WIP (Work In Progress)
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Leath
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Quote Leath Replybullet Topic: My Current Wip
    Posted: 01 February 2006 at 7:03am
Its mainly the hair divisions that are not working well, as Blick pointed. A bit undefined where its all coming from.

But keep the amount of meshes. You can use some higher contrast in the most important meshes to show indications they are there.

If I find a picture of Galford from Samurai Shodown II Ill put it here so you see what I mean =)

*EDIT*
Found one but the site doesnt allow direct linking:
http://zanyvg.overclocked.org/samuraishodown2/ss2galfordmyco py.png


Edited by Leath
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Valdorath
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Quote Valdorath Replybullet Posted: 01 February 2006 at 6:42am
Thank you two so much.  Now I am going to try and edit the face base from the tutorial and make it more of my own.
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Blick
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Quote Blick Replybullet Posted: 31 January 2006 at 9:52pm
Well, just try to block out where you think the strangs are. I imagine a part being in his hairline right above his eye, so if I were to color it, I'd use a shadow in that area and "branch" highlights off of it to the end of the different spiked groupings of hair.

Actually, I did color it to show what I meant.


It's a bit hard to see what's been done since I used the three colors at the bottom that could use some contrast and probably would benefit from lower saturation, especially if you plan on giving more light to the highlights and dark to the shadow. Nice start on a fighter, though.

EDIT: Damn I'm slow.


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Di0xygen
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Quote Di0xygen Replybullet Posted: 31 January 2006 at 9:42pm
its not a bad start, altho is very very similar to the spriteart tutorial, its quite obvious you followed it. But it seems you did some effort to change the shading a bit. but the face shape is pretty much the same.

As for hairs, i agree with you its very very hard, try to make some soft shadows to define the shape and direction of hair, you have a very nice outline so simply follow the logical course of action and define a lightsource and apply some highlights and soft shadows.




Alright so i did a little step by step to show you what i meant

#1: I jus selected my basic color to work on and applyed it. Simple enough

#2: applyed some very simple shadows to define my basic hair shape.

#3: I antialiased it and gave the hair some more details to define the hair shape and to give it a more realitic look. But keep in mind that at that size keep details to the lowest level possible, adding too much detail would look like crap.

#4: Finally i simply added some highlights to add volume and a more shiny finish.  Even tho its not nessesary with a well chosen color i find that a slight highlight do make hairs look better in some case.

I hope that helps.
c==3
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Valdorath
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Quote Valdorath Replybullet Posted: 31 January 2006 at 8:31pm
Hey Im new here and ive been working on a fighting game style sprite,   But the hair comes out like cr*p every time.  Does anyone have any pointers or ideas they can give me to get it right?  Or if you want you can just color the hair and show me so I know for next time.  
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