| WIP (Work In Progress) | |
| |
|
| Page of 2 Next >> |
| Author | Message |
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Topic: Well apparently im horible at pixel art..Posted: 25 April 2006 at 4:03pm |
|
Im trying to make a giant pixel art of me but i dont want to make it and then have to start over because it doesnt meet you standereds so im posting it as i go. You can tell me when i do something wrong.
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 25 April 2006 at 4:09pm |
|
Ok i made the rough draft of line art but which do you think i should use:
|
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 25 April 2006 at 4:12pm |
|
The spikey one looks pretty sweet! With some sort of magically effects it could look very atmoshperic. The first one would obviously be the easier choice though. His arms seem a tad small at this stage. Good luck, |
|
IP Logged |
|
|
PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
Posted: 25 April 2006 at 4:12pm |
|
i'd say the normal version, but with a bit of a harnass with small sdpikes on the shoulders and stuff. and maybe some small rips in the bottom, but think the ''spiky version'' is a bit overdone. he's a tad skinny.. on purpose? |
|
|
▄▄█ ▄▄█ ▄█▄ ▄█▄ |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 25 April 2006 at 4:30pm |
|
UPDATE: Ok i made him fatter and ripped his shirt at the bottom
|
|
IP Logged |
|
|
Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
Posted: 25 April 2006 at 4:31pm |
|
I would make a torn effect along with the spikes in the bottom ,
|
|
I know! Leafs shouldn't make shadow... |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 25 April 2006 at 4:33pm |
|
think i should make the rips bigger?
|
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 25 April 2006 at 4:33pm |
|
Howabout thickening up his upper arms (not outwards, inwards) I also think quite a few of the lines (such as in the area were his sleeve hangs down) could be neatened up, to make colouring it alot easier. Well, thats all from me for today... lol. |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 25 April 2006 at 4:43pm |
|
think that looks better?
|
|
IP Logged |
|
|
leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
Posted: 25 April 2006 at 5:53pm |
|
hmm.. maybe try making the arms longer? He's so tall, but the arms (upper arms especially) seem too short. I tried standing like that and my hands ended up on my belly button, so try positioning them where his belly button would be. Doing good so far ;) |
|
IP Logged |
|
|
inkspot
Commander
Joined: 05 May 2005 Location: Estonia Online Status: Offline Posts: 452 |
Posted: 26 April 2006 at 9:58am |
|
It is floating in the air or what?
|
|
|
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 26 April 2006 at 11:44am |
|
ya hes floating... ill work on the arms
|
|
IP Logged |
|
|
Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
Posted: 26 April 2006 at 12:55pm |
|
If he's floating... would the cloth even fan back out at the bottom? Seems as if it would just hang straight down, then, more or less.
|
|
|
"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 26 April 2006 at 1:44pm |
|
UPDATE: his robe doesnt fan out as much, i made the sleeeve sag the same amount and his arms are a little longer
|
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 26 April 2006 at 2:30pm |
|
Hmm, take a tshirt or cloth of some sort and hold it above the floor. That should grealty help you in the process of texturing the end of the cloak, because at the moment it seems very odd.
|
|
IP Logged |
|
|
Dar Kuma
Midshipman
Joined: 23 April 2006 Location: United Kingdom Online Status: Offline Posts: 97 |
Posted: 26 April 2006 at 2:33pm |
|
if he is floating,the cloak wouldve been dragging on the floor so i guess it would be ripped |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 26 April 2006 at 2:47pm |
|
Originally posted by Larwick
Hmm, take a tshirt or cloth of some sort and hold it above the floor. That should grealty help you in the process of texturing the end of the cloak, because at the moment it seems very odd. what are you talking about?!?!?! |
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 26 April 2006 at 2:53pm |
|
Originally posted by Flameruler13
Originally posted by Larwick
Hmm, take a tshirt or cloth of some sort and hold it above the floor. That should grealty help you in the process of texturing the end of the cloak, because at the moment it seems very odd. what are you talking about?!?!?! *flinches* |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 26 April 2006 at 3:10pm |
|
oh ill try... yea your right needs more folds
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 26 April 2006 at 6:30pm |
|
UPDATE: i tried fold but failed greatly. i think i like it not ripped though....
|
|
IP Logged |
|
|
glitchey
Midshipman
Joined: 18 July 2005 Location: Australia Online Status: Offline Posts: 46 |
Posted: 26 April 2006 at 7:03pm |
|
looks fine except for some paint freehand-ngitis on the bottom right of the robe
|
|
|
"you sunk my jangerjam!" homsar
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
Posted: 27 April 2006 at 12:46am |
|
I think the hood doesn't really look 3D. st0ven makes an awesome hood look on one of his sprites. I'd suggest taking a look at that.
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 27 April 2006 at 12:03pm |
|
Originally posted by glitchey
looks fine except for some paint freehand-ngitis on the bottom right of the robe im just trying to get a rough outline first |
|
IP Logged |
|
|
Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 27 April 2006 at 12:09pm |
|
Why'd you remove the rips?
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 27 April 2006 at 12:38pm |
|
i dunno i think it looks better
|
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 27 April 2006 at 1:20pm |
|
I honestly dont think the cloak would hang like that. Did you try the reference idea? If not, check this out: http://www.larp.com/legioxx/paen1.jpg The cloth hangs above the ground, so its still sort of what you're looking for, physics wise (although of course, you'd have to change the perspective). |
|
IP Logged |
|
|
0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
Posted: 28 April 2006 at 7:43am |
|
To me it looked better with the rips than without.
Some sort of overlay-collar like a monk would wear it would also be nice. Here is a nice reference picture for what i'm thinking of. |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 28 April 2006 at 4:01pm |
|
i tried to do what Larwick said but i couldnt.
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 28 April 2006 at 6:18pm |
|
UPDATE: Ok i like how it looks now so i smoothed out the line art and i think im ready to color.
|
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 28 April 2006 at 6:29pm |
|
Howabout adding a bit of gathered cloth at the top of where his hands meet? If you're def sure about everything else, i think that would finish the lineart. |
|
IP Logged |
|
|
alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
Posted: 28 April 2006 at 6:50pm |
|
there's a strange tumor-like bump in the cloak hood..
I don't really like the way the sleeves come together and just...droop in one triangle. looks kinda strange. other than that, tis pretty good. |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 28 April 2006 at 8:30pm |
|
think the back of the hood should be less round?
|
|
IP Logged |
|
|
Atomicrat12
Seaman
Joined: 28 January 2006 Online Status: Offline Posts: 10 |
Posted: 29 April 2006 at 3:13pm |
|
ya
|
|
IP Logged |
|
|
Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
Posted: 29 April 2006 at 3:16pm |
|
no spam pls
|
|
IP Logged |
|
|
Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
Posted: 30 April 2006 at 1:01am |
|
Looking good so far..
Question - Is there movement for the character, or have they just moved? If so, you might want to add a little trail of the robe behind, unless they're floating. But overall, some nice stuff. |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 01 May 2006 at 1:27pm |
|
ya hes just randomly standing there... think its ready for color?
|
|
IP Logged |
|
|
Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
Posted: 01 May 2006 at 1:29pm |
|
Go for it - You can add details during the shadeing process.
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 01 May 2006 at 1:30pm |
|
k
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
Posted: 02 May 2006 at 1:07am |
|
I still think you need to reshape the hood before you begin shading.
|
|
IP Logged |
|
|
Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
Posted: 02 May 2006 at 8:47am |
|
Originally posted by Aleiav
I still think you need to reshape the hood before you begin shading. |
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 03 May 2006 at 12:22pm |
|
k i will
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 05 May 2006 at 7:40pm |
|
Update: how does it look?
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 05 May 2006 at 8:09pm |
|
i started to color it. how's it look?
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 05 May 2006 at 8:11pm |
|
crap... i saved it as the wrong file... w8 a minute...
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 05 May 2006 at 8:13pm |
|
here it is:
|
|
IP Logged |
|
|
Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
Posted: 05 May 2006 at 8:33pm |
|
the cloth is still strange and 5 color for the eye? i would reuse some
|
|
I know! Leafs shouldn't make shadow... |
|
IP Logged |
|
|
Big nothing
Seaman
Joined: 17 April 2006 Online Status: Offline Posts: 26 |
Posted: 05 May 2006 at 11:11pm |
|
HAH i love dark monks and necro! But shading of dress... uee
Edited by Big nothing |
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
Posted: 06 May 2006 at 4:02am |
|
You're currently using far too many colours to little effect. I'd start off with 1 black for the lineart, 3 greys for the cloak (highlight, normal & shadow) and 2 or 3 red/oranges for the eyes. This will make it easier to start with, and you will be able to neaten it up later.
|
|
IP Logged |
|
|
Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
Posted: 06 May 2006 at 6:49am |
|
so much less colors?
|
|
IP Logged |
|
|
Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
Posted: 06 May 2006 at 6:59am |
|
yes as in 8 colors or so for a goal
|
|
IP Logged |
|
| Page of 2 Next >> |
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|