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| Author | Message |
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Synel
Seaman
Joined: 03 February 2026 Online Status: Offline Posts: 1 |
![]() Topic: Pixel Artist Commission - 8 Directional SpritesPosted: 05 February 2026 at 3:43pm |
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Company / Project Info
Working title (independent project) Independent developer (solo-led project) Project Type: 2D Tactical RPG Status: Early production / pipeline definition phase This is an independent, long-term game project currently in active development, focused on establishing a high-quality foundational art pipeline Role: Pixel Artist (Characters & Animation) Scope: One foundational humanoid character sprite set Deadline: Target delivery within ~15 days of work agreement (timeline flexible with communication and iteration) This initial commission focuses on creating a canonical base character that will define proportions, directionality, and animation standards for the project. Asset & Technical Specifications • Resolution: 48×48 pixels per frame • Perspective: 3/4 top-down tactical view • Directions: True 8 facings (N, NE, E, SE, S, SW, W, NW – no mirroring shortcuts) • Animations: Idle, Walk/Movement, Basic Attack • Weapon: One sword sprite integrated into attack animation • Outline: Clean black outline • Rendering: Pixel-perfect, no anti-aliasing • Alpha: Straight alpha, fully transparent background (no halos) • Anchoring: Sprites anchored at the feet • Designed for future paper-doll layering (armor, equipment, effects) Directional clarity and readability are critical. North-facing sprites represent characters facing away from the camera; South-facing sprites face toward the camera. Visual reference for directional readability and tactical staging: Ogre Battle 64 (reference for perspective and facing clarity only, not stylistic imitation). Required Skills & Experience • Demonstrated experience with pixel-art character animation • Comfortable producing true 8-direction sprite sets • Strong understanding of directional intent (e.g., correct SE/SW vs NE/NW orientation) • Experience working at fixed pixel resolutions without scaling artifacts • Familiarity with tactical or strategy game readability is a strong plus Pipeline & File Delivery • Source files required in Aseprite (.aseprite) or equivalent pixel-art formats (e.g., .kra, .psd, .gale) with layered, editable frames • Final runtime deliverables provided as PNG files (lossless, transparent) • Source files will be reviewed for structure and exportability; PNG files are considered the in-engine deliverables • No JPEGs or flattened-only source files Compensation This is a paid commission. Expected compensation range (based on experience and quality): • $350–$600 for solid, production-usable work • $600–$1,200 for foundation-quality work suitable for long-term pipeline use Final compensation will be agreed upon before work begins. Preferred contact us by Email Email address: testamentproject00@gmail.com Interested artists are encouraged to reach out with questions before committing. No publicly released titles. Artists are asked to provide: • Examples of prior pixel-art character work • Examples of directional sprites or animations, if available • A brief description of their workflow and preferred tools
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