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Topic: Explosions |
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gumustdo
Seaman
Joined: 28 April 2014 Online Status: Offline Posts: 1 |
![]() Topic: ExplosionsPosted: 26 May 2014 at 12:35am |
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Hi! I'm now trying to make my first pixel style game. "Panthera Commando"
The current thing I'm now struggle with is to make a decent explosion effect. I've managed to make some variations here. Do you guys have any suggestion on these? of how to improve them or any better ways to do explosion/effect animation? http://gumustdo.tumblr.com/post/86770849284/ive-made-various-kind-of-explosions-today-kaboom btw, here's some character animation test! http://gumustdo.tumblr.com/post/86777171624/first-animation-test-xd Thanks in advanced for any comment/critiques |
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Latch
Midshipman
Joined: 06 April 2014 Online Status: Offline Posts: 52 |
![]() Posted: 26 May 2014 at 5:11am |
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I have never tried explosions and only just started walk cycle but here is what I see wrong:
Explosions: They fall off too quickly, they are gone just as fast as they appear, they need to fade out much slower, see here: https://www.youtube.com/watch?v=1qPX8eXjedQ Walk Cycle: The character looks to me as though they are limping, maybe bring the feet in closer to avoid this? Although that is a complete guess and not a solution. With that said though, awesome art. |
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hellotherekyle
Midshipman
Joined: 28 October 2022 Online Status: Offline Posts: 46 |
![]() Posted: 26 May 2014 at 1:10pm |
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I'm new to this so I don't have much knowledge in this area, but I definitely agree with everything Latch said. Looks great though!
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