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Flameruler13
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bullet Topic: Well apparently im horible at pixel art..
    Posted: 25 April 2006 at 4:03pm
Im trying to make a giant pixel art of me but i dont want to make it and then have to start over because it doesnt meet you standereds so im posting it as i go. You can tell me when i do something wrong.
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Flameruler13
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bullet Posted: 25 April 2006 at 4:09pm

Ok i made the rough draft of line art but which do you think i should use:

Normal(i know the feet are messed up)i think its more of what i was looking for.=-)

Spiky(i dunno)

 

 

 

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Larwick
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bullet Posted: 25 April 2006 at 4:12pm

The spikey one looks pretty sweet! With some sort of magically effects it could look very atmoshperic. The first one would obviously be the easier choice though. His arms seem a tad small at this stage.

Good luck,
~ Larwick.

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PixelSnader
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bullet Posted: 25 April 2006 at 4:12pm

i'd say the normal version, but with a bit of a harnass with small sdpikes on the shoulders and stuff. and maybe some small rips in the bottom, but think the ''spiky version'' is a bit overdone.

he's a tad skinny.. on purpose?


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Flameruler13
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bullet Posted: 25 April 2006 at 4:30pm

UPDATE:

Ok i made him fatter and ripped his shirt at the bottom

 

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Bifur
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bullet Posted: 25 April 2006 at 4:31pm
I would make a torn effect along with the spikes in the bottom , 

I know! Leafs shouldn't make shadow...
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Flameruler13
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bullet Posted: 25 April 2006 at 4:33pm
think i should make the rips bigger?
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Larwick
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bullet Posted: 25 April 2006 at 4:33pm

Howabout thickening up his upper arms (not outwards, inwards) I also think quite a few of the lines (such as in the area were his sleeve hangs down) could be neatened up, to make colouring it alot easier.

Well, thats all from me for today... lol.

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Flameruler13
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bullet Posted: 25 April 2006 at 4:43pm

think that looks better?

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leel
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bullet Posted: 25 April 2006 at 5:53pm

hmm.. maybe try making the arms longer? He's so tall, but the arms (upper arms especially) seem too short.  I tried standing like that and my hands ended up on my belly button, so try positioning them where his belly button would be.

Doing good so far ;)

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inkspot
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bullet Posted: 26 April 2006 at 9:58am
It is floating in the air or what?
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Flameruler13
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bullet Posted: 26 April 2006 at 11:44am
ya hes floating... ill work on the arms
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bullet Posted: 26 April 2006 at 12:55pm
If he's floating... would the cloth even fan back out at the bottom? Seems as if it would just hang straight down, then, more or less.
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Flameruler13
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bullet Posted: 26 April 2006 at 1:44pm

UPDATE:

his robe doesnt fan out as much, i made the sleeeve sag the same amount and his arms are a little longer

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Larwick
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bullet Posted: 26 April 2006 at 2:30pm
Hmm, take a tshirt or cloth of some sort and hold it above the floor. That should grealty help you in the process of texturing the end of the cloak, because at the moment it seems very odd.
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Dar Kuma
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bullet Posted: 26 April 2006 at 2:33pm

if he is floating,the cloak wouldve been dragging on the floor so i guess it would be ripped

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Flameruler13
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bullet Posted: 26 April 2006 at 2:47pm

Originally posted by Larwick

Hmm, take a tshirt or cloth of some sort and hold it above the floor. That should grealty help you in the process of texturing the end of the cloak, because at the moment it seems very odd.

what are you talking about?!?!?!

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Larwick
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bullet Posted: 26 April 2006 at 2:53pm
Originally posted by Flameruler13

Originally posted by Larwick

Hmm, take a tshirt or cloth of some sort and hold it above the floor. That should grealty help you in the process of texturing the end of the cloak, because at the moment it seems very odd.

what are you talking about?!?!?!

*flinches*
If he's floating the end of the cloak wouldn't look like that... in my eyes anyway. The tears are very random, and you need some folds of some sort. The cloth idea was to help you with it with reference, or you could just search google images or something.

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Flameruler13
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bullet Posted: 26 April 2006 at 3:10pm
oh ill try... yea your right needs more folds
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Flameruler13
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bullet Posted: 26 April 2006 at 6:30pm

UPDATE:

i tried fold but failed greatly. i think i like it not ripped though....

 

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glitchey
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bullet Posted: 26 April 2006 at 7:03pm
looks fine except for some paint freehand-ngitis on the bottom right of the robe
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Aleiav
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bullet Posted: 27 April 2006 at 12:46am
I think the hood doesn't really look 3D. st0ven makes an awesome hood look on one of his sprites. I'd suggest taking a look at that.
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Flameruler13
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bullet Posted: 27 April 2006 at 12:03pm

Originally posted by glitchey

looks fine except for some paint freehand-ngitis on the bottom right of the robe

im just trying to get a rough outline first

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Souly
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bullet Posted: 27 April 2006 at 12:09pm
Why'd you remove the rips?

I am the jesus of PJ.
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Flameruler13
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bullet Posted: 27 April 2006 at 12:38pm
i dunno i think it looks better
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Larwick
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bullet Posted: 27 April 2006 at 1:20pm

I honestly dont think the cloak would hang like that. Did you try the reference idea? If not, check this out:

http://www.larp.com/legioxx/paen1.jpg

The cloth hangs above the ground, so its still sort of what you're looking for, physics wise (although of course, you'd have to change the perspective).

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0xDB
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bullet Posted: 28 April 2006 at 7:43am
To me it looked better with the rips than without.
Some sort of overlay-collar like a monk would wear it would also be nice.
Here is a nice reference picture for what i'm thinking of.
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Flameruler13
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bullet Posted: 28 April 2006 at 4:01pm
i tried to do what Larwick said but i couldnt.
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Flameruler13
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bullet Posted: 28 April 2006 at 6:18pm

UPDATE:

Ok i like how it looks now so i smoothed out the line art and i think im ready to color.

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Larwick
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bullet Posted: 28 April 2006 at 6:29pm

Howabout adding a bit of gathered cloth at the top of where his hands meet? If you're def sure about everything else, i think that would finish the lineart.

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alkaline
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bullet Posted: 28 April 2006 at 6:50pm
there's a strange tumor-like bump in the cloak hood..

I don't really like the way the sleeves come together and just...droop in one triangle. looks kinda strange. other than that, tis pretty good.
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Flameruler13
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bullet Posted: 28 April 2006 at 8:30pm
think the back of the hood should be less round?
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Atomicrat12
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bullet Posted: 29 April 2006 at 3:13pm
ya
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Brian the Great
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bullet Posted: 29 April 2006 at 3:16pm
no spam pls
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bullet Posted: 30 April 2006 at 1:01am
Looking good so far..
Question - Is there movement for the character, or have they just moved? If so, you might want to add a little trail of the robe behind, unless they're floating.

But overall, some nice stuff.
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Flameruler13
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bullet Posted: 01 May 2006 at 1:27pm
ya hes just randomly standing there... think its ready for color?
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Skull
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bullet Posted: 01 May 2006 at 1:29pm
Go for it - You can add details during the shadeing process.    
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Flameruler13
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bullet Posted: 01 May 2006 at 1:30pm
k
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Aleiav
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bullet Posted: 02 May 2006 at 1:07am
I still think you need to reshape the hood before you begin shading.
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Souly
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bullet Posted: 02 May 2006 at 8:47am
Originally posted by Aleiav

I still think you need to reshape the hood before you begin shading.

I am the jesus of PJ.
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Flameruler13
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bullet Posted: 03 May 2006 at 12:22pm
k i will
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Flameruler13
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bullet Posted: 05 May 2006 at 7:40pm

Update:

how does it look?

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Flameruler13
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bullet Posted: 05 May 2006 at 8:09pm

Update:

i started to color it. how's it look?

 

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Flameruler13
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bullet Posted: 05 May 2006 at 8:11pm
crap... i saved it as the wrong file... w8 a minute...
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Flameruler13
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bullet Posted: 05 May 2006 at 8:13pm

here it is:

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Bifur
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bullet Posted: 05 May 2006 at 8:33pm
the cloth is still strange and 5 color for the eye? i would reuse some 

I know! Leafs shouldn't make shadow...
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bullet Posted: 05 May 2006 at 11:11pm
HAH i love dark monks and necro! But shading of dress... uee

Edited by Big nothing
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Larwick
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bullet Posted: 06 May 2006 at 4:02am
You're currently using far too many colours to little effect. I'd start off with 1 black for the lineart, 3 greys for the cloak (highlight, normal & shadow) and 2 or 3 red/oranges for the eyes. This will make it easier to start with, and you will be able to neaten it up later.
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Flameruler13
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bullet Posted: 06 May 2006 at 6:49am
so much less colors?
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Monkey 'o Doom
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bullet Posted: 06 May 2006 at 6:59am
yes as in 8 colors or so for a goal

RPG is numberwang.
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