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MoonDemon
Seaman
Joined: 24 March 2006 Location: United Kingdom Online Status: Offline Posts: 10 |
![]() Topic: pixel tower looking for improvementPosted: 24 March 2006 at 5:42pm |
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Shark suggested I post the dragon here but I don't really like it, thought I would post this old thing instead.
Like I said, its pretty old, what improvements would you suggest? Whats good about it? (thats usually what you talk about right? |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 24 March 2006 at 5:53pm |
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It needs the edge of the shadow to contour with the rocks. Also, the door should have a light edge where the light hits it. On the top, the bulbs don't seem to work with the light BG you have. Also, the rocks look a bit too 3d, use the highlight tone less and see how it looks. Good luck, I like the roof, and thanks for all the fish!
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MoonDemon
Seaman
Joined: 24 March 2006 Location: United Kingdom Online Status: Offline Posts: 10 |
![]() Posted: 24 March 2006 at 6:01pm |
you're welcome
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http//www.hayovanreek.nl - who says Im spamming?
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Andy Tran
Seaman
Joined: 07 January 2006 Online Status: Offline Posts: 39 |
![]() Posted: 24 March 2006 at 11:50pm |
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Hmm..too much colors. If you're going for an SNES kind of look, you should use 16 colors. The castle is well constructed though.
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PixelSnader
Commander
Not a troll! Joined: 21 May 2026 Online Status: Offline Posts: 3194 |
![]() Posted: 25 March 2006 at 7:39am |
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reduce the contrast that the individual stones have (to create a more wall like texture) then play around with the corner a bit (make it less straight) and then up the contrast between the left and right. same goes for the roof. |
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