| WIP (Work In Progress) | |
Topic: MW2 Gameboy Mock-Up |
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Spot
Seaman
Joined: 03 June 2011 Online Status: Offline Posts: 20 |
![]() Topic: MW2 Gameboy Mock-UpPosted: 17 May 2013 at 3:08am |
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Hello,
New WiP after being away from pixel art for almost a year. Also my first time working with such a limited palette. Not very far into it but will update regularly. ![]() Edited by Spot - 17 May 2013 at 3:09am |
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Spot
Seaman
Joined: 03 June 2011 Online Status: Offline Posts: 20 |
![]() Posted: 17 May 2013 at 5:02am |
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Gun update.
Dithering is currently poor (and over-used), any tips?
P.S. Just realised lower right end of barrel is out of line with the rest. Edited by Spot - 17 May 2013 at 5:03am |
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Raf
Commander
Joined: 18 January 2013 Online Status: Offline Posts: 109 |
![]() Posted: 17 May 2013 at 5:05am |
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For a starter, the shade is the same in the entire length of the inside of the tube. I mean, no matter how far from the viewer, how far inwards of the tube you are, the shade is the same. And then all of a sudden, at the end, it's immediately completely dark. That's just odd!
The block under the tube can be done without dithering. Same with the tube at the back of the gun. |
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