Resources and Support
 Pixel Joint Forum : The Lounge : Resources and Support
Message Icon Topic: Hotline Miami Idle Animations? Post Reply Post New Topic
Author Message
PerplexingPixels
Seaman
Seaman


Joined: 15 October 2016
Online Status: Offline
Posts: 2
Quote PerplexingPixels Replybullet Topic: Hotline Miami Idle Animations?
    Posted: 16 October 2016 at 4:46pm
I went and found this spritesheet for Jacket from Hotline Miami here http://i.imgur.com/KrgULJt.jpg . If you look to the left of the images there appears to be a lot of idle animations and there's 8 sprites for each animation. Why? As far as I can tell there isn't much of a transition from one sprite to the next so any ideas as to why the idle animations were done this way?
IP IP Logged
StoneStephenT
Commander
Commander
Avatar

Joined: 08 April 2021
Online Status: Offline
Posts: 252
Quote StoneStephenT Replybullet Posted: 16 October 2016 at 9:14pm
Smoothness of animation and accounting for idle animations with each individual weapon in the game, I'd assume.
IP IP Logged
yrizoud
Commander
Commander
Avatar

Joined: 03 May 2021
Location: France
Online Status: Offline
Posts: 343
Quote yrizoud Replybullet Posted: 17 October 2016 at 3:38am
It's not even certain that the game itself has duplicates : It may be the sprite ripper who chose to display them this way, so it's easier to understand the animations and their timing.
For example one has AAAAABBB : First image is shown for a longer time than the second.
IP IP Logged
Post Reply Post New Topic
Printable version Printable version

Forum Jump
You cannot post new topics in this forum
You cannot reply to topics in this forum
You cannot delete your posts in this forum
You cannot edit your posts in this forum
You cannot create polls in this forum
You cannot vote in polls in this forum