WIP (Work In Progress)
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JustinGameDesign
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Quote JustinGameDesign Replybullet Topic: Wings of Aetos Biker Sprite
    Posted: 11 July 2014 at 3:59pm
One more sprite I've been working on. One of the chrome-skinned bikers in Wings of Aetos. I'm not sure I've got it quite right yet. On the left is my first try, on the right is my latest:

Reflective skin, muscular-but-correctly-proportioned body, denim jeans, biker boots. That's what I was going for.

I shrank the head because it just looked odd at that size, and I've tried to get the musculature down a little better, but any thoughts you care to share would be welcome.
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jalonso
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Quote jalonso Replybullet Posted: 11 July 2014 at 4:23pm
What does not seem right? Looks very detailed and readable to me. The newer version is great cept the hidden arm where one of those tiny bumps is probably enough to read as a hand.
The color for jeans is way off but you have been using odd colors on this project so in context they probably do look like jeans.
Why jeans when you're made of chrome is another story. I would wear latex :p
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 11 July 2014 at 4:42pm
Originally posted by jalonso

What does not seem right? Looks very detailed and readable to me. The newer version is great cept the hidden arm where one of those tiny bumps is probably enough to read as a hand.
The color for jeans is way off but you have been using odd colors on this project so in context they probably do look like jeans.
Why jeans when you're made of chrome is another story. I would wear latex :p



Here's one minus the obscured arm. Better?

The color of the jeans was actually based on the color of the pants in one of the Contra games.

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jalonso
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Quote jalonso Replybullet Posted: 11 July 2014 at 4:44pm
The bump you took out was fine I meant those two balls below it you left on there. Unless that's a weapon :/

Edited by jalonso - 11 July 2014 at 4:45pm
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 11 July 2014 at 5:34pm
Ah, I see. No, that's meant to be a hand.
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 13 July 2014 at 5:02pm

Here's a running sprite in progress.
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jalonso
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Quote jalonso Replybullet Posted: 13 July 2014 at 6:12pm
Head bob, pleeeez.
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JustinGameDesign
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Quote JustinGameDesign Replybullet Posted: 13 July 2014 at 8:15pm
The entire sprite is bobbing up and down a pixel every two frames. It's similar to the way the entire body rises and falls in Contra:



If the head rose and fell at a rate different from the body, the sprite would look like it had a rubber neck.
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jalonso
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Quote jalonso Replybullet Posted: 14 July 2014 at 4:33am
Oh yeah, it would rubber neck. nvm.
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skittle
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Quote skittle Replybullet Posted: 15 July 2014 at 8:49am
Looks great! You're probably already aware of this since the running animation is still in progress, but I feel as if the transition for the arms moving up is considerably faster than when it moves to the back.

Edited by ADrawingMan - 15 July 2014 at 8:50am
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