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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Topic: Heavy Machine LibralaPosted: 14 March 2006 at 9:31am |
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This is for my upcoming shmup.
I call it Heavy Machine Librala. I tried to make it detailed but my color ppalette has major restrictions. It is lighter in real life i haven't finished all the shading yet. Edited by Pixel_Outlaw |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 March 2006 at 5:53pm |
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You might want to revisit the top fin. Those lines are fugly (the
223223223s and 13113113s). Can you add a light blue color to the matal?
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 14 March 2006 at 8:29pm |
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pretty neat so far but the green needs less contrast
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got game?
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 14 March 2006 at 8:53pm |
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Well here is the colors i'm limited to: This is for my NES tribute. I'm making a nes themed game if you have any onterest see the jobs section. |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 March 2006 at 9:04pm |
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Outlaw how about OC and 1C (or just 31) to give the metal sections a bit of sparkle.
And a highlight of 28 to the purple gear. I just noticed you already have some blue on the studs, use those to do the same to other metal sections. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 14 March 2006 at 9:08pm |
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I'll try it and get back on it tomorrow thanks pal. I guess it helps folks to see my color limitations. Man those artists had it ruff back in the late 70's. It makes me appreciate their art they were poineers for their time and that is why this game is a tribute to well done anime ship games. UPDATE Go ahead and shade the metal parts if you wish i'm not sure what you mean... :( Edited by Pixel_Outlaw |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 15 March 2006 at 7:37am |
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Outlaw, I don't make game sprites so I may be way off in my
suggestions, take them with caution. There's a major color shift
between your image and mine. It seems that your PC is not calibrated so
if you use my image in any way I recommend that you re-color it. I also
noticed that you create circles with a "tool", so your image contains
pixels that while not visible, surround the outlines, these will become
solid (white if gif) when you save your image, in the future you might
want to draw these by hand to be safe. I added a fin and some details
to balance your ship. The main thing I'm trying to show is how boring
greys are in pixelart, particularly in machinery. I also added some
violet highlights to the round thing on the back to balance things out.
![]() Edited by jalonso |
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Sibix
Commander
Joined: 12 March 2005 Online Status: Offline Posts: 200 |
![]() Posted: 15 March 2006 at 9:32am |
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thats very nice jolanso :O
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 15 March 2006 at 9:54am |
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frEAKIN LOVELY!!! My original image was done in Autocad for accuracy then made into a bmp. How should i go about recalibrating? Edited by Pixel_Outlaw |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 15 March 2006 at 10:13am |
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I've never heard of using Autocad to help with pixelart. Do you do this
for the circles? As far as the calibration, I am more creative than
technical so I don't really know how to do that. I use Pantone
software/scanner to calibrate since I work with colors in the real
world, I suppose Windows has some sort of calibration system in the
"controls/settings" or whatever windows OS calls it. If you use
Photoshop to create your art (guess not makin BPMs), Adobe has a free
color utility that works well.
EDIT: I meant the embbeded color profile in your image not the calibration of your monitor, which I could not possibly know about since I've never been to your place. I only pointed this out because you are creating your sprites using the NES color palette and my image shifted from yours. Edited by jalonso |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 15 March 2006 at 10:41am |
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I see well autocad can export into bmp(it is often not symmetrical) and then i just retrace the lines and clear things up.
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 15 March 2006 at 12:01pm |
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isnt it just quicker to make the lines from scratch in paint?
Edited by Shark |
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Snark, we love yuu.
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 15 March 2006 at 12:34pm |
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No. i can get porportions easly this way. I know that part a is 30% the size of part b.
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PixelSnader
Commander
Not a troll! Joined: 08 January 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 15 March 2006 at 12:47pm |
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exactly what is it?
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▄▄█ ▄▄█ ▄█▄ ▄█▄ |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 15 March 2006 at 7:49pm |
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Well ist's on of those anime looking ships that have the huge glowing orb eye things. And shoots spurts of bullets in all directions.
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