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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Topic: Rustbug >>Posted: 06 May 2006 at 4:35pm |
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NOTE: IMAGES BELOW ARE LAME AND UNFINISHED.
Ideas in the works: Ok, as you may have already seen i've created this 'character' and wish to animate it to so all the normal things such a sprite would do in a 2d sidescroller. So far i have the attack animations, but now i'm having trouble with a sort of 'run' animation (it's more of a gallop). I didn't start with the walk animation as i think that's probably going to be even harder. This is what i have so far: [image was here] Edited by Larwick |
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 06 May 2006 at 4:49pm |
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why dont u try to make those pipes move too?
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I know! Leafs shouldn't make shadow... |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 06 May 2006 at 6:04pm |
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Bifur, I do sort of, but i find it quite hard seeing as they're so small and they dont really move so noticably. Updated with a jump animation. Btw, everything is up for crit really, but i'm concentrating on the galloping one right now. I was gunna say something else but ive forgotten. Owel, lalalalalaaa. |
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Saiklor
Commander
Joined: 16 May 2005 Online Status: Offline Posts: 230 |
![]() Posted: 06 May 2006 at 6:36pm |
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look at the way horses gallop with the front legs kind of off-set, the front and the back diagonal leg going together, sort of, they don't go front legs together and back legs together. I think if you go with the off-set syncronization it'll look more realistic
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www.semesteratsea.com
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 06 May 2006 at 6:38pm |
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Thanks. Good point Saiklor, i'll try it, can't promise much though.
Edited by Larwick |
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Blick
Commander
Joined: 21 June 2014 Online Status: Offline Posts: 389 |
![]() Posted: 06 May 2006 at 6:43pm |
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I think his back legs should move similar to how a cheetah runs. They
extend their back legs forward and their front legs back, crossing them
if you were watching them from a side view. Then they completely extend
with a powerful thrust forward due to their back legs having such a
long stride.
Or you could go for a real gallop and offset all the legs, which would be more difficult I'd imagine and easier to make too confusing or busy for the viewer to understand the movement easily. I think the jump animation should have some wind up to it. Like bending at the knees and actually jumping as the little thruster ignites, to give it more power and believable movement. At the moment it's more of a weak flying animation. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 06 May 2006 at 6:50pm |
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Thanks for the ideas Blick, they're very helpful. I'll update as soon as poss. |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 06 May 2006 at 11:42pm |
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Great work!
This one - |
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Spriggan
Midshipman
Joined: 22 April 2006 Location: United States Online Status: Offline Posts: 40 |
![]() Posted: 07 May 2006 at 12:37am |
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These are very cool, I love the jump animation. I agree with Skull too, the run animation looks a little off becasue of the back legs.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 May 2006 at 3:35am |
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Lol thanks guys. And id just like to point out that the back legs were purposefully un-edited before >.< I like the spring idea, if everything else goes to pot i shall have a go at that. - UPDATED! I went with Blicks idea and the result is still awkward but quite satisfying. Sort of reminds me of a dog. A stupid metal dog with a cannon on its nose. Edited by Larwick |
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fil_razorback
Commander
Joined: 17 December 2005 Online Status: Offline Posts: 215 |
![]() Posted: 07 May 2006 at 4:13am |
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You should make it slide like the mechs in Ghost in The Shell do...It would solve the problem :P
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 07 May 2006 at 6:37am |
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wat a great little character. i think that for jumping all legs shood get
tucked right under like a sorta 'pod', and maybe push of the ground a bit more. also for running i think the legs shood be more outstrechted and the body therefore lower to the ground. IMO i think sliding would look poor compared to what u already have. I would love to see a sorta swimming animation where the legs fold up and it paddles across. it already has tortoise-esque features :P KUTGW
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Snark, we love yuu.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 May 2006 at 6:47am |
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Cheers shark! I was thinking it could be able to become that 'pod' you were talking about if it wanted to fly/hover a longer distance, so yeah it's a nice idea. And yeah i can imagine a cute swimming animation too ^_^ I'm currently failing a walking animation now. And thinking of what sort of enemies this game could have... wh00t wh00t. A dying animation might be in order soon aswel |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 07 May 2006 at 6:56am |
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ooo for dying u must have he become so rusty he falls apart, just
legs fall off and some dust goes into the air, it wood be perfect :D |
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Snark, we love yuu.
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Spriggan
Midshipman
Joined: 22 April 2006 Location: United States Online Status: Offline Posts: 40 |
![]() Posted: 07 May 2006 at 8:22am |
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Originally posted by Larwick
Lol thanks guys. And id just like to point out that the back legs were purposefully un-edited before >.< I like the spring idea, if everything else goes to pot i shall have a go at that. - UPDATED! I went with Blicks idea and the result is still awkward but quite satisfying. Sort of reminds me of a dog. A stupid metal dog with a cannon on its nose.
Heh, sorry I missed the "it's unfinished" comment. Anyway, maybe instead of making the back legs spring you could make them skate, not sure if that would work or not but it could look better then the dog skip. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 May 2006 at 8:58am |
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Shark, that idea is the shizz, ive done the collapsing animation and am now onto doing some sort of puff of dust where it sort of... 'evaporates'... And no problem Spriggan. The skating idea is interesting, but im not sure it'd work. |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 07 May 2006 at 9:06am |
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Perhaps one where bullets hit it. A bright line, followed by a flash, when it hits, then ricoshades, with a tiny dent?
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Spriggan
Midshipman
Joined: 22 April 2006 Location: United States Online Status: Offline Posts: 40 |
![]() Posted: 07 May 2006 at 9:06am |
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what about making the front legs static (like they're on wheels) and move the backlegs?
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 May 2006 at 9:24am |
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Skull, its a cool idea but if that happened i would have to edit each other animation with a dent (sort of as a level of damage thing) and i dont think im ready to do that yet. UPDATE ^^^^^ Edited by Larwick |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 07 May 2006 at 10:12am |
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haha nice, not quite exactly how I imagined it, but cool none the less.
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Snark, we love yuu.
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 07 May 2006 at 10:33am |
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yeah, i dont like how it's breaking in random places - it's metal right? metal doesn't just shatter like that, I imagined him just falling apart when rusty - like, the legs would fall to the sides and then the whole middle would fall to the ground (pretty much in the same way it does now) but the legs breaking doesnt look right.. looks cool, but not quite right, imho. I like the galloping one! |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 May 2006 at 10:39am |
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I know its probably not realistic, but like the idea of it having a forcefield that once is depleted (like health) he wouldnt be able to stand the pressure, blah blah etc of the planet and break-up/decay in random silly places. Then of course, to aid the fantasticalliness of it, it would dissapear in a puff of dust and smoke. But thanks for pointing it out leel ^.^ |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 07 May 2006 at 12:33pm |
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the back legs could cross in front of the front like a cheetah in the
run and there should be some bounce when the bug hits the ground in the
jump. And move those joints more
love the color scheme, there should be more gold rim on the cararpace there IMO edit OH!!! and you need a run and fire sprite Edited by MurrMan |
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 07 May 2006 at 12:42pm |
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<3 death animation
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 07 May 2006 at 1:10pm |
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Originally posted by Larwick Skull, its a cool idea but if that happened i would have to edit each other animation with a dent (sort of as a level of damage thing) and i dont think im ready to do that yet. Ah, I see what you mean.. But how about it get's hit, then the dent sort of glows and is repaired? A nice way to deal with the damage but without editing the others. |
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Boder
Commander
Joined: 07 February 2015 Online Status: Offline Posts: 112 |
![]() Posted: 07 May 2006 at 2:21pm |
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Oh god! This is too cool, I can't take it.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 07 May 2006 at 4:27pm |
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MurrMan, cheers for the suggestions. I agree the running animation needs more work, and a walk/run-fire animation sounds very good. Setzer and Boder, thankyou very much. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 07 May 2006 at 4:31pm |
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I thought the jumping one was going to mount the running one. Anyways very cool, theyre should be a cowboy riding the buckin' one! |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 07 May 2006 at 4:51pm |
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^^ I think the back legs need to bend more on this one. |
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 07 May 2006 at 10:09pm |
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Originally posted by Aleiav ^^ I think the back legs need to bend more on this one. That one already had an update :] |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 08 May 2006 at 9:46am |
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You should create a recieving damage animation.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 08 May 2006 at 3:08pm |
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P_O, you dirty boy you... and Souly, that's definetely in the making ^_^ Pah, so what are people's views on this?... Edited by Larwick |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 08 May 2006 at 3:11pm |
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i like the bending but i think that the hind legs should rotate as the
com forward, like on the x axis... and i think the main body should
move a little bit, or at least the barrel
edit* oh and the backgrounded fore leg need to come foreward more Edited by MurrMan |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 08 May 2006 at 3:14pm |
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Ah yes, i like the idea of a wobbling cannon. Also, the hind legs do twist slightly, perhaps not enough though.
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 08 May 2006 at 3:15pm |
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i think as the legs move further from the body it shood dip 1 pixel.
its good just doesnt seem to look in much motion. |
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Snark, we love yuu.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 08 May 2006 at 3:30pm |
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 08 May 2006 at 3:50pm |
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Originally posted by Larwick ![]() He seems to be pulling more the right front leg then the others, like when my friend kicked my other leg |
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I know! Leafs shouldn't make shadow... |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 08 May 2006 at 4:02pm |
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http://inframan.deviantart.com/ Check his gallery, there's a robot near the beginning that might prove a decent source for pretty much all of this character. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 08 May 2006 at 4:31pm |
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Wow yeah, a great find there Saboteur, thanks. Shows that i should most probably be more exaggerative in my animations to get the right point across. And Bifur, you're right there, i shall try even it out a little. ---------------------------------
Edited by Larwick |
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 08 May 2006 at 5:31pm |
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i think there should be two bobs per cycle, it might get rid of that limp.
**and that crab thing from that guys gallery is awsome |
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Spriggan
Midshipman
Joined: 22 April 2006 Location: United States Online Status: Offline Posts: 40 |
![]() Posted: 08 May 2006 at 10:38pm |
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I like that walking animation a lot, the bouncing gun barrel is a nice addition that is unique.
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 08 May 2006 at 11:06pm |
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The back leg closest to us bumps down, then back up as it goes backward. Maybe it should stay down. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 09 May 2006 at 9:19am |
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Thanks guys. Your ideas were taken into account...
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 09 May 2006 at 9:41am |
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i think the two legs nearest move as one 'cycle' and the two behind
as one, the two behind look a bit like a limp as their 'cycle' is slightly behind, maybe try and remove 'cycles' so all legs move randomly kinda like a spider. |
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Snark, we love yuu.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 09 May 2006 at 10:27am |
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Hmm yeah, i probably should try that. It'll take a while though >.<
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Setzer
Commander
Joined: 18 December 2016 Location: United States Online Status: Offline Posts: 780 |
![]() Posted: 09 May 2006 at 10:38am |
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he doesn't look like he's moving enough for the barrel to be bobbing up and down like that. in general the babbing seems very odd. So do the left [his left, behind him] legs. But I really know nothing about rustbug animation :(
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 09 May 2006 at 10:48am |
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he seems to bob then 'snap' with a small after-bounce. maybe just
make him bob up-down-up-down straight. |
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Snark, we love yuu.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 09 May 2006 at 11:07am |
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Yup Setzer, there was a problem with the back left leg in that it twisted the wrong way. Fixed that now. Also calmed down the barrel bob. And for shark, took out the random snap. |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 09 May 2006 at 11:16am |
EDit another sort-of-ref is here: http://www.pixeljoint.com/pixelart/6763.htm not sure if it helps but its a damn good animation! Edited by Shark |
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Snark, we love yuu.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 09 May 2006 at 11:45am |
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Lol, thanks again shark. And ok, so that's basically finished now (if there are still things you think should be changed please do say) so i'm gunna start moving on to a very simple taking damage animation. Shouldnt take long. Edited by Larwick |
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