| Collaborations/Challenges | |
|  Pixel Joint Forum : Pixel Art : Collaborations/Challenges | 
|  Topic: ISOtopes |     | 
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| Author | Message | 
| Reo Rear Admiral     Joined: 07 April 2021 Online Status: Offline Posts: 679 |     Posted: 22 June 2015 at 8:28am | 
|   Still a Wip, but this at least gives upcoming neighbors something to work with! @Mirre wow! Such a devastating tile. Incredible! | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 22 June 2015 at 8:33am | 
| Originally posted by ReoGoing great Reo! Shall I add this to the main image? In other words, will you change the borders drastically?   Still a Wip, but this at least gives upcoming neighbors something to work with! @Mirre wow! Such a devastating tile. Incredible! Edited by Reo - 22 June 2015 at 11:22am | |
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| GhostPlayer Midshipman     Joined: 25 August 2017 Online Status: Offline Posts: 30 |     Posted: 22 June 2015 at 1:25pm | 
| 
   lol, All tiles are majestic!
 One doubts, I cant choose tiles next to a my tile even not being diagonally? for example, in my tile 35, I can get the number 20? by the way, I want number 14 please. haha | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 22 June 2015 at 4:14pm | 
| Originally posted by GhostPlayer One doubts, I cant choose tiles next to a my tile even not being diagonally? for example, in my tile 35, I can get the number 20? Diagonal neighbors are also forbidden :) | |
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| GhostPlayer Midshipman     Joined: 25 August 2017 Online Status: Offline Posts: 30 |     Posted: 22 June 2015 at 7:40pm | 
| Originally posted by GecimenOk. Diagonal neighbors are also forbidden :) Number 14 finished.   @Drain: the end of your UFO was good? I want, #31. this is fun. | |
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| aeveis Midshipman     Joined: 07 April 2021 Online Status: Offline Posts: 82 |     Posted: 22 June 2015 at 10:56pm | 
| 
   @Mirre Thanks! Great work with the people in your tile!
 @Reo Cool robo Shark! @Drain Like the little alien guy and the ufo :) @GhostPlayer Nice half the UFO with the crash ditch. Wall-e's head... :o I added some mysterious green slime. I think I am done with this for now.   | |
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| jeremy Rear Admiral     Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |     Posted: 23 June 2015 at 12:44am | 
| 
   mini-black hole wip  | |
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| Morbidus Midshipman     Joined: 07 April 2021 Online Status: Offline Posts: 19 |     Posted: 23 June 2015 at 1:48am | 
| 
   I've done a bit of correction and, honestly, I just don't know how to fix it further: | |
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| darchangel Commander     Joined: 18 November 2014 Online Status: Offline Posts: 182 |     Posted: 23 June 2015 at 3:13am | 
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May I have 57 please? Thank you.
 Edited by darchangel - 23 June 2015 at 3:13am | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 3:59am | 
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   Main image and reservations updated.
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 4:12am | 
| Originally posted by GhostPlayer Originally posted by GecimenOk. Diagonal neighbors are also forbidden :) Number 14 finished.   @Drain: the end of your UFO was good? I want, #31. this is fun. Very good tile Ghostplayer :) #31 has no neighbors yet, can you please pick a tile with a completed neighbor? Edited by Gecimen - 23 June 2015 at 4:13am | |
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 23 June 2015 at 4:53am | 
| 
   @drain: Yeah I thought it might have disappeared among all the other posts. No hurry with it. I'll make an edit of the plant's mouth next to your tile later and see if I can adjust it better on my tile to make it work. I don't think the colour-coding in the actual main image mean anything. It's just so we can clearly distinguish between the different tiles when they are empty? @Reo: Thank you kindly. :B @GhostPlayer: Noo poor Wall-E!! Haha! @aeveis: Thanks! :) @Gecimen: He might have picked 31 since it's bolded in the numbers list under the main image? | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 5:07am | 
| 
   You're right, my bad. This system is a little hard to follow. I should use marks on image if Jal lets me :) Ghostplayer do you want 24 instead? | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 23 June 2015 at 5:09am | 
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   Whatever makes it easier for all is cool. I object to nothing.
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 23 June 2015 at 5:24am | 
| 
   I actually think it works pretty well. But maybe it would be a good idea to bold the same numbers on the main image - just to show which ones are currently available? Reserved ones aren't available anyways so could just be left as is, don't think there's any need to mark them in another way too, and people could look in the list below to see who has it. | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 5:45am | 
| 
   
What do you think of the current version? (I just updated). Edited by Gecimen - 23 June 2015 at 5:46am | |
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 23 June 2015 at 5:50am | 
| 
   Looks good except it's very difficult to read the green numbers against the purple.
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 23 June 2015 at 5:53am | 
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   Whatever you guys think is best. I personally understand nothing now. Some missing numbers and colored numbers that don't match the list   I don't understand what's so confusing this time when its never been confusing before. | |
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 23 June 2015 at 6:11am | 
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   It would probably be easier to understand if the colour codes for the numbers in the list and the numbers on the image were the same?
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 23 June 2015 at 7:20am | 
| 
   Until #20 solves the sidewalk I'm going to leave my tile open.  | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 7:39am | 
| Originally posted by Mirre It would probably be easier to understand if the colour codes for the numbers in the list and the numbers on the image were the same? That means I have to recolor all reserved tiles... Which color would be the best? | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 7:41am | 
| Originally posted by jalonso Until #20 solves the sidewalk I'm going to leave my tile open.  Jal, shall I put this on the main image? | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 23 June 2015 at 8:28am | 
| 
   Yes. I really got stuck so I want to see what #20 comes up with before I work on my center.
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 23 June 2015 at 9:06am | 
| Originally posted by Gecimen Originally posted by Mirre It would probably be easier to understand if the colour codes for the numbers in the list and the numbers on the image were the same? That means I have to recolor all reserved tiles... Which color would be the best? How about just keeping it the same as the list below below the main image? Maybe bold black numbers for one's available to claim, and not bold black for ones unavailable to claim or already claimed. That would not take so much time for you to edit either. | |
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| Eggy Commander     Joined: 01 October 2020 Online Status: Offline Posts: 354 |     Posted: 23 June 2015 at 10:34am | 
|   This is just a draft, and it will need cleaning up later on (obviously). And it's just the man-eating plant for now, I plan on doing the plant first before I add the floor and a hapless scientist. As for the top of the container in my other tile not being ISO, here's a new one:   Please tell me if it's still not ISO. | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 23 June 2015 at 11:44am | 
|  /r c+c | |
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| jalonso Admiral     Joined: 29 November 2022 Online Status: Offline Posts: 13537 |     Posted: 23 June 2015 at 12:06pm | 
| Originally posted by sjhwi1a  /r c+c What tile reservation is that beauty for? Edited by jalonso - 23 June 2015 at 12:06pm | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 23 June 2015 at 1:33pm | 
| Originally posted by jalonso What tile reservation is that beauty for? I have not decided yet. I had not participated in iso collabs before. I must choose tile with at least 1 neighbor? 39? | |
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| GhostPlayer Midshipman     Joined: 25 August 2017 Online Status: Offline Posts: 30 |     Posted: 23 June 2015 at 1:39pm | 
| 
   @aeveis: thanks mate, I enjoyed these crystals.
 @Gecimen: Thanks bro, ok number 24 it's great for me. @Mirre: He can reconnect! :D It was useful the numbers in bold, but the numbers in green on collab also works. | |
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| Mega_19 Midshipman     Joined: 03 April 2020 Online Status: Offline Posts: 27 |     Posted: 23 June 2015 at 2:01pm | 
| 
   can i take number 88?
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 23 June 2015 at 4:00pm | 
| Originally posted by sjhwi1a Originally posted by jalonso What tile reservation is that beauty for? I have not decided yet. I had not participated in iso collabs before. I must choose tile with at least 1 neighbor? 39? #7 or #44 seem better for your tile but of course you can get #39. Just remember you can't exit the tile borders (unless a border tile such as #7). Originally posted by Eggy   Please tell me if it's still not ISO. Still not ISO but getting there. Every circle must be 1 vertical to 2 horizontal length. Originally posted by Mega_19 can i take number 88? ofc. don't ask, just reserve. Edited by Gecimen - 23 June 2015 at 4:05pm | |
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 23 June 2015 at 5:07pm | 
| 
   WIP of #2  | |
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| Mega_19 Midshipman     Joined: 03 April 2020 Online Status: Offline Posts: 27 |     Posted: 23 June 2015 at 11:42pm | 
| 
   WIP of #88 
   any cc? Edited by Mega_19 - 23 June 2015 at 11:44pm | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 24 June 2015 at 1:46am | 
| 
   Here are a few ISO circles:  | |
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 24 June 2015 at 4:57am | 
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   Pretty good ISO circle/cylinder tutorial here: http://pixel.nascimpact.com/tut_cylindre.php?PHPSESSID=1ac82fc424608667d34c196efe62f595
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| DawnBringer Commander     Joined: 11 August 2024 Online Status: Offline Posts: 568 |     Posted: 24 June 2015 at 5:28am | 
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   @Mega: Green does not interpolate the gray and indigo (green is brighter than both of them).
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 24 June 2015 at 8:56am | 
| Originally posted by Gecimen [QUOTE=sjhwi1a] #7 or #44 seem better for your tile but of course you can get #39. Just remember you can't exit the tile borders (unless a border tile such as #7). Ok. Then i choose #7 for this:  (Stephen King's " The Langoliers") | |
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| Eggy Commander     Joined: 01 October 2020 Online Status: Offline Posts: 354 |     Posted: 24 June 2015 at 9:58am | 
|   There, I think it should be ISO now. I've followed Mirre's tutorial link (thanks!) and darchangel also sent me an edit via PM to show me an example of how should it look like. If for some reason it's still not ISO, then I really need to work on my perception of perspective or whatever I'm doing wrong :| | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 24 June 2015 at 10:06am | 
| Originally posted by sjhwi1a Originally posted by Gecimen [QUOTE=sjhwi1a] #7 or #44 seem better for your tile but of course you can get #39. Just remember you can't exit the tile borders (unless a border tile such as #7). Ok. Then i choose #7 for this:  (Stephen King's " The Langoliers") Done. Make sure to use your other tile with gears, too. | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 24 June 2015 at 10:48am | 
| 
   Small fix  Originally posted by Gecimen Done. Make sure to use your other tile with gears, too. I have not found a place for it. | |
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| Reo Rear Admiral     Joined: 07 April 2021 Online Status: Offline Posts: 679 |     Posted: 24 June 2015 at 10:59am | 
| Originally posted by sjhwi1a Originally posted by GecimenOk. Then i choose #7 for this: [QUOTE=sjhwi1a]#7 or #44 seem better for your tile but of course you can get #39. Just remember you can't exit the tile borders (unless a border tile such as #7).  (Stephen King's " The Langoliers") While a very well done tile, I struggle to understand how it relates to science? | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 24 June 2015 at 11:38am | 
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   Haven't read the novel but I think it's science fiction? 
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 24 June 2015 at 12:04pm | 
| Originally posted by sjhwi1a Originally posted by Gecimen Done. Make sure to use your other tile with gears, too. I have not found a place for it. Just an idea:  | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 24 June 2015 at 12:09pm | 
| Originally posted by Reo While a very well done tile, I struggle to understand how it relates to science? Despite the fact that the Eng wiki says that this book is "supernatural fiction" i think time (parallel universe) travel is sciencefictionally enough. | |
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| sjhwi1a Midshipman     Joined: 04 November 2011 Online Status: Offline Posts: 70 |     Posted: 24 June 2015 at 12:27pm | 
| Originally posted by Gecimen Just an idea:  Ok.  | |
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| Mirre Rear Admiral     Joined: 27 October 2023 Online Status: Offline Posts: 218 |     Posted: 24 June 2015 at 5:05pm | 
| 
   
I think #2 is done. Drain, you might want to edit the curve of the tentacle holding the scientist a teeny bit. I assume you thought it might curve to the side more in this tile than what I came up with, so the angle is a little bit off where the tiles connect.  (Is it too tall, or is it ok?) Edited by Mirre - 24 June 2015 at 5:11pm | |
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| Gecimen Admiral     Joined: 17 October 2021 Online Status: Offline Posts: 3856 |     Posted: 24 June 2015 at 6:14pm | 
| Originally posted by Mirre  (Is it too tall, or is it ok?) It's not too tall at all. It's not necessary but maybe you can add some texture to the tentacle. | |
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| Mega_19 Midshipman     Joined: 03 April 2020 Online Status: Offline Posts: 27 |     Posted: 24 June 2015 at 7:23pm | 
| 
   @Mirre: this is a nice and easy tutorial, thanks! :)
 @Gecimen: these will come handy, thanks geci. @Dawnbringer: got it, thanks. | |
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| Eggy Commander     Joined: 01 October 2020 Online Status: Offline Posts: 354 |     Posted: 25 June 2015 at 1:11am | 
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   You know... I think I'll let go of #36 and take #5 instead. I don't feel like I can do the plant thing anymore, and I want to give a try at a border tile anyways, if that's fine.
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| Tidybraveguinea Midshipman     Joined: 04 January 2015 Online Status: Offline Posts: 25 |     Posted: 25 June 2015 at 1:37am | 
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   I can clearly see the grid between 41 and 49. Tried to make it less obvious :)
   EDIT: Also, 1 please? Edited by Tidybraveguinea - 25 June 2015 at 1:49am | |
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