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ErikOrjehag
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Quote ErikOrjehag Replybullet Topic: [unpaid] Tiles and assets for social web game
    Posted: 05 July 2013 at 9:07am
Hello!

I'm looking for pixel artists that want to draw a few floor tiles and art assets for a social game I'm working on. The game is a browser game which means that you play it directly inside your browser. It's similar to Habbo Hotel or Second Life but on a smaller scale and with a twist to it (which I'm not giving away). The game is isometric and all assets must fit inside the diamond <> grid, and be drawn from all four angles (so that they can be rotated in game).

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This is what i need:

- 3 floor tiles. I'm thinking 64x32 px shaped like <> for perspective purpose.
- 3 "sitable" furnitures. For example a stool, a dining room chair and a sofa. But that's just suggestions.
- 3 Tables, for example a dining table, kitchen table, office table.
- 3 Floor lamps.
- Miscellaneous items that the players can't interact with.

Inspiration

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Here is a screenshot from Habbo Hotel if you haven't heard about it before:



Any help is much appreciated and will be credited. My contact email address is erikdata{at}hotmail.com. If you send me an email I'll give you my personal email address that I check more frequently.

Edited by ErikOrjehag - 09 July 2013 at 5:08am
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ErikOrjehag
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Quote ErikOrjehag Replybullet Posted: 05 July 2013 at 1:36pm
It took me several hours just to make this single wooden floor tile, and it's still jagged in the upper left and lower right edges :c gosh I really need help :P

I started out by making a template that tiles perfectly:

(Feel free to use this template for your tiles)

And I added a pattern that was pretty nice:


But when I tile it together the upper left and lower right edges are jagged:


Edited by ErikOrjehag - 09 July 2013 at 5:09am
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programgamer
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Quote programgamer Replybullet Posted: 05 July 2013 at 2:54pm
Add one sigle pixel to the lower right tiles of you wall that are connected to your floor. Fixed!
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ErikOrjehag
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Quote ErikOrjehag Replybullet Posted: 06 July 2013 at 12:16am
Thanks for your suggestion programgamer! But I was looking for a more general solution. What if I wanted to have lots of different kinds of floor tiles? Wood, capet, stone etc. I don't want to make separate wall tiles for every floor tile just to correct one pixel.
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Quote programgamer Replybullet Posted: 06 July 2013 at 4:50am
You could also shift everything one pixel right and fill the empty space apropriately?
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ErikOrjehag
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Quote ErikOrjehag Replybullet Posted: 06 July 2013 at 1:48pm
I made the dark lines light, and the light lines dark, which made it look pretty much right.
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ErikOrjehag
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Quote ErikOrjehag Replybullet Posted: 09 July 2013 at 4:53am
This is what I've got so far. Nothing much, but not bad for a few hours work I think. I've finished a state based system with fading between states. A stylesheet loader and animated sprites. I'm not using a library.

le progress

I'm still looking for pixel artists! :)

Edited by ErikOrjehag - 09 July 2013 at 4:53am
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