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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 29 June 2024 at 10:17am |
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can i
imgur.com/a/F4UlRE1 |
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thomaseding
Midshipman
Joined: 09 March 2024 Online Status: Offline Posts: 14 |
![]() Posted: 29 June 2024 at 11:49am |
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I would like to try out #95.
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 29 June 2024 at 1:16pm |
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@kumori @thomaseding Go ahead, I've added your claims!
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Umbohr
Midshipman
Joined: 04 April 2025 Online Status: Offline Posts: 45 |
![]() Posted: 30 June 2024 at 5:31am |
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May I claim tile number 8... I wanted to resist the urge but it's stronger than me ...
And thanks everyone, didn't expected such a nice reception |
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 02 July 2024 at 3:32am |
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Okay, #8 is yours!
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Esven
Commander
Joined: 01 May 2022 Online Status: Offline Posts: 113 |
![]() Posted: 02 July 2024 at 10:27am |
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I'll take 71. I think I have an idea that should work there.
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 03 July 2024 at 2:22am |
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imgur.com/a/Te0zMTo if nothing, then it done. so can i take 68 |
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 03 July 2024 at 8:01am |
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Originally posted by Esven
I'll take 71. I think I have an idea that should work there. 71 is yours! Originally posted by kumori
imgur.com/a/Te0zMTo if nothing, then it done. so can i take 68 Nice job! The border between the light and dark green along the edge looks a little sharp, but it's good enough if you want to leave it and move on to 68. Oh and to properly embed images on the forum you have to right click > copy image link. |
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Yantar
Seaman
Joined: 17 July 2024 Online Status: Offline Posts: 6 |
![]() Posted: 05 July 2024 at 4:05am |
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Guys, I'm very sorry for not posting a WIP, just got swamped by work and some personal issues. I'll have something ready in a few days, just to let you know I haven't given up on the tile yet.
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 06 July 2024 at 6:54pm |
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Originally posted by Trigonomicon
Nice job! The border between the light and dark green along the edge looks a little sharp, but it's good enough if you want to leave it and move on to 68.Oh and to properly embed images on the forum you have to right click > copy image link. thnx for suggestion, tweaked a bit 42:
and wip 68:
mmm... turn out im missing '.png' after image link before. |
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Umbohr
Midshipman
Joined: 04 April 2025 Online Status: Offline Posts: 45 |
![]() Posted: 07 July 2024 at 10:20am |
Only a rough sketch from me, had some unexpected family event. Composition will most probably change but you get the idea : Thor little fishing trip with Hymir. Initially planned to have jormungandr bite its own tail but it ended up not working too well, too many elements, and well the ouroboros can be done without jormungandr i guess? Not sure if i'll add some ground to the left part, the pyramid should end in the tile before mine but if you have any suggestions it'll be welcome. |
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Esven
Commander
Joined: 01 May 2022 Online Status: Offline Posts: 113 |
![]() Posted: 07 July 2024 at 12:24pm |
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@umbohr. I have no issues with your WIP but I find if things feel cluttered it's often a composition problem. You might be able to do your original Ouroborus by just giving more consideration to how the different major forms and edges guide the eye. Dark elements surrounded with other dark elements or bright
elements with other bright elements will often appear as part of the
same form so you can often have a lot of different elements while still giving the appearance of a very clean composition.
Right now the composition mostly focuses on the space between Thor and Jormungander's head. Which works well for making the two feel like they're in conflict. The snake's body, the boat, the lightning, and the specular highlight on the tail all have edges that radiate from that focus point. If you wanted to have Jormungander biting his own tail you'd probably want to pull the focus toward that instead while ensuring any other elements were part of larger forms that guided the eye toward that focus. Again, no real issues with what you have going on here. Just something I've found useful when painting. |
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Umbohr
Midshipman
Joined: 04 April 2025 Online Status: Offline Posts: 45 |
![]() Posted: 08 July 2024 at 3:23am |
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Please don't feel the need to say you have no issues with my WIP, i said feedback very welcome Thank you very much for your feedback even if i'm not sure i understand everything, i don't have any composition knowledge and this is definitely helpful put in that way!
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Esven
Commander
Joined: 01 May 2022 Online Status: Offline Posts: 113 |
![]() Posted: 08 July 2024 at 6:31am |
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Here's a short video from Ian Roberts that explains the basic concept.
https://www.youtube.com/watch?v=3-Cc2SxDofk |
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thomaseding
Midshipman
Joined: 09 March 2024 Online Status: Offline Posts: 14 |
![]() Posted: 09 July 2024 at 8:38pm |
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[IMG]https://imgur.com/a/n5CutFa[/IMG]
(Sorry for the non-image link. If I enable ForumCodes checkbox, it strips characters from the URL which breaks the link) I havent done much yet, but here's my update. |
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 16 July 2024 at 12:49am |
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May I pick #14?
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 16 July 2024 at 1:12pm |
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#14 is yours!
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 17 July 2024 at 1:39pm |
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42
61, may i? |
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 17 July 2024 at 2:09pm |
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Whoa, that #68 looks amazing! But, when I try putting it in the big image, there's one row of pixels missing between it and the tile above. Maybe you accidentaly cut of your uploaded version?
You may definitely have #61 after the issue with #68 is fixed. Let me know if I'm just being stupid and putting the images together wrong. |
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 18 July 2024 at 6:34pm |
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aaa... my mistake!
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thomaseding
Midshipman
Joined: 09 March 2024 Online Status: Offline Posts: 14 |
![]() Posted: 18 July 2024 at 8:11pm |
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95
https://imgur.com/a/LeLeVrW
Going to make this a waterfall of souls |
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 19 July 2024 at 5:52am |
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@kumori: alright, nice work, the collab picture is now updated, good luck with #61
@thomaseding: Nice concept! |
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Esven
Commander
Joined: 01 May 2022 Online Status: Offline Posts: 113 |
![]() Posted: 22 July 2024 at 12:25am |
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I had a pretty serious family emergency come up a few hours after I reserved my tile. I haven't forgotten about it though and I'll try and get a WIP posted here soon.
@kumori turned out great. This might sound strange but I think this is a good example of when copying and pasting not only saves time but actually enhances a piece. The repetition draws attention to patterns of skulls making it harder to see them as individual elements. It's easier to see the forest instead of the trees, which is a great effect when you're trying to portray an enormous pile of skeletons. |
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Pookaball
Midshipman
Joined: 03 July 2012 Online Status: Offline Posts: 55 |
![]() Posted: 23 July 2024 at 3:36am |
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Can I claim another tile on here? #75
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 23 July 2024 at 11:43am |
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>Esven: God bless u & your family. hope its not too serious.
also thx, the idea is repeat like tile, but slighly random + variation, ... and why bother draw evrything if it too similar. like life, its not just about individual, but also for colective benefit. >rip:
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 23 July 2024 at 3:48pm |
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@Pookaball: Sure, #75 is yours!
@kumori: Looking good, love the serpent crashing through the temple. |
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Garrret
Seaman
Joined: 17 July 2024 Online Status: Offline Posts: 9 |
![]() Posted: 24 July 2024 at 12:06am |
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15 please
NVM not enough water |
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Pookaball
Midshipman
Joined: 03 July 2012 Online Status: Offline Posts: 55 |
![]() Posted: 24 July 2024 at 5:19am |
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WIP sawney bean
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 28 July 2024 at 11:15am |
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Nice job so far Pookaball
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 31 July 2024 at 8:43pm |
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>rip:
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Umbohr
Midshipman
Joined: 04 April 2025 Online Status: Offline Posts: 45 |
![]() Posted: 01 August 2024 at 1:57am |
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Looking fantastic so far !
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 05 August 2024 at 2:45pm |
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>Umbohr:
>61: fin
>6: may i? |
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gawrone
Rear Admiral
Joined: 20 June 2025 Online Status: Offline Posts: 515 |
![]() Posted: 06 August 2024 at 2:02am |
![]() #14 done I would like #67 please. |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 07 August 2024 at 12:35pm |
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@Kumori great job and yeah 6 is yours, I replaced your whites with the lightest green on the palette. @gawrone, looking great, sure thing.
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thomaseding
Midshipman
Joined: 09 March 2024 Online Status: Offline Posts: 14 |
![]() Posted: 10 August 2024 at 7:24am |
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Just posting that I am still here and want to contribute. I just havent gotten much done these past few weeks due to long "code red" work hours for my job. Things are almost back to normal, so I will be able to resume shortly
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 12 August 2024 at 2:22pm |
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>Gecimen: sure thx!, dummy color sneak [again].
>finish:
>24: may i? |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 14 August 2024 at 11:06am |
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@thomaseding, no worries man, take care. @kumori, looking great :) and yeah ofc |
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Pookaball
Midshipman
Joined: 03 July 2012 Online Status: Offline Posts: 55 |
![]() Posted: 15 August 2024 at 5:27pm |
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update on #75 is coming up on saturday
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 18 August 2024 at 7:52pm |
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>24: fin.
>61: i though i fix teh 'hole' before, duh!
>33: may i? |
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 19 August 2024 at 6:18am |
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@Kumori, looking great! And yes please go for as many tiles as you want as long as they are not neighbors!
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 19 August 2024 at 5:44pm |
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>33:
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 20 August 2024 at 12:38am |
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Wow that was fast and looking really great. Don't want another one this time?
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 20 August 2024 at 3:18pm |
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Wow kumori You've done some incredible work on the collab, and really fast too!
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 22 August 2024 at 1:03pm |
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#92 please.
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 26 August 2024 at 1:07pm |
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You got it!
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 03 September 2024 at 11:07pm |
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>92:
i take 63. |
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 04 September 2024 at 3:28pm |
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Very nice tile, 63 is yours.
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kumori
Midshipman
Joined: 26 March 2025 Online Status: Offline Posts: 30 |
![]() Posted: 05 September 2024 at 4:15am |
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>92 edit, 63, 89:
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Trigonomicon
Rear Admiral
Joined: 20 October 2024 Online Status: Offline Posts: 159 |
![]() Posted: 07 September 2024 at 2:55pm |
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A double-entry, nice! but, I think 63 still needs some work, the borders doesn't fit well with the surrounding tiles.
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Gecimen
Admiral
Joined: 17 October 2021 Online Status: Offline Posts: 3856 |
![]() Posted: 08 September 2024 at 8:53am |
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@kumori, great tiles!
About 63, the main issue is the left corner where the next tile has a blue ending. If you can adapt to that, the rest is workable. |
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