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Dra_chan
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Quote Dra_chan Replybullet Topic: ISO house-Please help me with a shadow;_;
    Posted: 15 March 2006 at 12:20pm


Hiya! This is my first attempt at making an isometric house. This is what I got so far.
Before going any further I would like to know if the shading and choice of colors are good or not, and I would apreciate any other feedback in it.

Basic things I want to add:

A fence
Two or three trees
Grass
A black labrador retriever
Anything cool you suggest

Thanks in advance

Edit: didn't add the dog but a cat






Edited by Dra_chan
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jalonso
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Quote jalonso Replybullet Posted: 15 March 2006 at 4:54pm
It just may be the way I work, but don't sweat the colors yet. You don't yet know what you need. Say later on in the process the house ends up being made out of bricks, then this color works. However if you end going with painted siding or stucco then this red color is horrible. I would put the effeot into laying out the scene first, the details and coloring come later in spurts. As it looks now the roof does not everhang the walls which give it an amateurish look look. The door seems too thin for the wall space so perhaps a portico or small step up area to beef up the entrance which is the main focal point of a house would help tremendously, particularly with such a wide path. The roof could use a chimmney/skylight/santasleigh, anything to break up the tile monotony. Also consider breaking up the box a bit. the roof overhang will do so but also a potrusion of some sort like say a bay window. You say you would like a tree, consider the right side of the house to visually stop the sometimes inevitable "leaning down" look that iso creates. This will give you a division of 3 on that side which looks good (2 windows and a tree), smaller trees could be placed in the front of the house or by the front door (colummn substitutes) this would also help to break the box. The grass, dog, people leave for later. architectural features first. The house will then tell you what it wants.......more later, get to work
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Dra_chan
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Quote Dra_chan Replybullet Posted: 15 March 2006 at 5:20pm
Wow, that was some feedback. Thank you very much. *goes to work*
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Quote Dra_chan Replybullet Posted: 17 March 2006 at 12:41pm
Update

Made the roof overhang, added the bricks, steps, made the way to the house more narrow and made a chimney



I will definetly change the color of the roof


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jalonso
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Quote jalonso Replybullet Posted: 17 March 2006 at 1:36pm
Very nice Chan, I'll be brief this time. The angle of the chimmney should match the slope of the roof (staight across). the door handle needs to be 2px higher. Bricks are shot really shiny (remobe highlight in the edges, have the two shades meet and only highlight the very top corner in a new light shade of that pink color.
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Dra_chan
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Quote Dra_chan Replybullet Posted: 18 March 2006 at 12:54am


I did what you told me (I think this was what you meant with the bricks), and changed the roof color. Thanks sensei jalonso

Weekend tomorrow yay! I will have more time to pixel, can't wait to add the trees and details
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jalonso
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Quote jalonso Replybullet Posted: 18 March 2006 at 8:15am
That's exactly what I meant with the bricks. Something else that makes bricks look good rather than just a texture it to erase a pixel in the mortar along the edges of the house. I you need a visual of this check out "polly's grocery" in my gallery. Now that you've settled on bricks, next time you're fooling with the palette add a little yellow to the reds, just a touch.
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Aleiav
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Quote Aleiav Replybullet Posted: 18 March 2006 at 1:58pm
I like this brick style. :D But if you want more realistic and less cartoony
st0ven has a brick tut on Zoggles that
you might want to use. :)
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Shark
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Quote Shark Replybullet Posted: 18 March 2006 at 2:25pm
this is good so far, but because its such a large scale it looks a bit
boring. it needs to show more detail to add more interest.
windowsills, plants hanging of the outside, birds on the roof,
skylights, curtains, glass panel within door + wood effect, garden
path made from concrete pieces rather than a cement line, another
layer of windows, flower boxes, drains, fence, mailbox,

i guess ur still working on the garden, but i suggest adding plants and
maybe a water feture wood be cool.
Snark, we love yuu.
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Dra_chan
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Quote Dra_chan Replybullet Posted: 18 March 2006 at 7:45pm
Originally posted by Aleiav

I like this brick style. :D But if you want more realistic and less cartoony
st0ven has a brick tut on Zoggles that
you might want to use. :)


That's a very nice tutorial, and the site has other tuts as well, thanks! This will be a great help in my learning.

Originally posted by Shark

this is good so far, but because its such a large scale it looks a bit
boring. it needs to show more detail to add more interest.
windowsills, plants hanging of the outside, birds on the roof,
skylights, curtains, glass panel within door + wood effect, garden
path made from concrete pieces rather than a cement line, another
layer of windows, flower boxes, drains, fence, mailbox,

i guess ur still working on the garden, but i suggest adding plants and
maybe a water feture wood be cool.


I'm now in phase two of the work, the details! But...I'm stuck with the trees,  they look...stupid. I would like them to have a realistic look. After I figure it out I will try your cool suggestions.




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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 18 March 2006 at 7:47pm
What type of trees do you want (coniferous, twisted, stereotypical, etc)?

RPG is numberwang.
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Quote Dra_chan Replybullet Posted: 18 March 2006 at 7:52pm
Originally posted by Monkey 'o Doom

What type of trees do you want (coniferous, twisted, stereotypical, etc)?


I want realistic kind of trees, the ones where you see the branches and the leaves on them in a sort of transparent way. They would take away monotony to the scene more than the round and coniferous ones I think. I haven't seen the twisted though.

Edit: I officialy suck at trees




Edited by Dra_chan
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jalonso
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Quote jalonso Replybullet Posted: 18 March 2006 at 9:36pm
I too suck at trees but, it may help you to do what I do. I make 2/3 diff branches with leaves on it which is much easier to keep in iso proportions. Then I arrange then into the tree form (like flower arranging). Once content I add the trunk then smooth it all out with single leaves 2/3 diff of those too. The traditional format of using shapes to create organic items always end up looking unnatural. With the build-up method you end up with a more natural looking tree.
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Quote Dra_chan Replybullet Posted: 18 March 2006 at 11:14pm
I did the trick in the edges of the bricks.




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alkaline
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Quote alkaline Replybullet Posted: 18 March 2006 at 11:45pm
The way the highlights are on the bricks make it look kinda plasticky, eh? It could just be that I have a funny way of viewing things though.
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Dra_chan
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Quote Dra_chan Replybullet Posted: 19 March 2006 at 12:45am
Originally posted by alkaline

The way the highlights are on the bricks make it look kinda plasticky, eh? It could just be that I have a funny way of viewing things though.


Aaaaaah, mmm maybe. But I will leave them as they are for the time being, I'm fighting with the trees right now

Speaking of trees




 
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Quote Souly Replybullet Posted: 19 March 2006 at 12:47am

The cement needs more indepth texture.
And the grass needs texture period.


I am the jesus of PJ.
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alkaline
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Quote alkaline Replybullet Posted: 19 March 2006 at 8:14am
The trees are getting somewhere, I just don't like the harsh line of dither on the side of the bark
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jalonso
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Quote jalonso Replybullet Posted: 19 March 2006 at 10:04am
you forgot to do the "trick" on the chimmney 
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Dra_chan
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Quote Dra_chan Replybullet Posted: 19 March 2006 at 2:15pm
Originally posted by jalonso

you forgot to do the "trick" on the chimmney 


omgwtflololo true. Thanks.

@setzer: I thought it would give a trunky look. But looking at it, I could soften it.

When I finish this piece, I will give credit to everyone who have helped me, seriously
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alkaline
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Quote alkaline Replybullet Posted: 19 March 2006 at 3:12pm
the tree leaves have kinda a spraypainted sort of look, eh? unless you really do want it all wispy and thin, perhaps try it differently
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Quote Shark Replybullet Posted: 19 March 2006 at 3:19pm
when are trees smaller than bungalos?
Snark, we love yuu.
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Dra_chan
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Quote Dra_chan Replybullet Posted: 19 March 2006 at 5:32pm
Originally posted by Shark

when are trees smaller than bungalos?


Only in Dra_chan's head @_@


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Quote leel Replybullet Posted: 19 March 2006 at 7:41pm
hm this is just an idea, but aren't there white lines in-between each brick for the uhh.. sticky stuff that holds the wall together?  cause right now it looks like a toy house with bricks simply stacked onto one another.  and as someone mentioned the plastic-y highlights just add to the toy look.  I know you're focusing on the trees right now, but I just thought I'd give you some c/c for later, since I can't really help you with the trees at all.
Yupp.. that's all, keep at it, there's been great improvement since the first  try
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Quote Dra_chan Replybullet Posted: 19 March 2006 at 8:24pm
Originally posted by leel

hm this is just an idea, but aren't there white lines in-between each brick for the uhh.. sticky stuff that holds the wall together?  cause right now it looks like a toy house with bricks simply stacked onto one another.  and as someone mentioned the plastic-y highlights just add to the toy look.  I know you're focusing on the trees right now, but I just thought I'd give you some c/c for later, since I can't really help you with the trees at all.
Yupp.. that's all, keep at it, there's been great improvement since the first  try


Thank you for the c/c, and even if I'm working in something else, I take every advise in consideration. And I agree, it's a great improvement from the first image I posted, this work is a huge challenge to my patience, since I used to finish all my works in the very same day.


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Quote Dra_chan Replybullet Posted: 19 March 2006 at 11:17pm
Update



-No more plastic-y look! Or so I hope. The good thing is that now I know how to make toy houses.

-Fixed the dithering in the trunks, and added a chopped down "tree"

-Added window sills

-Gave texture to the path to the house

Didn't do much, damn family taking over the computer >_>

I will add details like boxes and things you all recommended.
@jalonso: the brick trick didn't look good on the chimney




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jalonso
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Quote jalonso Replybullet Posted: 19 March 2006 at 11:26pm
May I edit your image on a section of bricks to show you what I really meant?
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Dra_chan
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Quote Dra_chan Replybullet Posted: 20 March 2006 at 1:00am
Originally posted by jalonso

May I edit your image on a section of bricks to show you what I really meant?


Yeah, please do
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Quote inkspot Replybullet Posted: 20 March 2006 at 2:39am

WTF THE TREES LOOK LIKE POLES?

Bah, I just shut up, these thing fit into that pic anyway...

But still, roof is wrong, who would place the roof like so, the lines should be vertical!



Edited by inkspot
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Quote Souly Replybullet Posted: 20 March 2006 at 10:15am
Why do the steps not have any texture?

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Quote jalonso Replybullet Posted: 20 March 2006 at 12:47pm



Dra, This is a quick example. Things to notice here are the brick edges *trick* on both the chimmney and side. Also the coloring of the bricks between the "me", as I mentioned before a bit of yellow to the red is more realistic. Notice the grout lines have been deepened and desaturated and color variations of individual bricks to eliminate the plasticky look, colors are not perfect so please do not use these. I also added a scale ruler for you to use as you make items for this piece, based on your door, which is 7' (real life standard). The fellow is 6', therefore if you want a 12' tree, that's the height of it. This tree is also an exaple of the flower arraigement method I mentioned before. Hope this helps out some :)

EDIT: please don't use this tree in any way, it belongs to a client, but was the closest one to me at the time.


Edited by jalonso
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Quote alkaline Replybullet Posted: 20 March 2006 at 12:50pm
Yes, that's what I was looking for in the bricks, it needed texture, variation....etc
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Quote Dra_chan Replybullet Posted: 20 March 2006 at 1:48pm
Originally posted by jalonso




Dra, This is a quick example. Things to notice here are the brick edges *trick* on both the chimmney and side. Also the coloring of the bricks between the "me", as I mentioned before a bit of yellow to the red is more realistic. Notice the grout lines have been deepened and desaturated and color variations of individual bricks to eliminate the plasticky look, colors are not perfect so please do not use these. I also added a scale ruler for you to use as you make items for this piece, based on your door, which is 7' (real life standard). The fellow is 6', therefore if you want a 12' tree, that's the height of it. This tree is also an exaple of the flower arraigement method I mentioned before. Hope this helps out some :)

EDIT: please don't use this tree in any way, it belongs to a client, but was the closest one to me at the time.


Oooooh. Thank you for the example, it is of great help indeed. I didn't understand  your method of the three before, and your way to do bricks looks way better than what I did. Tonight I will give this piece some life
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Quote Shark Replybullet Posted: 20 March 2006 at 1:58pm
the only way to make isometric pixel art interesting is to either -
A have hell of a lotta skill and break away from the generic cube
houses/buildings ( like that pixeldam piece that just came up and got
like 50 million favs)

B include loads of details the viewer will have to spend ages looking
at, the more small details the better.

C have a really great concept that is orignal.

so my advice for you if option B, just go overboard with details there
can never be enough. When i see the final version of this i want to
be able to spot something different everytime.
Snark, we love yuu.
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Quote Dra_chan Replybullet Posted: 21 March 2006 at 9:44pm
Originally posted by Shark

the only way to make isometric pixel art interesting is to either -
A have hell of a lotta skill and break away from the generic cube
houses/buildings ( like that pixeldam piece that just came up and got
like 50 million favs)

B include loads of details the viewer will have to spend ages looking
at, the more small details the better.

C have a really great concept that is orignal.

so my advice for you if option B, just go overboard with details there
can never be enough. When i see the final version of this i want to
be able to spot something different everytime.


Ok, I will try my best
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Quote Dra_chan Replybullet Posted: 22 March 2006 at 11:48am
Update



Fixed the bricks following jalonso's example
Added two plants pots thingies near the door
Started some details

To do:
Details, details, DETAIIILSS!!!
Change the trees
Of course the grass


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Quote alkaline Replybullet Posted: 22 March 2006 at 12:23pm
ok, there's sort of a problem with your bricks because his brick highlights are greyish and the other one isn't too much brighter, but the grey I think would only work if your colors were the same as his. and there still isn't much variation in the brick color
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Quote Dra_chan Replybullet Posted: 22 March 2006 at 7:54pm
Originally posted by alkaline

ok, there's sort of a problem with your bricks because his brick highlights are greyish and the other one isn't too much brighter, but the grey I think would only work if your colors were the same as his. and there still isn't much variation in the brick color


Lol, I feel like smashing a brick on my head.
Anyways, I will try to finish this already and then make the necesary changes to the bricks.
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Quote alkaline Replybullet Posted: 22 March 2006 at 8:03pm
alright, sure

I'll be looking forward to your trees then!
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Quote Dra_chan Replybullet Posted: 23 March 2006 at 1:32am
Originally posted by alkaline

alright, sure

I'll be looking forward to your trees then!


Here is my tree



Big and leafy
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Quote Aleiav Replybullet Posted: 23 March 2006 at 11:00am
The leaves look nice but the trunk needs a bit of work.  Look at jalonso's wood texture.


Edited by Aleiav
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Quote Dra_chan Replybullet Posted: 23 March 2006 at 11:38am
Originally posted by Aleiav

The leaves look nice but the trunk needs a bit of work.  Look at jalonso's wood texture.


The leaves look nice? Yay! That's a great advance
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alkaline
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Quote alkaline Replybullet Posted: 23 March 2006 at 12:20pm
the way you highlighted and shaded the trunk makes it look shiny.

Also the leaves should be in a more bunched, 3d way.
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Quote Dra_chan Replybullet Posted: 23 March 2006 at 1:22pm
Originally posted by alkaline



Also the leaves should be in a more bunched, 3d way.


And there I was getting excited....
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Quote Dra_chan Replybullet Posted: 24 March 2006 at 2:21am
Update:



Some more details, and a wannabe fountain (must look for a water tutorial)
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Quote ..::Naso::.. Replybullet Posted: 24 March 2006 at 12:46pm
i think you should add more contrast to the leafs of the tree, and the dither on the tree gives it more like a smooth feeling try looking around for other peaices that have trees in them and try to make the texture like that, but so far it looks preety good, nice job  considering i hate Iso :O
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Quote Monkey 'o Doom Replybullet Posted: 24 March 2006 at 2:13pm

That slide looks painful. I love the bush/plants, but the tree is too shiny.


RPG is numberwang.
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Quote Dra_chan Replybullet Posted: 24 March 2006 at 9:19pm
Woops, didn't post the version with the AA already in the slide, it looks like a torture device of some sort O_o. Thanks for your advice, guys, I will improve the tree and add the final details.
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Quote Dra_chan Replybullet Posted: 26 March 2006 at 1:38pm
Update:




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Quote Monkey 'o Doom Replybullet Posted: 26 March 2006 at 4:37pm

My meaning was to add an actual slide part so they don't fall off the ladder. XD

I like the table, and the tree is better, but maybe darken the highlight, or use less and dither for texture.


RPG is numberwang.
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