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|  Pixel Joint Forum : The Lounge  : Resources and Support | 
|  Topic: Hotline Miami Idle Animations? |     | 
| Author | Message | 
| PerplexingPixels Seaman   Joined: 15 October 2016 Online Status: Offline Posts: 2 |     Topic: Hotline Miami Idle Animations? Posted: 16 October 2016 at 4:46pm | 
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   I went and found this spritesheet for Jacket from Hotline Miami here http://i.imgur.com/KrgULJt.jpg . If you look to the left of the images there appears to be a lot of idle 
animations and there's 8 sprites for each animation. Why? As far as I 
can tell there isn't much of a transition from one sprite to the next so any ideas as to why the idle animations were done this way? | |
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| StoneStephenT Commander     Joined: 08 April 2021 Online Status: Offline Posts: 252 |     Posted: 16 October 2016 at 9:14pm | 
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   Smoothness of animation and accounting for idle animations with each individual weapon in the game, I'd assume.
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| yrizoud Commander     Joined: 03 May 2021 Location: France Online Status: Offline Posts: 343 |     Posted: 17 October 2016 at 3:38am | 
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   It's not even certain that the game itself has duplicates : It may be the sprite ripper who chose to display them this way, so it's easier to understand the animations and their timing.
 For example one has AAAAABBB : First image is shown for a longer time than the second. | |
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