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Golbez22
Midshipman
Joined: 09 January 2014 Online Status: Offline Posts: 44 |
![]() Topic: Learning to tile [WIP] looking for guidancePosted: 13 October 2014 at 4:57pm |
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I am working on developing a style for the tiles of a project I am working on. It is in the top-down perspective of a Legend of Zelda game. This is what I have so far, and I want some help expanding the piece as well as smoothing out any imperfections that might already be present
this is my second successful attempt at creating something I was remotely happy with but I know it isn't done (the tiles are 32x32 and this is a 3 by 3 with 2 variants) |
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jtfjtfjtf
Commander
Joined: 17 July 2018 Online Status: Offline Posts: 162 |
![]() Posted: 14 October 2014 at 11:55am |
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They look good, though maybe a little too much like an edit of beetleking's stuff. I'd love to see a test map of an environment with all your different assets. It's a rock face, but what's it separating?
Cyangmou has a bunch of good guides concerning 3/4 RPG rendering and tile construction that can really help with deeper understanding. |
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PixelSnader
Commander
Not a troll! Joined: 21 May 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 14 October 2014 at 8:02pm |
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Even with your variants they're still adhering to the same (very obvious) diagonal grid. I'm not sure if that is what you want?
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Golbez22
Midshipman
Joined: 09 January 2014 Online Status: Offline Posts: 44 |
![]() Posted: 14 October 2014 at 8:09pm |
This is my latest attempt at solidifying the tileset |
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