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Kalzar
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 4 |
![]() Topic: Male basePosted: 13 April 2006 at 5:53pm |
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How does this icon look, it was my first attempt. I want to try and learn more about making icons.
![]() Please give me constructive critsism ![]() |
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http://narutouniverse.org/forums
Looking for a male base artist. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 13 April 2006 at 9:24pm |
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It almost looks like Krillin...
The body seems so small come paired to the head. Also nobody stands like that. His legs are thicker then his boxers. And they don't exactly look much like boxers. |
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RealQMark
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 11 |
![]() Posted: 13 April 2006 at 10:35pm |
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Yo, Kalzar. Anyway my crits.
Waist is small, then all of a sudden he grows hips out of nowhere. :P Thighs are too big and is in a very uncomfortable stance. I suggest moving the arms down a tad and inward. Remember, your palms reach near your crotch area. Also widen the waist and make the shorts a bit longer. Edited by RealQMark |
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Kalzar
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 4 |
![]() Posted: 14 April 2006 at 5:17am |
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Here is my second attempt at fixing those errors:
--> --> ![]() How does it look this time? Edit: Added in a 3rd attempt. Edit 2: Fixed his stomach :-) Edited by Kalzar |
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http://narutouniverse.org/forums
Looking for a male base artist. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 14 April 2006 at 9:49am |
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He still grows hips out if nowhere.
why are his upper arms so HUGE? |
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Kalzar
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 4 |
![]() Posted: 14 April 2006 at 11:29am |
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Yeah, i'm not sure if this will help, but it's supposed to be a base for an anime game. If you could give me advice on what should be changed, that would help me a lot. As I said, this is my 4th attempt EVER at making an icon.
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http://narutouniverse.org/forums
Looking for a male base artist. |
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RealQMark
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 11 |
![]() Posted: 14 April 2006 at 12:14pm |
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Well as I pointed out, the torso and the arms. I would edit it myself to show you what I mean but that wouldn't help you learn. If can hit me up on AIM for a better understanding of what I mean.
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..::Naso::..
Commander
Joined: 13 June 2005 Online Status: Offline Posts: 200 |
![]() Posted: 14 April 2006 at 12:18pm |
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heh nice to see someone from byond trying to get better insted of just stealing, well i think his face/head is all squished up maybe make it a little bigger, some differnt skin tones, and some contrasts, and as for the body, he is all huge and weaird try to make it smaller and dont add musules, cuz its hard to get the musuels effect on a small 32x32. just make him plane i guess.
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RealQMark
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 11 |
![]() Posted: 14 April 2006 at 12:39pm |
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Actually the muscles aren't too hard to get on a 32by32.
Right now I think he should focus more on fixing the anatomy then move onto skin tones. Now that I look at it, the legs look a little junky. |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 14 April 2006 at 5:43pm |
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and i got a little caught up:
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 14 April 2006 at 5:44pm |
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you win a cookie! AND a muffin! wait, 2 muffins! |
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..::Naso::..
Commander
Joined: 13 June 2005 Online Status: Offline Posts: 200 |
![]() Posted: 14 April 2006 at 6:35pm |
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very nice sander :D, i see how you can get cought up :P
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 14 April 2006 at 6:37pm |
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sander
LOL |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 14 April 2006 at 6:40pm |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 14 April 2006 at 6:40pm |
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its how i pretty much allways (over 99% of the time) work.. f**k lineart \^_^/ @ jalonso.. thats why i edit so much instead of just typing Edited by snader |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 14 April 2006 at 6:40pm |
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Originally posted by Monkey 'o Doom
sander
LOL Why is that funny? 0.o *doesn't get it* I can't do anything without the outline.. I get rid of it later when i shade and aa, but when starting, I always use lines rather than blobs Edited by leel |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 14 April 2006 at 6:42pm |
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Originally posted by leel
Originally posted by Monkey 'o Doom
sander
LOL Why is that funny? 0.o *doesn't get it* I can't do anything without the outline.. I get rid of it later when i shade and aa, but when starting, I always use lines rather than blobs maybe MoD thought my name was misspelled... but its not! my irl name is sander =D
ONTOPICATOR!!! |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 14 April 2006 at 6:43pm |
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I find misspelled things, esp. names hilarious. Maybe I'm a psycho.
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 14 April 2006 at 6:47pm |
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that's very likely.. you know.. for a monkey w/ a sword |
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Kalzar
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 4 |
![]() Posted: 15 April 2006 at 2:39pm |
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Yeah, i'm not really sure what was advice, and what wasn't :P Here is an updated version:
![]() I redid the hands, and arms. I tried to fix up the legs a little too. Also, i'm not exactly sure if I am shading 100% correct. |
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http://narutouniverse.org/forums
Looking for a male base artist. |
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RealQMark
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 11 |
![]() Posted: 15 April 2006 at 4:04pm |
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Hmmm, I still don't think your quite getting what I'm saying. I'll just do an edit and send it to you on AIM to show you what I mean.
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Andy Tran
Seaman
Joined: 07 January 2006 Online Status: Offline Posts: 39 |
![]() Posted: 15 April 2006 at 4:49pm |
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Come on, forget about the anatomy thing. The anatomy doesn't really help much on making it better. At least not really. It's all about the shading and outlines.
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RealQMark
Seaman
Joined: 13 April 2006 Online Status: Offline Posts: 11 |
![]() Posted: 15 April 2006 at 5:28pm |
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I take it you don't do alot of people sprites. Anatomy always comes first before shading and outlines. Its like modeling an airplane in 3DSMax but not including the wings.
I know, that was a bad example. Buts it gets my point across. |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 16 April 2006 at 8:31am |
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no really. screw the musculature in the first couple of steps. in step 1-2 your man should only consist of spheres (balls =P) cubes and cylinders
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 16 April 2006 at 10:49am |
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Stop making his arms BIGGER.
His legs have to match up with his arms. Make a simple outline first, then try shading it. |
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