| Collaborations/Challenges | |
|   | 
       | 
 
| << Prev Page of 12 Next >> | 
| Author | Message | 
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 27 March 2024 at 12:56pm | 
 
| 
   
    Originally posted by Yantar  Hey guys, I've drawn a rough WIP of what I'm thinking of doing with tile 40. I just wanted to make sure I'm getting the light sources and perspective right before continuing, because this is my first time doing anything more complicated than a cube in isometric ![]() Here's how it goes with the neighbouring tiles: ![]() I've also posted this on discord and will be keeping an eye there :) The perspective, light source and scale all seem correct. 
   
   
   | 
 |
     IP Logged |  
 |
| 
      
   Esven
    Commander  
   Joined: 01 May 2022 Online Status: Offline Posts: 113  | 
  ![]()   Posted: 27 March 2024 at 5:53pm | 
 
| 
   
    Going to call things done here for now.  | 
 |
     IP Logged |  
 |
| 
      
   Renmmo
    Seaman  
   Joined: 03 October 2024 Online Status: Offline Posts: 3  | 
  ![]()   Posted: 28 March 2024 at 6:40am | 
 
| 
   
    
   heeeeey, 56!
    
   
   | 
 |
     IP Logged |  
 |
| 
      
   Esven
    Commander  
   Joined: 01 May 2022 Online Status: Offline Posts: 113  | 
  ![]()   Posted: 29 March 2024 at 12:19am | 
 
| 
   
    
   I'd like to take 94 next. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 29 March 2024 at 2:30am | 
 
| 
   
    @Esven; looking fabulous! @Renmmo; done! 
    | 
 |
     IP Logged |  
 |
| 
      
   Eggy
    Commander  
   Joined: 01 October 2020 Online Status: Offline Posts: 354  | 
  ![]()   Posted: 29 March 2024 at 3:12am | 
 
   
    
Kinda figuring out the waterfall  | 
 |
     IP Logged |  
 |
| 
      
   Umbohr
    Midshipman  
   Joined: 04 April 2025 Online Status: Offline Posts: 45  | 
  ![]()   Posted: 29 March 2024 at 9:06am | 
 
| 
   
    | 
 |
     IP Logged |  
 |
| 
      
   Yantar
    Seaman  
   Joined: 17 July 2024 Online Status: Offline Posts: 6  | 
  ![]()   Posted: 29 March 2024 at 12:26pm | 
 
| 
   
    Thinking of calling my tile done :)  ![]()  | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 30 March 2024 at 1:07pm | 
 
| 
   
    Originally posted by Yantar  Thinking of calling my tile done :)  ![]() Good job! 
   
   
   | 
 |
     IP Logged |  
 |
| 
      
   Renmmo
    Seaman  
   Joined: 03 October 2024 Online Status: Offline Posts: 3  | 
  ![]()   Posted: 31 March 2024 at 2:43pm | 
 
| 
   
    
   this is done i believe 
 
   
   
    | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 31 March 2024 at 3:38pm | 
 
| 
   
    Originally posted by Renmmo  this is done i believe ![]() Looking great! 
   
   
   | 
 |
     IP Logged |  
 |
| 
      
   Esven
    Commander  
   Joined: 01 May 2022 Online Status: Offline Posts: 113  | 
  ![]()   Posted: 02 April 2024 at 2:35am | 
 
| 
   
    This tile ended up being a real struggle for some reason.  | 
 |
     IP Logged |  
 |
| 
      
   Esven
    Commander  
   Joined: 01 May 2022 Online Status: Offline Posts: 113  | 
  ![]()   Posted: 03 April 2024 at 12:30pm | 
 
| 
   
    Wasn't quite happy with the rocks and decided to tweak things around a bit.  | 
 |
     IP Logged |  
 |
| 
      
   ThrillhouseSSB
    Midshipman  
   Joined: 16 February 2023 Online Status: Offline Posts: 26  | 
  ![]()   Posted: 03 April 2024 at 6:58pm | 
 
| 
   
    
   I somehow missed the start of this collab by half a year :o
 
   
  Could I please grab Tile 32?  | 
 |
     IP Logged |  
 |
| 
      
   Renmmo
    Seaman  
   Joined: 03 October 2024 Online Status: Offline Posts: 3  | 
  ![]()   Posted: 04 April 2024 at 11:56am | 
 
| 
   
    
   ID GRAB TILE 34 
    
   
   | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 04 April 2024 at 2:22pm | 
 
| 
   
    
   Sure and sure and sure. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   ThrillhouseSSB
    Midshipman  
   Joined: 16 February 2023 Online Status: Offline Posts: 26  | 
  ![]()   Posted: 07 April 2024 at 2:41am | 
 
| 
   
    
   Here's a WIP for tile 32. I was thinking this could lead to a Mount Olympus kinda area, but it could also just be Sisyphus pushing the boulder up a small hill :p
 
   
   
    | 
 |
     IP Logged |  
 |
| 
      
   Esven
    Commander  
   Joined: 01 May 2022 Online Status: Offline Posts: 113  | 
  ![]()   Posted: 07 April 2024 at 10:47am | 
 
| 
   
    
   
@ThrillhouseSSB Looking good so far.  The position of the left leg might be a bit off though.  Currently the thigh on that leg seems to line up a little too high with the pelvis.  
   
   | 
 |
     IP Logged |  
 |
| 
      
   ThrillhouseSSB
    Midshipman  
   Joined: 16 February 2023 Online Status: Offline Posts: 26  | 
  ![]()   Posted: 07 April 2024 at 5:26pm | 
 
| 
   
    
   @Esven Thank you I appreciate the feedback, but I'm not sure I fully understand. I've tried moving the leg around a bit, but every time I do it looks more wrong to me.
 
   
  I might flesh out the tile a bit more and revisit the leg later and hopefully something will click for me.  | 
 |
     IP Logged |  
 |
| 
      
   Umbohr
    Midshipman  
   Joined: 04 April 2025 Online Status: Offline Posts: 45  | 
  ![]()   Posted: 10 April 2024 at 12:45pm | 
 
| 
   
    
   Quick question as i'm about to start working on the snake part. Jorm is often depicted as biting its own tail and i think it would be inteteresting to have this in the collab, should i change my part so that the snake body doesn't end in my tile? 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Reo
    Rear Admiral  
   Joined: 07 April 2021 Online Status: Offline Posts: 679  | 
  ![]()   Posted: 11 April 2024 at 1:15am | 
 
| 
   
    Originally posted by Umbohr  
Quick question as i'm about to start working on the snake part. Jorm is often depicted as biting its own tail and i think it would be inteteresting to have this in the collab, should i change my part so that the snake body doesn't end in my tile? I would say so! It will really "tie" together the piece later (like the rollercoaster from the last one) and it will give others the chance to add pieces of the snake to their tiles. Plus it will def read clearer as the world serpent as opposed to just a big creature in general.  | 
 |
     IP Logged |  
 |
| 
      
   Umbohr
    Midshipman  
   Joined: 04 April 2025 Online Status: Offline Posts: 45  | 
  ![]()   Posted: 11 April 2024 at 2:08am | 
 
| 
   
    
   Ok! I'll have it go under your maze then, so you don't have to edit your tile. 
    
   
   | 
 |
     IP Logged |  
 |
| 
      
   Reo
    Rear Admiral  
   Joined: 07 April 2021 Online Status: Offline Posts: 679  | 
  ![]()   Posted: 11 April 2024 at 2:13am | 
 
| 
   
    Originally posted by Umbohr  
Ok! I'll have it go under your maze then, so you don't have to edit your tile. Do whatever you have to! I don't mind adapting it.  | 
 |
     IP Logged |  
 |
| 
      
   Umbohr
    Midshipman  
   Joined: 04 April 2025 Online Status: Offline Posts: 45  | 
  ![]()   Posted: 12 April 2024 at 4:06pm | 
 
| 
   
    | 
 |
     IP Logged |  
 |
| 
      
   ThrillhouseSSB
    Midshipman  
   Joined: 16 February 2023 Online Status: Offline Posts: 26  | 
  ![]()   Posted: 17 April 2024 at 5:05pm | 
 
| 
   
    
   Sorry I'm a bit late with the update. Still working on this. It's coming along but I feel there's some empty spaces that still need a bit of work.
 
   
   
    | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 18 April 2024 at 2:14pm | 
 
| 
   
    
   No worries Thrillhouse, it's going great. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Reo
    Rear Admiral  
   Joined: 07 April 2021 Online Status: Offline Posts: 679  | 
  ![]()   Posted: 19 April 2024 at 1:30am | 
 
| 
   
    
   Hey I tried to pick my tile backup but I'm not really feeling the idea I had for #42, could I grab #93 instead? 
    
   
   | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 19 April 2024 at 2:06pm | 
 
| 
   
    Originally posted by Reo  Hey I tried to pick my tile backup but I'm not really feeling the idea I had for #42, could I grab #93 instead? Sure thing. 
    | 
 |
     IP Logged |  
 |
| 
      
   Umbohr
    Midshipman  
   Joined: 04 April 2025 Online Status: Offline Posts: 45  | 
  ![]()   Posted: 20 April 2024 at 11:26am | 
 
| 
   
    | 
 |
     IP Logged |  
 |
| 
      
   Reo
    Rear Admiral  
   Joined: 07 April 2021 Online Status: Offline Posts: 679  | 
  ![]()   Posted: 22 April 2024 at 1:18am | 
 
| 
   
    
   Looks great Umbohr! I think it helped a lot with the readability. Love how the colors intermingle. 
    
   
   | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 26 April 2024 at 5:50am | 
 
| 
   
    
   @Umbohr, almost there! Looking great. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Eggy
    Commander  
   Joined: 01 October 2020 Online Status: Offline Posts: 354  | 
  ![]()   Posted: 26 April 2024 at 12:21pm | 
 
   
    
Sorry for the lack of updates. I forgot I had a tile lol. I think this is nearing completion, just need to handle the water a bit more and some other things.  | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 30 April 2024 at 5:51am | 
 
| 
   
    
   @eggy; looks done to me already! 
   
   | 
 |
     IP Logged |  
 |
| 
      
   ThrillhouseSSB
    Midshipman  
   Joined: 16 February 2023 Online Status: Offline Posts: 26  | 
  ![]()   Posted: 01 May 2024 at 5:01pm | 
 
| 
   
    
   Added a cyclops skull and made a couple small changes since my last post but have just been sitting on it since then. So I'm gonna go ahead and call this one done.
 
   
  If there's any changes or fixes that need to made I'm happy to jump back into it. I know Sisyphus' shadow doesn't link up with the boulder's shadow, which it should since he's pushing it, but I just couldn't figure out how to make it look right. Open to any advice on that.  
    | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 02 May 2024 at 1:03am | 
 
| 
   
    
   You can make the shadow longer until it reaches the soil. But other than that, looks solid. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Eggy
    Commander  
   Joined: 01 October 2020 Online Status: Offline Posts: 354  | 
  ![]()   Posted: 31 May 2024 at 10:27am | 
 
| 
   
    
   Oh dearie me, it seems I forgot to finish up the tile!
 
   
   
I think this is as good as done.  | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 03 June 2024 at 3:02pm | 
 
| 
   
    
   Excellent stuff Eggy! 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Eggy
    Commander  
   Joined: 01 October 2020 Online Status: Offline Posts: 354  | 
  ![]()   Posted: 05 June 2024 at 4:57am | 
 
| 
   
    
   Does anyone have contact with Mirre? Since the original plan was that they'd update their tile to include the serpent's body and I sent them a PM the other day, but it seems it's still unread and they last visited last year.
    
   
   | 
 |
     IP Logged |  
 |
| 
      
   Trigonomicon
    Rear Admiral  
   Joined: 20 October 2024 Online Status: Offline Posts: 159  | 
  ![]()   Posted: 05 June 2024 at 12:47pm | 
 
| 
   
    
   Since the end of the school year is coming up I assume she's really busy around this time so let's give her a couple of weeks of patience. 
   
  Also time to speed up this challenge a bit. Claiming 22!  | 
 |
     IP Logged |  
 |
| 
      
   Trigonomicon
    Rear Admiral  
   Joined: 20 October 2024 Online Status: Offline Posts: 159  | 
  ![]()   Posted: 10 June 2024 at 2:41pm | 
 
| 
   
    
   Guess I should post a first WIP 
   
  ![]() Still just puzzling together the components from surrounding tiles.  | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 10 June 2024 at 4:13pm | 
 
| 
   
    
   Looks great so far. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Yantar
    Seaman  
   Joined: 17 July 2024 Online Status: Offline Posts: 6  | 
  ![]()   Posted: 16 June 2024 at 1:10am | 
 
| 
   
    
   Can I take 19?  
   
   | 
 |
     IP Logged |  
 |
| 
      
   Trigonomicon
    Rear Admiral  
   Joined: 20 October 2024 Online Status: Offline Posts: 159  | 
  ![]()   Posted: 16 June 2024 at 4:16pm | 
 
| 
   
    
   @Yantar 19 is yours! 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Trigonomicon
    Rear Admiral  
   Joined: 20 October 2024 Online Status: Offline Posts: 159  | 
  ![]()   Posted: 17 June 2024 at 5:49am | 
 
| 
   
    Here's the final version of 22. The tile ended up a little too cramped to put anything new in. ![]() And if whoever grabs 15 wants to continue the left side of the gate, Here's my tile with notacharmanders original projection: ![]()  | 
 |
     IP Logged |  
 |
| 
      
   marceles
    Midshipman  
   Joined: 26 December 2023 Online Status: Offline Posts: 60  | 
  ![]()   Posted: 25 June 2024 at 7:56pm | 
 
| 
   
    
   hi dear people, i must inform you that i have to let go #6 tile. work and life are just too demanding right now so, yeah, I'm not able to finish the tile :(  sorry for the inconvenience  
   
   | 
 |
     IP Logged |  
 |
| 
      
   Trigonomicon
    Rear Admiral  
   Joined: 20 October 2024 Online Status: Offline Posts: 159  | 
  ![]()   Posted: 26 June 2024 at 1:17pm | 
 
| 
   
    
   Sad to hear that, your WIP looked really nice, but life and work does get like that sometimes yeah :( 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Umbohr
    Midshipman  
   Joined: 04 April 2025 Online Status: Offline Posts: 45  | 
  ![]()   Posted: 28 June 2024 at 3:12am | 
 
| 
   
    Calling the tile done... Maybe i'll revisit it to clean it up a bit as i have some inconsistencies with the scales mainly, but probably not, not gonna lie. Of course if revision is needed because i missed some glarring issues i'll do it. Also can edit it to match the "underground river" that is found in the other bottom tiles, if the neigbors want to go that path. Sorry again for the very long delay. Also thanks everyone for the support, means a lot  | 
 |
     IP Logged |  
 |
| 
      
   Gecimen
    Admiral  
   Joined: 17 October 2021 Online Status: Offline Posts: 3856  | 
  ![]()   Posted: 28 June 2024 at 4:37am | 
 
| 
   
    
   Perfecto @Umbohr. Great work! 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Esven
    Commander  
   Joined: 01 May 2022 Online Status: Offline Posts: 113  | 
  ![]()   Posted: 28 June 2024 at 6:15am | 
 
| 
   
    
   Turned out beautifully Umbohr.  Love you're style and how you manage to shove color and vibrance into every detail. 
   
   | 
 |
     IP Logged |  
 |
| 
      
   Trigonomicon
    Rear Admiral  
   Joined: 20 October 2024 Online Status: Offline Posts: 159  | 
  ![]()   Posted: 28 June 2024 at 2:36pm | 
 
| 
   
    
   Worth the wait! May be one of the most impressive ISO tiles ever. 
   
   | 
 |
     IP Logged |  
 |
| << Prev Page of 12 Next >> | 
     | 
 ||
   
 Forum Jump  | 
  You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum  | 
 |