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Author | Message |
Ohmnivore
Seaman ![]() Joined: 25 June 2020 Online Status: Offline Posts: 7 |
![]() ![]() ![]() Posted: 05 January 2015 at 5:23pm |
I'm a complete noob when it comes to pixel art, but I started a few days ago after I got tired of lurking Opengameart for art assets each time I started working on a game. Ugh.
I just started drawing my first animation, but I hate the fact that I can't preview it before I include it in the game (I'm using Photoshop). So the programmer in me just had to do something (aka write some code). I came up with FlxSpriter. I basically see it as a small window in my screen's bottom-left corner that live-reloads and plays my animations WHILE I edit them in Photoshop. It's been really helpful to me so here ya go fellas: https://github.com/Ohmnivore/FlxSpriter BTW I'm really open to feedback about possible new features and the ones already there. Cheers! Edited by Ohmnivore - 05 January 2015 at 5:28pm |
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Ohmnivore
Seaman ![]() Joined: 25 June 2020 Online Status: Offline Posts: 7 |
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...and a screenshot:
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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This is a great idea and something PS users would like.
Is this for PC only? Is this an extension/add-on or a standalone? Is it limited to latest PS version only or is it backwards compatible? Could you write a tiny how to add to PS and user guide. |
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yrizoud
Commander ![]() ![]() Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |
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I looked at the docs, it's a standalone program which watches over your image file, and reloads it when it's modified (ie. each time you Save in your favorite painting program)
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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So its a PC only tool? I can't open at all after downloading on a Mac.
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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Originally posted by jalonso So its a PC only tool? I can't open at all after downloading on a Mac. The provided binaries are PC, but the source code is provided as well, so you can compile it for Mac yourself. I don't know if it uses any Windows-specific stuff, but it's in Haxe and C++, both of which should be compilable on Mac as long as the code doesn't do any Windows API-specific stuff. Edited by eishiya - 06 January 2015 at 8:27am |
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Ohmnivore
Seaman ![]() Joined: 25 June 2020 Online Status: Offline Posts: 7 |
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Originally posted by jalonso
So its a PC only tool? I can't open at all after downloading on a Mac. For now I can only provide a Windows version for two reasons. 1) I don't have access to a Mac system so I can't compile it to Mac 2) I'm using Window-specific API to keep the application's window on top of all other windows But things aren't that bad. I plan to go to my friend's house and use his Mac to compile the Mac version. For the stay-on-top window part, I guess Afloat could work (http://www.chrisvanpatten.com/master-windows-afloat-mac), but I haven't tested it yet. I'll probably post an update here when I make the Mac version. Cheers! |
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jalonso
Admiral ![]() ![]() Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
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You don't have to make a Mac version I only wanted to know what section to add to the links section of the gallery.
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Ohmnivore
Seaman ![]() Joined: 25 June 2020 Online Status: Offline Posts: 7 |
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Originally posted by eishiya
Originally posted by jalonso The provided binaries are PC, but the source code is provided as well, so you can compile it for Mac yourself. I don't know if it uses any Windows-specific stuff, but it's in Haxe and C++, both of which should be compilable on Mac as long as the code doesn't do any Windows API-specific stuff.
So its a PC only tool? I can't open at all after downloading on a Mac. You're damn right. ![]() |
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Ohmnivore
Seaman ![]() Joined: 25 June 2020 Online Status: Offline Posts: 7 |
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Oh my bad...
Well yeah it's Windows for now, Mac + Linux somewhere in the near future. |
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