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Author | Message |
jagged software
Seaman ![]() ![]() Joined: 09 May 2006 Location: United States Online Status: Offline Posts: 4 |
![]() ![]() ![]() Posted: 09 May 2006 at 8:09pm |
hey there av:ascension is done in visual c++ and the client uses direct 3d 9 (for the 3d hardware acceleration - but it's cartoony 2d) it's server-centric like all of the other successful mmorpgs, I'm the client/server programmer and have a background in server architechture and security coding. I don't know if you've been in a persistent virtual world / mmorpg before but this isn't a copy of anything out there right now. this is trying to bring back the old school games that were very immersive and deep with great gameplay and replay value. the concept is to create a self regulating enviroment, or ecosystem, and build the game around that. it has to be very immersive. the map is a globe, the world wraps around so there are no borders .. it will be mostly water & several continents and a lot of small islands, the main landmass being one big continent so characters are close together when they first start out. so for example you could sail around the world while treasure hunting on the islands you find if you wanted. http://jaggedsoft.googlepages.com/ development status we are in dire need of lead artists in the categories: if you are interested in being part of the team please let me know
aim: jagged software |
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nvision
Midshipman ![]() ![]() Joined: 24 May 2014 Location: Canada Online Status: Offline Posts: 85 |
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Hey Jon, I'd be interested in discussing things further... I can handle basically any or all of the categories you've listed, as well as any conceptual art or higher-res images you might need. You can check out some samples of my work here: http://nvisionillustration.com/content/pixelport.html If you like what you see you can email me at mail (at) nvisionillustration.com Thanks, -ian |
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jagged software
Seaman ![]() ![]() Joined: 09 May 2006 Location: United States Online Status: Offline Posts: 4 |
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whoops, sorry, the correct screenshot address is http://jaggedsoft.googlepages.com/jagged.software |
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Doppleganger
Midshipman ![]() ![]() Joined: 28 September 2016 Online Status: Offline Posts: 71 |
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I too would be interested in helping. http://www.pixeljoint.com/forum/forum_posts.asp?TID=1987& ;PN=1 You can check out my post on pixeljoint for more information. |
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Omegavolt
Commander ![]() ![]() Joined: 03 March 2005 Location: United States Online Status: Offline Posts: 227 |
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I would love to help if you'll have me. PM sent.
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jagged software
Seaman ![]() ![]() Joined: 09 May 2006 Location: United States Online Status: Offline Posts: 4 |
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we've got some good artists but we really need some more. I'm especially interested if you're looking to be a Lead artist. Categories we need more than anything are: monsters buildings tiles (64x32 isometric and interior wall graphics such as buildings, subterranian caves, dungeons, etc) serious people only please. mail me at jaggedsoft@gmail.com pay is depending on skill. you will be paid for redoing images if necessary. Check out the forums at http://ageispolis.net/jagged/ Cheers! Jon |
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