Collaborations/Challenges
 Pixel Joint Forum : Pixel Art : Collaborations/Challenges
Message Icon Topic: ISOak Post Reply Post New Topic
<< Prev Page  of 16 Next >>
Author Message
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 9:22am
Nope, tile is beautiful, colors and scale is good, looks really underwater, so no major flaw. If you wish to add anything (such as a sea creature etc.) you can turn back to this tile any time. Also remember you can pick another tile.
IP IP Logged
LuckyF
Commander
Commander
Avatar

Joined: 13 November 2007
Online Status: Offline
Posts: 104
Quote LuckyF Replybullet Posted: 16 December 2011 at 10:00am
A bit of update

IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 16 December 2011 at 10:12am
#45 or #26 :/
I'll wait to see what KillerMachine is doing before I decide.


#26


Edited by jalonso - 16 December 2011 at 10:18am
IP IP Logged
tanuki
Commander
Commander
Avatar

Joined: 01 April 2014
Online Status: Offline
Posts: 333
Quote tanuki Replybullet Posted: 16 December 2011 at 10:59am


I don't know what wrong browns are. :3


Still making adjustments here and there, but I think the edge pixels are all done.
IP IP Logged
Graindolium
Commander
Commander
Avatar

Joined: 16 October 2011
Online Status: Offline
Posts: 181
Quote Graindolium Replybullet Posted: 16 December 2011 at 11:17am




IP IP Logged
tanuki
Commander
Commander
Avatar

Joined: 01 April 2014
Online Status: Offline
Posts: 333
Quote tanuki Replybullet Posted: 16 December 2011 at 11:43am


Small edit. This whole time I thought dennis's tile was to the bottom right of mine, not the middle right. I adjusted the light pattern to match his better on that side.




Another small edit.

Edited by tanuki - 16 December 2011 at 12:04pm
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 12:32pm
@LuckyF and Tanuki;

Tanuki; maybe some bubbles here and there?

@Graindolum; you still haven't reserved a tile.
IP IP Logged
Kravvon Nar'roth
Seaman
Seaman
Avatar

Joined: 05 March 2010
Online Status: Offline
Posts: 39
Quote Kravvon Nar'roth Replybullet Posted: 16 December 2011 at 12:32pm
An update. Defined the cliffs a bit more, the arch/bridge is more natural looking now. Also some very rough initial experiment with caustics. From the references I've used, it seems the intersections between the 'loops' or oval-ish shapes that make up the pattern of the caustics receive the brightest highlights, which makes sense because that's where a lot of the light is concentrated. Getting the isometric perspective on those 'loops' is trickier than I'd anticipated though. :/

IP IP Logged
LuckyF
Commander
Commander
Avatar

Joined: 13 November 2007
Online Status: Offline
Posts: 104
Quote LuckyF Replybullet Posted: 16 December 2011 at 12:33pm
 I think I' done with this ... at least till some neighbors show up.
IP IP Logged
tanuki
Commander
Commander
Avatar

Joined: 01 April 2014
Online Status: Offline
Posts: 333
Quote tanuki Replybullet Posted: 16 December 2011 at 4:28pm


I'm not really sure how to make bubbles at this scale, but I tried a few ideas.



Another small edit. I've apparently used 19/20 colors on the palette.

Edited by tanuki - 16 December 2011 at 4:58pm
IP IP Logged
Night
Commander
Commander
Avatar

Joined: 29 January 2024
Online Status: Offline
Posts: 168
Quote Night Replybullet Posted: 16 December 2011 at 5:04pm

Just started something, could I take spot number 26?
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 5:25pm
Main image updated.

@LBpixels; #26 is yours. Jalonso reserved tile #26 earlier today (see a few posts above) but it seems you've already started. If you can't fit your image to any other tile, you'll have to resolve it with Jalonso since he was the first to claim that tile.

@tanuki; I don't know what you think but I think bubbles really give a spirit. The tile is going epic. I believe the eels scale textures can be smoother but it's all upto you really.

@Kravvon; Going cool mate. Maybe you can think of adding elements that tell a story.


Edited by Gecimen - 16 December 2011 at 5:37pm
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 16 December 2011 at 5:29pm
Missed that. LBPixels can have 26, it looks awesome. I didn't need that tile. Just wanted to start a new area. I'll pick one tile later today.

Edited by jalonso - 16 December 2011 at 5:29pm
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 5:35pm
Originally posted by jalonso

Missed that. LBPixels can have 26, it looks awesome. I didn't need that tile. Just wanted to start a new area. I'll pick one tile later today.


Lol I checked again and #26 is in the middle of nowhere. Huge coincidence then. So, Jalonso would you like #38? It's in the middle of nowhere too :)
IP IP Logged
tanuki
Commander
Commander
Avatar

Joined: 01 April 2014
Online Status: Offline
Posts: 333
Quote tanuki Replybullet Posted: 16 December 2011 at 5:41pm
I'll finish the last details on mine tomorrow night, but all of the edge pixels should be done if anyone wants to start working around it.
IP IP Logged
LuckyF
Commander
Commander
Avatar

Joined: 13 November 2007
Online Status: Offline
Posts: 104
Quote LuckyF Replybullet Posted: 16 December 2011 at 6:34pm
 I think I have 1 more idea. Can I have 58 ?
Also Gecimen and Jal, how do we work technodrome and alien queen into this one )))
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 6:36pm
Originally posted by LuckyF

 I think I have 1 more idea. Can I have 58 ?
Also Gecimen and Jal, how do we work technodrome and alien queen into this one )))


#58 is yours. We (and others) absolutely must make a mini-collab in this one too, but what? Let's start thinking... What is underwater and huge?


Edited by Gecimen - 16 December 2011 at 6:57pm
IP IP Logged
Friend
Commander
Commander
Avatar

Joined: 01 April 2015
Online Status: Offline
Posts: 710
Quote Friend Replybullet Posted: 16 December 2011 at 6:42pm
this is really inspiring.  Can someone give me a ball park estimate on how long this collab will last?  I really really would like to have a tile, and I finally have a ton of time to make something.  If it gets to the point where I feel that I just can't perform at an appropriate level, could someone else just take my spot? 
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 6:54pm
Originally posted by Frost Butt

this is really inspiring.  Can someone give me a ball park estimate on how long this collab will last?  I really really would like to have a tile, and I finally have a ton of time to make something.  If it gets to the point where I feel that I just can't perform at an appropriate level, could someone else just take my spot? 


Yes you can drop your tile, but I encourage you to try and make your best. Other participants shall be there to criticise and edit your work to show you how to improve something.

As for how long the collab will last, well it really depends on the participants but the last one took a year.

You can choose a tile from the reservation list. One with an existing neighbour is preferred.
IP IP Logged
Friend
Commander
Commander
Avatar

Joined: 01 April 2015
Online Status: Offline
Posts: 710
Quote Friend Replybullet Posted: 16 December 2011 at 7:07pm
should I claim one before I start working on one?
and of course I'd make it as good as I possibly could!
IP IP Logged
Graindolium
Commander
Commander
Avatar

Joined: 16 October 2011
Online Status: Offline
Posts: 181
Quote Graindolium Replybullet Posted: 16 December 2011 at 7:11pm

IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 7:16pm
Originally posted by Frost Butt

should I claim one before I start working on one?
and of course I'd make it as good as I possibly could!


Yes please. (But not 53, as I think Graindolium seems to want that tile)

@Graindolium; I'm writing your name down to #53, you want it, right?
IP IP Logged
Friend
Commander
Commander
Avatar

Joined: 01 April 2015
Online Status: Offline
Posts: 710
Quote Friend Replybullet Posted: 16 December 2011 at 7:19pm
ok, I claim #60.  If anyone else wants 60 in the future, just let me know.
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 7:23pm
Ok #60 is yours. There's a reservation list so I doubt anyone else will come by asking for the same tile. (Of course things happen like, an hour later a person comes up with a finished tile, but that's very rare.)
IP IP Logged
darchangel
Commander
Commander
Avatar

Joined: 18 November 2014
Online Status: Offline
Posts: 182
Quote darchangel Replybullet Posted: 16 December 2011 at 7:53pm
May I have #66 please
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 7:58pm
Originally posted by darchangel

May I have #66 please


Yup
IP IP Logged
Nyno
Seaman
Seaman
Avatar

Joined: 10 January 2016
Online Status: Offline
Posts: 21
Quote Nyno Replybullet Posted: 16 December 2011 at 8:27pm
Can I reserve tile #25 please?
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 16 December 2011 at 8:30pm
Originally posted by Nyno

Can I reserve tile #25 please?


Sure, but please keep in mind that tile #26 is in progress and it might alter somewhat. Yet again I doubt it would be difficult to resolve such stuff.


Edited by Gecimen - 17 December 2011 at 7:50am
IP IP Logged
jeremy
Rear Admiral
Rear Admiral
Avatar

Joined: 25 November 2024
Location: New Zealand
Online Status: Offline
Posts: 1704
Quote jeremy Replybullet Posted: 16 December 2011 at 9:55pm
33 please

E: also, LuckyF, the top of yours still really conforms to the grid, might be better to have a horizontal waterline with tentacles and ship protruding (though now I look at ISO-OLOGY all the edges are quite zigzaggy anyway)


Edited by Jeremy - 16 December 2011 at 10:01pm
IP IP Logged
Graindolium
Commander
Commander
Avatar

Joined: 16 October 2011
Online Status: Offline
Posts: 181
Quote Graindolium Replybullet Posted: 16 December 2011 at 10:03pm

IP IP Logged
0xDB
Commander
Commander
Avatar

Joined: 15 March 2025
Online Status: Offline
Posts: 209
Quote 0xDB Replybullet Posted: 17 December 2011 at 1:24am
Graindolium, I made a little edit with some suggestions:

-fixed grainy dither on the big column and made it a little taller to emphasize the 3D effect by overlapping the base platform, also gave it the same relief features at the bottom as the small ones
-connected the platform to the other one because it felt like a single column on its own platform all alone did not make much sense
-fixed shadow of the big column (the shadow that starts on the platform, which is two steps high, must continue two steps further down on the surface upon which the platform rests)
-removed some stray pixels

Don't let all this discourage you. :) Your tile is a good start.

One more: I think your stairs are out of scale and they don't throw a shadow yet.
IP IP Logged
Arkan85
Midshipman
Midshipman
Avatar

Joined: 05 January 2022
Online Status: Offline
Posts: 81
Quote Arkan85 Replybullet Posted: 17 December 2011 at 2:44am
Here is my piece (the "terror from the deep" X-com squad meets Cthulhu):

I hope you didn't want to make all the ground with green...
I am waiting for comments...
If noone wants to draw Cthulhu's back I'll pick the 5th...
IP IP Logged
codewarrior
Midshipman
Midshipman
Avatar

Joined: 22 February 2021
Online Status: Offline
Posts: 50
Quote codewarrior Replybullet Posted: 17 December 2011 at 4:40am
just a quick WIP before the 7 days run off :]

small update:

so u know i'm on it..

for eventual neighbour tiles: pls dont rely on the current borders, i'm still changing a lot. i'll add an info to future WIPs when the borders will be stable to work with.

Edited by codewarrior - 17 December 2011 at 7:23am
IP IP Logged
0xDB
Commander
Commander
Avatar

Joined: 15 March 2025
Online Status: Offline
Posts: 209
Quote 0xDB Replybullet Posted: 17 December 2011 at 4:45am
@Arkan85: Looks great and I immeadiately recognized the X-Com reference. Only thing that I think needs improvement is the transition to LuckyF's tile 4 and there is a single pixel which already covers tile 5 at the top (marked red below):


edit: Just noticed another minor thing. According to the lightsource ref in the opening post, the shadows fall straight to the left while yours fall to the lower left. This would not be a problem though if there would be a different local lightsource in tile number 5.

Edited by Dennis - 17 December 2011 at 4:52am
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 17 December 2011 at 5:28am
Originally posted by LuckyF

...how do we work technodrome and alien queen into this one )))


I have no underwater ideas now but I'm in for a min collab
IP IP Logged
Killermachine
Seaman
Seaman
Avatar

Joined: 09 August 2018
Online Status: Offline
Posts: 14
Quote Killermachine Replybullet Posted: 17 December 2011 at 6:14am

I started work on mine..very quick n sad work right now :( but il update it soon

IP IP Logged
Arkan85
Midshipman
Midshipman
Avatar

Joined: 05 January 2022
Online Status: Offline
Posts: 81
Quote Arkan85 Replybullet Posted: 17 December 2011 at 6:27am
@Dennis: Thank you 
I fixed that wrong pixel.
If it's ok I'll try to put some light sources in tile 5.



@LukyF: Can you put some purple in the lower right cornet to make a better transition? Thank you. If you have some other suggestion we can talk about it...




IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 17 December 2011 at 6:36am
Originally posted by Arkan85

@Dennis: Thank you 
I fixed that wrong pixel.
If it's ok I'll try to put some light sources in tile 5.



@LukyF: Can you put some purple in the lower right cornet to make a better transition? Thank you. If you have some other suggestion we can talk about it...






Kudos for the X-Com reference. The tile is beautiful. As for criticism, it lacks the underwater-y feeling a bit. Some bubbles on top of the humans and some light rays as in LuckyF's tile would make it look more underwater, if you'd like to improve the tile.

About your questions:
1- No, there's no such thing as 'we want to make all the ground green', cause it's the participants that decide such stuff.  Others can only comment.

2- Unfortunately you can not claim your own neighbour tile. You will have to rely on someone else to finish that c'thulhu. For the spirit, you can help complete someone else's idea the same way and another person will make a good job with your c'thulhu :)

Main image updated with Arkan85's WIP.


Edited by Gecimen - 17 December 2011 at 6:50am
IP IP Logged
0xDB
Commander
Commander
Avatar

Joined: 15 March 2025
Online Status: Offline
Posts: 209
Quote 0xDB Replybullet Posted: 17 December 2011 at 7:45am
21 please.
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 17 December 2011 at 7:54am
Originally posted by codewarrior

just a quick WIP before the 7 days run off :]

small update:

so u know i'm on it..

for eventual neighbour tiles: pls dont rely on the current borders, i'm still changing a lot. i'll add an info to future WIPs when the borders will be stable to work with.


I have 2 comments before you go further. 1- That door can only belong to a dog by the current scale. Maybe you'd like to enlarge it. 2- The upper edge of the water is not 'breaking the grid'. You might want to add some waves or something to break the grid.

@Dennis; roger.
IP IP Logged
Pandora'sSecret
Midshipman
Midshipman
Avatar

Joined: 05 February 2017
Online Status: Offline
Posts: 80
Quote Pandora'sSecret Replybullet Posted: 17 December 2011 at 8:13am
omg, I can't believe i missed the start of this :<.
I'd like to claim 18!

Edited by Pandora'sSecret - 17 December 2011 at 8:14am
IP IP Logged
Alex Pang
Commander
Commander
Avatar

Joined: 23 February 2025
Online Status: Offline
Posts: 224
Quote Alex Pang Replybullet Posted: 17 December 2011 at 8:15am
I claim 50!
IP IP Logged
DawnBringer
Commander
Commander
Avatar

Joined: 11 August 2024
Online Status: Offline
Posts: 568
Quote DawnBringer Replybullet Posted: 17 December 2011 at 8:17am
Wow, great start guys! My only gripe is that most contributions so far seems to be heavily based on the same 3-4 colors...don't be afraid to elaborate.

Edited by DawnBringer - 17 December 2011 at 8:17am
IP IP Logged
codewarrior
Midshipman
Midshipman
Avatar

Joined: 22 February 2021
Online Status: Offline
Posts: 50
Quote codewarrior Replybullet Posted: 17 December 2011 at 8:34am
Originally posted by Gecimen


I have 2 comments before you go further. 1- That door can only belong to a dog by the current scale. Maybe you'd like to enlarge it. 2- The upper edge of the water is not 'breaking the grid'. You might want to add some waves or something to break the grid.@Dennis; roger.


actually there is just a small glowy sea-critter inside :)


still feeling it needs to be bigger?

The waves i started already with the small foam highlights. Cutted them out now a tiny bit further, so u see how they're meant to be. Thought i'll leave them untouched until i got everything that will occure beneath. But i'll keep that in mind. Further input welcome :]

Edited by codewarrior - 17 December 2011 at 8:35am
IP IP Logged
Gecimen
Admiral
Admiral
Avatar

Joined: 17 October 2021
Online Status: Offline
Posts: 3856
Quote Gecimen Replybullet Posted: 17 December 2011 at 8:56am
@codewarrior; everything's much better now.

@Alex pang & Pandora'sSecret; done and done.

@LuckyF & Jalonso; Titanic?


Edited by Gecimen - 17 December 2011 at 10:14am
IP IP Logged
Killermachine
Seaman
Seaman
Avatar

Joined: 09 August 2018
Online Status: Offline
Posts: 14
Quote Killermachine Replybullet Posted: 17 December 2011 at 9:26am
here's a little update. I'v never done iso before so im really confused how to make that thing kraken is holding look like a viking ship :S
IP IP Logged
LuckyF
Commander
Commander
Avatar

Joined: 13 November 2007
Online Status: Offline
Posts: 104
Quote LuckyF Replybullet Posted: 17 December 2011 at 10:40am
wip #4


Arkan85 can you make one guy in your tile face the Kraken ?
IP IP Logged
0xDB
Commander
Commander
Avatar

Joined: 15 March 2025
Online Status: Offline
Posts: 209
Quote 0xDB Replybullet Posted: 17 December 2011 at 11:13am
Yay, classic clash of the titans! :) But what will you do with your already finished tile 4 now, LuckyF?

Early WIP of 21:

The idea is that there will be a steep ledge going down from Arkan85s tile 13, which partly buries the entrance to a guarded, fortified cave dwelling. The Merman is a placeholder grabbed from the scaling hints.
IP IP Logged
jalonso
Admiral
Admiral
Avatar

Joined: 29 November 2022
Online Status: Offline
Posts: 13537
Quote jalonso Replybullet Posted: 17 December 2011 at 4:10pm
Originally posted by Gecimen

Titanic?


I don't care what it is so long as whomever is in the mini-collab is into it ;)
I've only come up with the sub from Jules Verne 20,000 Leagues Under the Sea :/
of course, there is always JAWS or The Little Mermaid >.<
IP IP Logged
LuckyF
Commander
Commander
Avatar

Joined: 13 November 2007
Online Status: Offline
Posts: 104
Quote LuckyF Replybullet Posted: 17 December 2011 at 4:30pm
Originally posted by Dennis

But what will you do with your already finished tile 4 now, LuckyF?

 Into the trash bin with that one.

Anyway a bit of an update on #4



Edited by LuckyF - 17 December 2011 at 4:31pm
IP IP Logged
<< Prev Page  of 16 Next >>
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum