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Author | Message |
Kyzrati
Seaman ![]() Joined: 19 January 2015 Online Status: Offline Posts: 2 |
![]() ![]() ![]() Posted: 20 January 2015 at 4:25pm |
Update 1/26: We've received a large number of applications, more than enough to find the artist we need.
I'm the lead (read: only ;)) dev at Grid Sage Games, working towards releasing Cogmind, a modern take on the traditional roguelike genre. Cogmind was already named one of the upcoming Best PC Games of 2015 by Rock, Paper, Shotgun, so we're on the right track ;D In addition to the existing ASCII style, we'll be needing a tileset to make the game accessible to an even wider audience. This job's specifications, considerations, workload, requirements, etc. have been posted in a centralized location here: http://www.gridsagegames.com/blog/2015/01/wanted-pixel-artist/ If you may be interested, check it out for all the details and more related images. A general visual introduction to Cogmind: ![]() Animated ASCII Title Logo ![]() Destruction, Animated ![]() Examining/Managing Parts (UI excerpt) ![]() Activating a Terrain Scanner ![]() EMP Explosion See the Cogmind website for much more. Edited by Kyzrati - 26 January 2015 at 6:42am |
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Oggy
Seaman ![]() Joined: 29 May 2007 Online Status: Offline Posts: 2 |
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I wouldn't make a more modern interface to this game - it looks fantastic.
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Kyzrati
Seaman ![]() Joined: 19 January 2015 Online Status: Offline Posts: 2 |
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Originally posted by Oggy I wouldn't make a more modern interface to this game - it looks fantastic. Thanks :D. While an ASCII map is actually quite thematically appropriate in this case, some people really need their tiles before they can enjoy a game... I'm torn between wanting to just keep it as is and using a tileset as the default, and I think to maximize the number of players the ASCII map should be an alternate mode ![]() Either way, the only addition will be map tiles--the particle effects, UI, ASCII art etc. will all remain the same! |
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Oggy
Seaman ![]() Joined: 29 May 2007 Online Status: Offline Posts: 2 |
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On the job page it says that you want robots etc. also as sprites, not ASCII graphics?
I don't know how will combined tiled background work against units if they remain ASCII. But maybe you have already found some artist who did some nice examples. |
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daLk
Midshipman ![]() ![]() Joined: 29 July 2015 Online Status: Offline Posts: 72 |
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As I wrote in my application, "this look perfect just like that, but i suddenly remembered why i played Nethack with tiles, instead of ascii" :)
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