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pixelated cloud
Midshipman ![]() Joined: 15 April 2024 Online Status: Offline Posts: 11 |
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Could I get Tile 17?
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Something Fishy
Midshipman ![]() ![]() Joined: 17 June 2021 Online Status: Offline Posts: 10 |
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#37(next to #44) Mine is EXTREMELY bare bones rn but I'd like opinions on the concept. It's a graveyard with cultists around a pentagram, also is it ok that I yoinked Reo's character to use as the cultists or will I have to change that later(I probably will anyway). also don't laugh but I use Piskel. WIP Link
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Esven
Commander ![]() ![]() Joined: 01 May 2022 Online Status: Offline Posts: 113 |
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Sorry for being a little slow to reply to people.
@marcelcomics I had originally intended for the dark section to be the beginning of some foliage. I kind of fell in love with the pastel style of trees shown in one of Jinn's references during the pallet completion. ![]() You're free to do whatever you want with it though or see it in any way you please. I don't want to change things while people are still working on nearby tiles but if I have to I can always go back and change my tile to better fit whatever others have chosen to do. @Gecimen no it's not really based on any reference and there isn't much of a usable sketch left outside the tile boundaries. This tile actually changed quite a bit from the sketch because I originally had things laid out in a way which wasn't quite isometric. Feel free to expand on it however you please. |
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marcelcomics
Midshipman ![]() Joined: 17 March 2021 Online Status: Offline Posts: 11 |
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OK I see, thanks for the reply ! If you don't mind, I will still try to make it work with the bridge first. I also realized that there may be continuity issues with Reo's tile, so maybe I'll eventually have to redo the whole thing.
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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@Something Fishy: Please make your own cultist. Not only will you learn a lot doing so but my character is a specific character from a film. I'm sure you can come up with something much more in line with your vision!
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Something Fishy
Midshipman ![]() ![]() Joined: 17 June 2021 Online Status: Offline Posts: 10 |
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@Reo Thanks for responding It will be a placeholder for now but I'll change it when I get around to it. And is the movie Monty Python and the Holy Grail because I've only watched half of it and never finished it.
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Esven
Commander ![]() ![]() Joined: 01 May 2022 Online Status: Offline Posts: 113 |
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@Something Fishy Overall I like the concept of the tile. I think the gravestones are looking very copy pasted though. Details like that can be a great opportunity to add a bit story. Different gravestones can have different ages, some might be opulent while others might be simple wooden grave markers, and you can have graves close together in places where a family might be buried side by side. You could even consider adding something more detailed like an ossuary, the edge of a mausoleum, or some shovels and an open grave.
These aren't really meant to be specific suggestions, more I just want to show how much room there is with those details to give the graveyard a bit more story and character. If you wanted a bit of reference material to pull from there's a game called "Graveyard Keeper" which has some excellent pixel art in places. |
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Something Fishy
Midshipman ![]() ![]() Joined: 17 June 2021 Online Status: Offline Posts: 10 |
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@Esven Thank you for all the suggestions I think I might focus more on the graves and remove the cultists, I'm still getting the hang of perspective and all my designs weren't coming out very good
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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Originally posted by Something Fishy
@Reo Thanks for responding It will be a placeholder for now but I'll change it when I get around to it. And is the movie Monty Python and the Holy Grail because I've only watched half of it and never finished it. The movie is The Seventh Seal! I now implore you all to watch this absolute touchstone of arthouse cinema. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@something fishy; as Esven said a graveyard is already a great idea for a tile, also remember you don't need to make the ground fully straight / well plowed, old graveyards tended to have small hills and stuff within. You can make (shooting examples here) small tombs, a crying angel statue and other types of gravestones. Oh and don't forget to put a part of a dead tree :D ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by pixelated cloud Could I get Tile 17? Nope, only neighbors of existing tiles.
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by marcelcomics OK I see, thanks for the reply ! If you don't mind, I will still try to make it work with the bridge first. I also realized that there may be continuity issues with Reo's tile, so maybe I'll eventually have to redo the whole thing. @marcelcomics; I think it's perfectly ok to interpret it as water - that said, if you have trouble making your concept fit in that specific tile, we can find another place for you (maybe a tile without any neighbors) as the collab is just starting.
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pixelated cloud
Midshipman ![]() Joined: 15 April 2024 Online Status: Offline Posts: 11 |
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@Geciman Ah, I didn't see that part, thanks for clarifying.
To be clear, does that mean already completed tiles like 42 and 44 or any blue claimed / regular claimed tiles? Edit: Nevermind I remembered how to read, I got it now |
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Eggy
Commander ![]() ![]() Joined: 01 October 2020 Online Status: Offline Posts: 354 |
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![]() This is very rough, and pretty ambitious lol. Gonna place a certain building and a certain character right here. The line tool in Pro Motion NG lets me snap to just the right angle which is great. |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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WIP for 50 ![]() |
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SeDiceBisonte
Midshipman ![]() ![]() Joined: 18 May 2025 Online Status: Offline Posts: 74 |
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Please could I claim tile 49?
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@SeDiceBisonte; Sure, #49 is already yours! Enjoy!
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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calling 47 done
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@Reo, @Esven, @jeremy; wonderful tiles so far! You really raised the bar of quality very high. Can't wait to see more from you guys!
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Theoden
Rear Admiral ![]() ![]() Joined: 16 December 2022 Online Status: Offline Posts: 115 |
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You guys are off to a very good start with all these tiles!
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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@Jeremy: Great tile! You did her justice.
I would like 39! ![]() |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@Reo; #39 is yours! Have fun!
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Excellent tile Jeremy, that character is really as detailed as possibly can be.
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pixelated cloud
Midshipman ![]() Joined: 15 April 2024 Online Status: Offline Posts: 11 |
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Alrighty, could I get number 50 please?
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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Gecimen has claimed tile 50 already.
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pixelated cloud
Midshipman ![]() Joined: 15 April 2024 Online Status: Offline Posts: 11 |
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Sorry mistype, I meant to say 55*.
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Krugelix
Midshipman ![]() ![]() Joined: 07 August 2024 Online Status: Offline Posts: 90 |
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![]() What do you think now. Is it readable?
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@Krugelix, This time (since you made the shadows in the same color) it's too gray so the shape isn't readable again. Can you please check how I colored the left side surfaces and shadows in two different colors? Also the borders of stone blocks are too uniform this time, looks like Lego rather than an old temple. Check Esven's and Jeremy's bricks for inspiration.
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b236
Commander ![]() ![]() Joined: 12 November 2024 Online Status: Offline Posts: 133 |
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hex codes fixed: ![]() |
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b236
Commander ![]() ![]() Joined: 12 November 2024 Online Status: Offline Posts: 133 |
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Originally posted by gawrone ![]() Just a quick draft to show a plan for a mini collab idea. that dragon is missing REMOVE BEFORE FLIGHT ribbon!
anyway, count me in |
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marcelcomics
Midshipman ![]() Joined: 17 March 2021 Online Status: Offline Posts: 11 |
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Originally posted by jeremy calling 47 done ![]() At last, a castle !! Can we make it MASSIVE ? Gorgeous tile.
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marcelcomics
Midshipman ![]() Joined: 17 March 2021 Online Status: Offline Posts: 11 |
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Tile 35 - Unless you see major issues, I'd like to consider it finished. ![]() |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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It looks very good to me @marcelcomics, excellent start to be honest.
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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The fox & hen are a cute addition! The tracks in the dirt really sells the road.
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Something Fishy
Midshipman ![]() ![]() Joined: 17 June 2021 Online Status: Offline Posts: 10 |
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(#37) I made some drastic changes so I'm posting another WIP. I don't know how to simulate bumpy terrain can someone either direct me toward a video/example or some pointers, thanks. WIP Link
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Mirre
Rear Admiral ![]() ![]() Joined: 27 October 2023 Online Status: Offline Posts: 218 |
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I'm not MIA, here's a WIP.
![]() Everyone is doing such a great job. We're off to a great start! @Reo: Love your Seventh Seal tile! @Esven: Beautiful cathedral. The birds were a nice addition. @Jeremy: Your tile is both fitting really nice with the theme, and there's something cool for us to continue working from. @Marcelcomics: Tile looks great! You do have some space to add more medieval things too if you'd like. The fox and chicken are a little hard to see. Maybe if you added a darker outline between them and the ground? |
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Sazdx
Midshipman ![]() ![]() Joined: 06 September 2021 Online Status: Offline Posts: 22 |
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I'd love to participate! Which Tiles can I choose from :D?
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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Tiles 27, 28, 34, 36, 40, 43, 51, 52, 54 are free to choose for now.
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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27 please!
@Mirre looking great so far :) |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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Originally posted by jeremy 27 please! @Mirre looking great so far :) sure!
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Reo
Rear Admiral ![]() ![]() Joined: 07 April 2021 Online Status: Offline Posts: 679 |
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@Mirre: Thank you! Yours is looking great so far as well!
What I do like about the fact that these 3 early tiles close to each other has buildings in them is that we're gonna get something closer to resembling a town or settlement than we've ever had in these collabs. WIP on mine. Gonna re-think most of the roof. Still trying things out here. ![]() Originally posted by Something Fishy
(#37) I made some drastic changes so I'm posting another WIP. I don't know how to simulate bumpy terrain can someone either direct me toward a video/example or some pointers, thanks. WIP Link I'd make an edit but there doesn't seem to be away for me to download your image. It would help us a lot in giving feedback if you pasted your WIP into your posts. The biggest tip I can give you is to worry 100% about geometry and isometric perspective before anything else. Currently neither your tree or the dirt in front of the tombstone are in perspective. Everything that is sitting flat on the ground should be using those 2.1 thick pixel lines. Set up a grid. Draw little isometric boxes where your items should be, even organic things like trees. The stroke/Line tool is your friend. The more grids and guides you set up before you start the easier it will be to keep things in check. Here's some tips for working isometrically, it might be a lot to take in but there's some tips here for making slopes. Which is the same way you would go about making a bumpy/hilly area. ![]() I did also find this old piece from the gallery, showing how you could use raised areas for grave mounds. ![]() |
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jeremy
Rear Admiral ![]() ![]() Joined: 25 November 2024 Location: New Zealand Online Status: Offline Posts: 1704 |
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finished #27
![]() it's a wack manuscript dragon: ![]() @Reo: roof looks great imo. i love the cats! strong guardian of the woods vibes ;D |
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Esven
Commander ![]() ![]() Joined: 01 May 2022 Online Status: Offline Posts: 113 |
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Wow this collab is moving fast. Been a little busy lately but I'll definitely try to pick up another tile over the weekend myself.
@Jeremy I love the knight, you managed to squeeze a lot of detail in there and I almost immediately want to grab a tile nearby and build of the castle you've started. I look forward to seeing how it grows. @Marcelcomics I really like the the water filled cart tracks. It adds a lot of personality. @Reo that tile is already looking stunning and your approach has given me a lot of ideas for how to work with the pallet in the future. The way you use purple in particular is really interesting. @Jeremy that tile and it turned out great. The creature you're using for reference is really unique and you've realized them perfectly. |
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Christoballs
Rear Admiral ![]() ![]() Joined: 31 January 2023 Online Status: Offline Posts: 182 |
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54 please!
Wow, some marvelous entries so far. Excellent job! |
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Irenaart
Rear Admiral ![]() ![]() Joined: 13 May 2025 Online Status: Offline Posts: 457 |
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@Christoballs; #54 is yours! Have fun!
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Nitbe
Midshipman ![]() ![]() Joined: 18 March 2021 Online Status: Offline Posts: 11 |
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I want # 66
Can this? ![]() ![]() |
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marcelcomics
Midshipman ![]() Joined: 17 March 2021 Online Status: Offline Posts: 11 |
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@Reo: fantastic howto resource on isometrics ! Thanks ! @Esven: lots of trial and error on that, and wasn't sure I could pull it off. Thanks for the nice words. @Jeremy: excellent idea and gorgeous execution! @Mirre: missed your message. Will try to have a look at improving fox&hen readability.
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pixelated cloud
Midshipman ![]() Joined: 15 April 2024 Online Status: Offline Posts: 11 |
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My first WIP for Tile #55. It features a road sign and a knight. I'm trying to make the road for the path a little bendy but not too wide, maybe I need some rocks against the side? That and if you have any advice on shading for the knight would much appreciated. (and yes I've just seen the stray pixel on the signpost) Edit 900 years later: Thank you almighty Esven for helping me slay the dragon that is Imgur |
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Esven
Commander ![]() ![]() Joined: 01 May 2022 Online Status: Offline Posts: 113 |
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You seem to have put the imgur page not the image address. You generally want a link that ends in a file extension like .png
This seems to the the file URL for your WIP. https://i.imgur.com/lih2Exh.png |
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Gecimen
Admiral ![]() ![]() Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
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@b236; thank you buddy! @Mirre; looking great! @Jeremy, another piece of mastery! @Nitbe; no sorry, only tiles with a neighbor are available, please check the main page of the collab! @pixelated cloud, the scale looks good, however for the perspective of the knight please check out Jeremy's first tile. It needs to be in isometric perspective, but right now it's side view.
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