WIP (Work In Progress) | |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
![]() ![]() ![]() Posted: 05 November 2016 at 1:57pm |
Hi, I'm back!
I started the next piece of my serie today :) Let's introduce Le long chemin vers les réponses! The previous WIP was a little bit messy at his beginning so I try to keep the first steps of this one readable for your enjoyement and keep your ability to see where I'm going with this! :) ![]() ![]() The image is strongly inspired by an a-w-e-s-o-m-e belgium comic artist known as François Schuiten. He's famous in the belgium comic scene because of his comic named "Les Cités Obscures". Be sure to give a try, it worth it! Some inspirational work from Schuiten ![]() ![]() |
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Nirwanda
Midshipman ![]() Joined: 27 January 2021 Online Status: Offline Posts: 18 |
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Your sketch looks really inspiring! Also, i can see why you admire this author, those are some incredibly moody scenes.
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Hi everyone, it's been a while since I posted there...
Some progress on this pixel I'm still going on. Working on the dunes and change a little bit the tone of the sand. ![]() ![]() Enjoy :) |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some progress, also I extend again the scene... Much work is coming :p
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Add a giant moon and make some progress on the closest dunes :)
I didn't have much time lately, but I hope to get back to the work really soon... ![]() |
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Damian
Commander ![]() ![]() Joined: 24 February 2023 Location: United Kingdom Online Status: Offline Posts: 455 |
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This looks awesome man, Can't wait to see more.
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heyguy
Midshipman ![]() Joined: 19 October 2014 Online Status: Offline Posts: 48 |
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Really awesome! Are you using that HD Index Painting method in Photoshop? Anyway, keep it up!
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Thank both of you :)
@heyguy Nop, I'm doing everything with grafx2. I don't about HD index painting. |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some progress... The desert drive me mad...
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heyguy
Midshipman ![]() Joined: 19 October 2014 Online Status: Offline Posts: 48 |
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Here's more info on the HD index painting thing I was talking about in case you or anyone else was curious.
http://pixelation.org/index.php?topic=16531.0 http://danfessler.com/blog/hd-index-painting-in-photoshop Anyway, keep up the great work! |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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@heyguy Thank you for the share!
Some progress today on the bottom desert, almost complete :) ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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I find it interesting that you go straight from rough sketch to final pixel work, without blocking in to see how your colours and shapes will work. Is there a reason for that? Do you have a very good mind's eye?
The rimlight on the two dunes closest to the viewer feel rough, and not in a "sandy" way, it just looks like rough pixelling with too much AA in some places and not enough in others, perhaps because the third dune is so smooth by comparison. I'm not sure where a rimlight could come from anyway since there doesn't seem to be a lightsource that low, so perhaps the pink light should be less of a rimlight and more of a key light, affecting more of the dunes' surface? |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Hi eishiya!
About palette, there is no magic. I'm setting up four or five tones (usually the same for each pieces I'm doing, so i'm getting used to it) and the more picture progress, the more i complete missing tones with gradient tool. I don't know if i have mind's eye, but I know well theses colors I know how to deal with. Also I'm painting and drawing a lot, so maybe that's it. About the rim light, you're absolutely right. The light source will come from the two moons, so depending how it will look's like I will keep these slight light, or not. Thank you for your input anyway :) |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some new steps :)
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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I agree with eishiya about blocking out a rough layout of the scene before proceeding to refined pixelling.
Interesting scene. Are you going to use a general brown-purple tone overall? I think some hue variation here and there might be good. |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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I was thinking about hue variation in some part indeed. I don't know yet.
Also I should indeed change my workflow and process the whole scene, step by step before refined pixelling some part. |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Long time no see...
I follow given advices and clear here and there the whole picture, setting up large color blocks to see where I'm going with this. I also redefined some colors. It's much easier to work now and it feel more balanced :) Hope you'll enjoy. Still work in progress... Next steps will about add some hue variation and go further in details. ![]() ![]() ![]() |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some progress of this week-end
Hue variation: ![]() This is neat because I've reach the maximum number of colors I allowed myself for this piece without any drawbacks. Puting details now: ![]() |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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some progress of today
More hue variation I like where it's going, what about you? Also I add more and more detail on the towers. Which are really difficult to draw. The weird architecture and pattern cames from a vision of mine a had like often with this pixel art series. ![]() ![]() ![]() ![]() |
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Quake
Commander ![]() ![]() Joined: 03 September 2008 Online Status: Offline Posts: 190 |
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Definitely like the purple in the sands. Much more atmosphere.
Keep it up! Looks really good. |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Thank you Quake :)
Here some progress of today ![]() Add some shadows ![]() |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some news!
add Some details ![]() And then having hard time to save some colors to add extra golden ring to increase the surreal feels and look of the scene. The contrast has been raised as well ![]() |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some progress: colors refactorisation on golden arch as well as putting some light reflection on it.
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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some progress of today, put some details, shadow and colours reorganization
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Some progress of today... :)
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Adding more and more details... Progress of today... :)
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Progress of today... :)
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Done with the sky... I had hard time on this and I'm still not satisfied...
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Knightsundere
Midshipman ![]() ![]() Joined: 05 January 2023 Online Status: Offline Posts: 9 |
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I can't wait to see how this turns out ^-^
To help with the sky, perhaps the contrast on the darker clouds to the left is too high? Especially those above the book. That, and it seems like you added squiggly lines on the clouds where it would instead be the underside of the cloud and less detailed, like here v and here v. ![]() ![]() |
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eishiya
Commander ![]() ![]() Joined: 04 August 2022 Online Status: Offline Posts: 1109 |
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I think an additional problem with the clouds is that the shading on them is very even, it follows the outlines of each cloud section almost exactly, making them look flat. Clouds have complex forms, so the shadows don't correspond to the shapes like that.
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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@Knightsabers You're right, I'll will fix that!
@eishiya I will try to refactor clouds, but later, I need to make advance on something else. Thank you both for your input :) |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Ok so I try to fix clouds and keep going on the scene. Let me know what do you think about that :)
![]() The book was an hell to do x) ![]() ![]() |
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d9nis
Commander ![]() ![]() Joined: 03 January 2025 Online Status: Offline Posts: 107 |
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Ok so I guess I'm done... It's not perfect but... I feel like I'm done. Any possible optimisation are still welcome :)
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