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Zizka
Commander ![]() ![]() Joined: 07 May 2021 Online Status: Offline Posts: 143 |
![]() ![]() ![]() Posted: 09 April 2012 at 12:07pm |
Hello guys!
There's something I've been wondering about. Now correct me if I'm wrong but anti-aliasing is tricking the eye into seeing jaggies as being curved and smooth. The way I understand it, you need to use a color which blends with the background color. How can you apply AA to video characters if the background changes constantly? I'm guessing by using a black outline so that it stands out more like Mario and Luigi but in this case, how can you AA? I mean all those extra pixels used for the AA, once you outline them in black, then the AA won't work anymore, will it? I don't know if I'm being clear about this. Let me know if you'd like me to clairify something. Edited by Zizka - 09 April 2012 at 12:07pm |
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cure
Commander ![]() ![]() Joined: 23 March 2022 Online Status: Offline Posts: 2859 |
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You don't. You could use alpha transparency I suppose, but for 'pure' pixel art you just wouldn't use AA on the exterior of a sprite.
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