor thing. According to the lightsource ref in the opening post, the shadows fall straight to the left while yours fall to the lower left. This would not be a problem though if there would be a different local lightsource in tile number 5. Edited by Dennis - 17 December 2011 at 4:52am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Originally posted by LuckyF ...how do we work technodrome and alien queen into this one ))) I have no underwater ideas now but I'm in for a min collab ![]() |
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Killermachine
Seaman ![]() ![]() Joined: 09 August 2018 Online Status: Offline Posts: 14 |
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I started work on mine..very quick n sad work right now :( but il update it soon ![]() |
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Arkan85
Midshipman ![]() ![]() Joined: 05 January 2022 Online Status: Offline Posts: 81 |
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@Dennis: Thank you
![]() I fixed that wrong pixel. If it's ok I'll try to put some light sources in tile 5. ![]() @LukyF: Can you put some purple in the lower right cornet to make a better transition? Thank you. If you have some other suggestion we can talk about it... ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by Arkan85 @Dennis: Thank you ![]() I fixed that wrong pixel. If it's ok I'll try to put some light sources in tile 5. ![]() @LukyF: Can you put some purple in the lower right cornet to make a better transition? Thank you. If you have some other suggestion we can talk about it... ![]() Kudos for the X-Com reference. The tile is beautiful. As for criticism, it lacks the underwater-y feeling a bit. Some bubbles on top of the humans and some light rays as in LuckyF's tile would make it look more underwater, if you'd like to improve the tile. About your questions: 1- No, there's no such thing as 'we want to make all the ground green', cause it's the participants that decide such stuff. Others can only comment. 2- Unfortunately you can not claim your own neighbour tile. You will have to rely on someone else to finish that c'thulhu. For the spirit, you can help complete someone else's idea the same way and another person will make a good job with your c'thulhu :) Main image updated with Arkan85's WIP. Edited by Gecimen - 17 December 2011 at 6:50am |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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21 please.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by codewarrior just a quick WIP before the 7 days run off :] ![]() ![]() so u know i'm on it.. for eventual neighbour tiles: pls dont rely on the current borders, i'm still changing a lot. i'll add an info to future WIPs when the borders will be stable to work with. I have 2 comments before you go further. 1- That door can only belong to a dog by the current scale. Maybe you'd like to enlarge it. 2- The upper edge of the water is not 'breaking the grid'. You might want to add some waves or something to break the grid. @Dennis; roger. |
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Pandora'sSecret
Midshipman ![]() ![]() Joined: 05 February 2017 Online Status: Offline Posts: 80 |
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omg, I can't believe i missed the start of this :<.
I'd like to claim 18! Edited by Pandora'sSecret - 17 December 2011 at 8:14am |
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Alex Pang
Commander ![]() ![]() Joined: 23 February 2025 Online Status: Offline Posts: 224 |
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I claim 50!
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DawnBringer
Commander ![]() ![]() Joined: 11 August 2024 Online Status: Offline Posts: 568 |
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Wow, great start guys! My only gripe is that most contributions so far seems to be heavily based on the same 3-4 colors...don't be afraid to elaborate.
Edited by DawnBringer - 17 December 2011 at 8:17am |
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codewarrior
Midshipman ![]() ![]() Joined: 22 February 2021 Online Status: Offline Posts: 50 |
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Originally posted by Gecimen
I have 2 comments before you go further. 1- That door can only belong to a dog by the current scale. Maybe you'd like to enlarge it. 2- The upper edge of the water is not 'breaking the grid'. You might want to add some waves or something to break the grid.@Dennis; roger. actually there is just a small glowy sea-critter inside :) ![]() still feeling it needs to be bigger? The waves i started already with the small foam highlights. Cutted them out now a tiny bit further, so u see how they're meant to be. Thought i'll leave them untouched until i got everything that will occure beneath. But i'll keep that in mind. Further input welcome :] Edited by codewarrior - 17 December 2011 at 8:35am |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@codewarrior; everything's much better now.
@Alex pang & Pandora'sSecret; done and done. @LuckyF & Jalonso; Titanic? Edited by Gecimen - 17 December 2011 at 10:14am |
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Killermachine
Seaman ![]() ![]() Joined: 09 August 2018 Online Status: Offline Posts: 14 |
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here's a little update. I'v never done iso before so im really confused how to make that thing kraken is holding look like a viking ship :S
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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wip #4
![]() Arkan85 can you make one guy in your tile face the Kraken ? |
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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Yay, classic clash of the titans! :) But what will you do with your already finished tile 4 now, LuckyF?
Early WIP of 21: ![]() The idea is that there will be a steep ledge going down from Arkan85s tile 13, which partly buries the entrance to a guarded, fortified cave dwelling. The Merman is a placeholder grabbed from the scaling hints. |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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I don't care what it is so long as whomever is in the mini-collab is into it ;) I've only come up with the sub from Jules Verne 20,000 Leagues Under the Sea :/ of course, there is always JAWS or The Little Mermaid >.< |
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LuckyF
Commander ![]() ![]() Joined: 13 November 2007 Online Status: Offline Posts: 104 |
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Originally posted by Dennis But what will you do with your already finished tile 4 now, LuckyF? Into the trash bin with that one. Anyway a bit of an update on #4 ![]() Edited by LuckyF - 17 December 2011 at 4:31pm |
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