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bakariboss
Seaman
Joined: 20 August 2017 Online Status: Offline Posts: 7 |
![]() Topic: Animating Acrobatic Character For GamePosted: 22 May 2016 at 4:12pm |
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Sup PJ-ers,
I am currently developing some sprites for a game I'm making in Construct 2. As you can tell from the title, the character will have a ton of acrobatic movements. I will post WIPs and you guys will tell me why they suck or blow you away. Deal? Good. Step 1: Run Cycle -
8 frames of female character base run cycle. Well? |
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Gohan24
Midshipman
Joined: 18 September 2017 Online Status: Offline Posts: 33 |
![]() Posted: 23 May 2016 at 12:17pm |
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Well my initial thought is that your run cycle has arms and legs on the same side, which just isn't natural. If you fix that I'm sure it will look instantly much better. Not that it's bad, but that's just a very glaring problem
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bakariboss
Seaman
Joined: 20 August 2017 Online Status: Offline Posts: 7 |
![]() Posted: 23 May 2016 at 1:44pm |
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Oh man, I didn't even notice lol. I was getting an odd, epic power walk vibe from staring at it. Thanks for pointing that out.
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