WIP (Work In Progress)
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Fugitive
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Quote Fugitive Replybullet Topic: Space Ship (WIP)
    Posted: 04 May 2006 at 4:26pm

I could do with some C&C

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 04 May 2006 at 5:05pm
Up yer contrast, mate!

RPG is numberwang.
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Bifur
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Quote Bifur Replybullet Posted: 04 May 2006 at 5:07pm
make some more deth ligthing 

I know! Leafs shouldn't make shadow...
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Fugitive
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Quote Fugitive Replybullet Posted: 04 May 2006 at 5:36pm

Originally posted by Monkey 'o Doom

Up yer contrast, mate!

Where ??

 

Edit:  I need some sleep  



Edited by Fugitive
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 04 May 2006 at 5:42pm
Between shades.

RPG is numberwang.
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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 04 May 2006 at 7:59pm
Make some of them anime glowey eye obs on it please! Maybe add some glass and lights. Giive it some mechanical interest. Yay for space fighters. YOu might also want to think of defining these areas on the design. What is the scale? to set the scale you need to make some elemints that tell the size of the ship.Also what is it's means of propulsion and defence. Right now it looks the equivelent of a metal potato. Good start.

Edited by Pixel_Outlaw
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Fugitive
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Quote Fugitive Replybullet Posted: 05 May 2006 at 4:10am

Need more work!!

 



Edited by Fugitive
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Di0xygen
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Quote Di0xygen Replybullet Posted: 05 May 2006 at 4:40am
Its looks very flat. you shoul try and make the sides shade wider, to give a more round effect.

make the interior black line less dark, and sellout the countours.

Should make it have more depth.

Also when doing something like that, try to imagine the shape in 3d. imagine the use of everything. if you put a line in the middle for some odd reason have it have a reason. cause right now i looks like nothing really, and the shading is wayy off.. yet it could be waaaay on, i simply dont know what the hell it is


c==3
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0xDB
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Quote 0xDB Replybullet Posted: 05 May 2006 at 5:10am
Why did you remove the updated picture? It looked already better than the original... still could benefit from some cockpit and maybe some worn company or group logo and a few dirty spots that make it look used.
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Fugitive
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Quote Fugitive Replybullet Posted: 05 May 2006 at 5:32am

Originally posted by Dennis Busch

Why did you remove the updated picture? It looked already better than the original... still could benefit from some cockpit and maybe some worn company or group logo and a few dirty spots that make it look used.

Because it needs a lot of work...

Anyway heres the NEW lineart...



Edited by Fugitive
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Souly
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Quote Souly Replybullet Posted: 05 May 2006 at 9:29am
Don't make the whole thing one color this time. D:

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Quote cosmic4z Replybullet Posted: 05 May 2006 at 12:13pm
Looks a bit 'flat' to me.

I like the sides to be a darker colour, also, maybe if you shade is so it's different on left and right sides. Not just flipped!

:)
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Bifur
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Quote Bifur Replybullet Posted: 05 May 2006 at 12:46pm
dont make shades flat like u did before

I know! Leafs shouldn't make shadow...
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Di0xygen
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Quote Di0xygen Replybullet Posted: 05 May 2006 at 4:22pm


Jus some basic colors, to show how you can add volume and depth by only having a nice color and shade placement to simulate 3d

i also modified the shape a bit, loots better that way imo. since i could not understand where you were going with the one you had.

hope this helps you understand a bit more what i said by try to understand the basic shapes of your image and build the colors around that


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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 06 May 2006 at 2:36pm

I edited your palette a little, your colors are too simular. They change shades too slowly in my opinion

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Setzer
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Quote Setzer Replybullet Posted: 06 May 2006 at 2:49pm
OSHT PO =D that wins.
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Fugitive
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Quote Fugitive Replybullet Posted: 07 May 2006 at 1:05am
Originally posted by Pixel_Outlaw

I edited your palette a little, your colors are too simular. They change shades too slowly in my opinion

Yeah! it's only a little bit different from my version that I sent you, but it looks good...

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Skull
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Quote Skull Replybullet Posted: 07 May 2006 at 1:46am
That's it, the outline looks softer and smoother. Good work on the body. you might want to add detail to the windows?
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Quote Fugitive Replybullet Posted: 07 May 2006 at 5:12am
Can I still add the one I did to my gallery? or should I add P_O edit...
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inkspot
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Quote inkspot Replybullet Posted: 07 May 2006 at 11:10am
Its, uh, dull... Plain colours, put some texture on it, some dirt spots from battle, a ships name, scratches, texture of metal and make the cokpit a bit visual through the glass shell. Loose the black colour, replace it with some another dark tone, AA it.
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Aleiav
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Quote Aleiav Replybullet Posted: 07 May 2006 at 4:48pm
The black lines are a little too much with the silver contrast colors. I'd suggest, if you're going to go with the higher contrast, to lighten the black to a different color.
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Fugitive
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Quote Fugitive Replybullet Posted: 08 May 2006 at 9:48am

Small update... I've used three colors from P_O edit (Windows)

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Larwick
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Quote Larwick Replybullet Posted: 08 May 2006 at 10:06am
Looking much better. Still got some dark lines that need removing though.
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Fugitive
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Quote Fugitive Replybullet Posted: 08 May 2006 at 1:38pm

Originally posted by Larwick

Looking much better. Still got some dark lines that need removing though.

What the black line around the windows ?

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Pixel_Outlaw
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Quote Pixel_Outlaw Replybullet Posted: 08 May 2006 at 1:44pm
I think it looks too much like "The Car of the Future" add some space things plz.
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 08 May 2006 at 2:20pm
It looks like a ejected cockpit from a huge freighter.

RPG is numberwang.
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Fugitive
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Quote Fugitive Replybullet Posted: 08 May 2006 at 3:06pm

Originally posted by Pixel_Outlaw

I think it looks too much like "The Car of the Future" add some space things plz.

Like what ?

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Shark
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Quote Shark Replybullet Posted: 08 May 2006 at 3:16pm
guns, satelites, wateva u think it shood have. google some already
existing shmups for ideas.
Snark, we love yuu.
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Quote Pixel_Outlaw Replybullet Posted: 08 May 2006 at 5:00pm
Yes what I meant is that it looks like more of a last resort escape pod.
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Fugitive
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Quote Fugitive Replybullet Posted: 09 May 2006 at 2:36am
How big would the mother ship need to be...  *run away*
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Quote 0xDB Replybullet Posted: 09 May 2006 at 3:36am
I agree that a small satellite dish or antenna is a must (for communication), but guns shouldn't be obligatory.
It could well be just a civilian transport vessel or maybe an industrial working craft, in which case a mining drill or some grappling hooks would be nice.

Either way, guns or no guns, I think the panels on the front fit nicely to attach the additional features to, or even to hide the features beneath them and make them come out when needed.

[edit]
P.S.: Don't forget the propulsion "fire". ;)



Edited by Dennis Busch
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Fugitive
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Quote Fugitive Replybullet Posted: 12 May 2006 at 2:35am

Someone said that it looks like the escape craft from the movie Alien. 

Anyway I did the propulsion "fire" but it don't look right!  



Edited by Fugitive
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 12 May 2006 at 3:34am
You must have exhaust ports!

RPG is numberwang.
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Fugitive
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Quote Fugitive Replybullet Posted: 13 May 2006 at 3:25am

Originally posted by Monkey 'o Doom

You must have exhaust ports!

How did I miss them ??

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Larwick
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Quote Larwick Replybullet Posted: 13 May 2006 at 6:20am
I'm not liking those guns, if i were you i'd tone them down and put them right on the front, rather than ruining the streamlined sides.
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Fugitive
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Quote Fugitive Replybullet Posted: 13 May 2006 at 6:43am

Originally posted by Larwick

I'm not liking those guns, if i were you i'd tone them down and put them right on the front, rather than ruining the streamlined sides.

I'll try putting them on the front now.. Should I make them small and change the color ??

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