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FlxSpriter: Spritesheet preview tool

Printed From: Pixel Joint
Category: The Lounge
Forum Name: Resources and Support
Forum Discription: Help your fellow pixel artists out with links to good tutorials, other forums, software, fonts, etc. Bugs and support issues should go here as well.
URL: https://pixeljoint.com/forum/forum_posts.asp?TID=20657
Printed Date: 14 September 2025 at 1:47am


Topic: FlxSpriter: Spritesheet preview tool
Posted By: Ohmnivore
Subject: FlxSpriter: Spritesheet preview tool
Date Posted: 05 January 2015 at 5:23pm
I'm a complete noob when it comes to pixel art, but I started a few days ago after I got tired of lurking Opengameart for art assets each time I started working on a game. Ugh.

I just started drawing my first animation, but I hate the fact that I can't preview it before I include it in the game (I'm using Photoshop).

So the programmer in me just had to do something (aka write some code).

I came up with FlxSpriter. I basically see it as a small window in my screen's bottom-left corner that live-reloads and plays my animations WHILE I edit them in Photoshop. It's been really helpful to me so here ya go fellas: https://github.com/Ohmnivore/FlxSpriter

BTW I'm really open to feedback about possible new features and the ones already there.

Cheers!



Replies:
Posted By: Ohmnivore
Date Posted: 05 January 2015 at 5:28pm
...and a screenshot:


Posted By: jalonso
Date Posted: 06 January 2015 at 5:26am
This is a great idea and something PS users would like.
Is this for PC only?
Is this an extension/add-on or a standalone?
Is it limited to latest PS version only or is it backwards compatible?
Could you write a tiny how to add to PS and user guide.



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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: yrizoud
Date Posted: 06 January 2015 at 6:20am
I looked at the docs, it's a standalone program which watches over your image file, and reloads it when it's modified (ie. each time you Save in your favorite painting program)


Posted By: jalonso
Date Posted: 06 January 2015 at 7:41am
So its a PC only tool? I can't open at all after downloading on a Mac.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: eishiya
Date Posted: 06 January 2015 at 8:26am
Originally posted by jalonso

So its a PC only tool? I can't open at all after downloading on a Mac.

The provided binaries are PC, but the source code is provided as well, so you can compile it for Mac yourself. I don't know if it uses any Windows-specific stuff, but it's in Haxe and C++, both of which should be compilable on Mac as long as the code doesn't do any Windows API-specific stuff.


Posted By: Ohmnivore
Date Posted: 06 January 2015 at 10:30am
Originally posted by jalonso

So its a PC only tool? I can't open at all after downloading on a Mac.

For now I can only provide a Windows version for two reasons.
1) I don't have access to a Mac system so I can't compile it to Mac
2) I'm using Window-specific API to keep the application's window on top of all other windows

But things aren't that bad. I plan to go to my friend's house and use his Mac to compile the Mac version. For the stay-on-top window part, I guess Afloat could work ( http://www.chrisvanpatten.com/master-windows-afloat-mac - http://www.chrisvanpatten.com/master-windows-afloat-mac ), but I haven't tested it yet.

I'll probably post an update here when I make the Mac version.

Cheers!


Posted By: jalonso
Date Posted: 06 January 2015 at 10:32am
You don't have to make a Mac version I only wanted to know what section to add to the links section of the gallery.

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http://www.pixeljoint.com/forum/forum_posts.asp?TID=9378&FID=6&PR=3 - PJs FAQ <•> http://www.pixeljoint.com/forum/forum_topics.asp?FID=6 - Sticky Reads


Posted By: Ohmnivore
Date Posted: 06 January 2015 at 10:37am
Originally posted by eishiya



Originally posted by jalonso

So its a PC only tool? I can't open at all after downloading on a Mac.
The provided binaries are PC, but the source code is provided as well, so you can compile it for Mac yourself. I don't know if it uses any Windows-specific stuff, but it's in Haxe and C++, both of which should be compilable on Mac as long as the code doesn't do any Windows API-specific stuff.


You're damn right. I actually ended up not using all that C++ stuff, but I kept it for later, maybe I'll need it again. Yeah it should be compilable on Mac (albeit you'll lose the Windows-specific stay-on-top functionality). However you'll have to install a bunch of dependencies first. It's really not that bad if you've compiled other Haxe stuff before, but for most people looking for a quick way to make it run on their system it's a huge hassle.


Posted By: Ohmnivore
Date Posted: 06 January 2015 at 10:39am
Oh my bad...
Well yeah it's Windows for now, Mac + Linux somewhere in the near future.



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