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Author | Message |
>AoBaka<
Seaman ![]() ![]() Joined: 07 February 2012 Online Status: Offline Posts: 11 |
![]() ![]() ![]() Posted: 16 February 2012 at 11:49am |
im curently using aseprite
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shampoop
Commander ![]() ![]() Joined: 12 January 2015 Online Status: Offline Posts: 202 |
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Generally, games are not easy to create. Do you have programming experience?
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>AoBaka<
Seaman ![]() ![]() Joined: 07 February 2012 Online Status: Offline Posts: 11 |
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thats the problem
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yrizoud
Commander ![]() ![]() Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
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I haven't tried GameMaker personally, but it looks like a nice way to produce games that are not too ambitious. It has a huge community.
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shampoop
Commander ![]() ![]() Joined: 12 January 2015 Online Status: Offline Posts: 202 |
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Here are a couple links of libraries I've used to do basic 2d sprite gaming in c++. You can youtube tons of tutorials on both =].
Allegro Dark GDK Dark GDK tutorial Allegro install tutorial Also, both are free. You would need Visual studio for Dark GDK but I know you can use express 2005 which is free. Good luck. |
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yrizoud
Commander ![]() ![]() Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
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These are fine to use for a C/C++ programmer who wants to try program games, but these two languages are extremely unsuitable as a first programming language to learn, especially alone, without any training, and without a book.
I really recommend trying any game-creation system first, and then if you meet the limits of such systems and hunger for something more powerful, you can seriously consider learning programming. Using a friendlier language, like C# or Python. |
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>AoBaka<
Seaman ![]() ![]() Joined: 07 February 2012 Online Status: Offline Posts: 11 |
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THANKS! well ill see the gamemaker...ant wont try to do more than more limits..so ill start slow with the gamemaker...well thanks for the links and all ^w^
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nStuart
Seaman ![]() Joined: 09 March 2012 Online Status: Offline Posts: 1 |
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