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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
![]() ![]() ![]() Posted: 05 September 2014 at 4:29am |
Hi AllI've been trying to make a video game and I'm trying to make an adequate Grassland Tileset, and I want to get a similar effect to Kirby's Mass Attack, The Lorax and Cave Story.I feel that when my character walks on the grass it doesn't quite look right, And the Ground and Grass don't look good together, this may be due to the fact that The grass is not as detailed as the ground and I'm not sure what the best way to detail it would be. And The ground itself looks a little funny and messy.And Suggestions on how I can fix these issue? ![]() Also I'm using the Sega Master System Color Pallete at the moment. Edited by Turon - 05 September 2014 at 4:47am |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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The reason it looks like its walking in the grass is because the scale of the sprite to the grass is too much.
Flatten the top to almost flat and add more detail to the bottom area of the grass. The ground is ok but maybe too red/lava looking. |
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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What kind of detail? Do I just make it darker towards the bottom?
And what if the sprite could be in front of the top of the grass and grass below the top could be lighter? |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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Try doing that. That could work.
I mean most of the pixelling to the bottom edge of the grass and the top 'playable' area just one color (maybe outlined. By pixelling more to the bottom of the grass it will also make the ground rocks fit better as they are pixelled heavier. |
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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just a thought and i am extremely new to pixel art so i can't say my ideas will work at all but i feel first of all the sprite should defiantly be walking in front of the top grass as you stated. I also feel that shading the bottom edge of the grass to look like it is hanging down over the rock may help a bit as well. Im not sure that makes sense... but if it would help i would be willing to mess with it and try and give u a visual idea of what i mean.
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Limes
Commander ![]() ![]() Joined: 15 September 2021 Online Status: Offline Posts: 683 |
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I say go present what you are saying but make sure you adjust the colours or the rock.
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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I am about to go insain... every time i click on a pic to enlarge it it also sends me to photo bucket... anyways I'm about to doodle and see what i can come up with to hopefully give u ideas
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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Oh about the photo bucket? How do you upload images here?
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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i just use photo bucket then i copy the direct link to the image as I'm assuming you are doing. but right above where u type on here there is a picture of a tree almost dead center... click that and paste the url from photo bucket.... if your doing that then idk why its acting so funky. if not that may be the issue
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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i tried to doodle it and well... i butchered that... :/
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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Maybe if I continue how I'm going with Rock and give the grass a more textured look....?
Edited by Turon - 12 September 2014 at 12:25am |
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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i think that is a good plan. your rock looks 1000 times better then my attempt to find something that works...... i think the biggest thing is choosing at which point on the tile the character will be walking and make sure to have that area semi flat. just my opinion but i think that would help things look a little more natural when you have the character on the grass
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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Thanks Killapeanutz I think I fixed the uploading problem! How does this grass look now? ![]() kikiiscoolhi |
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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yep looks like there uploading right now. I think your defiantly on the right track from where you were with the original image.
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Killapeanutz
Seaman ![]() Joined: 04 September 2014 Online Status: Offline Posts: 31 |
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Hey turon, while putting together a noob tutorial folder for my brother and his friend and I came across this. It reminded me of you and I thought it may be of use.
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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I've done some work on the rock but is still looks messy
![]() ![]() Edited by Turon - 28 September 2014 at 12:24am |
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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Killapeanutz I see the tutorial but how is it going to help me make square shaped tiles?
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Xevil
Midshipman ![]() Joined: 17 March 2016 Online Status: Offline Posts: 57 |
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Originally posted by Turon Killapeanutz I see the tutorial but how is it going to help me make square shaped tiles? Are you not trying to achieve a 3d effect with your tiles? Instead of one object like that rock, your tiles will have many little objects all capable of being shaded as if that square tile was not just square, but also bumpy |
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Turon
Commander ![]() Joined: 03 March 2016 Online Status: Offline Posts: 128 |
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I just realized it isn't 16 by 16 pixels, and my character is not the same height as a tile, so this image was practically a flop from the start wasn't it?
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