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pixelblink
Commander
Joined: 19 February 2023 Online Status: Offline Posts: 2865 |
![]() Posted: 18 May 2006 at 3:09pm |
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Sorry I haven't commented sooner. I'm super impressed with how far you've taken this one dude. No real critiques... just keep going! Looking forward to seeing the final result! |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 19 May 2006 at 2:22am |
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http://www.casco.net/~evhigh/guns/gatling.jpg this is a gatling gun. i think a spinning animation (2/3 lines flipping back and forth) would be easier to spot then a slight kickback. offcourse they can be combined together |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 19 May 2006 at 8:45am |
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@PB: Thanks alot dude! I'll try my best. Humbugz:
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 19 May 2006 at 8:47am |
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awesome ness!!!! woud not like to be in fight with the piece of rust!
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Snark, we love yuu.
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Quickie
Midshipman
Joined: 02 December 2005 Online Status: Offline Posts: 52 |
![]() Posted: 19 May 2006 at 8:58am |
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omgiosh thats so totally awesome! the weapon doesnt really look like a flamethrower tho and the smoke dissappears pretty fast. but damn thats hot
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 19 May 2006 at 9:21am |
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That's quite hot I must say Larwick.
No crappy pun intended. I'm loving the whole swiss army knife idea. No flying-bots yet? :[ Edited by Souly |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 19 May 2006 at 9:34am |
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might i suggest having him bend over a bit and then sprayin, then bringing the flame up again? (so he flames the ground first, and then the enemies that are further away. and add lots of secondary light to it offcourse =P
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 19 May 2006 at 10:22am |
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Hey why dont u make a gas flame throw ? lke its blue and and has some invisible space and red orange in the end ... dunt know , its good the way it is
i think at this point if u dont make a game someone will rip it and make one /me runs |
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I know! Leafs shouldn't make shadow... |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 19 May 2006 at 10:47am |
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@Shark: Yeyz @Bifur: Not really sure what you're on about, but thanks i think. Although seriously Bifur, stop hinting that you or anyone else is going to rip my graphics or i'll get extremely annoyed, it's not terribly amusing. |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 19 May 2006 at 10:50am |
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flmaethrower has long barrel, very thin aswell
all the weapons you need are here: http://www.q3f.com/shots_weapons.html |
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Snark, we love yuu.
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 19 May 2006 at 11:04am |
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Originally posted by Larwick
@Bifur: Not really sure what you're on about, but thanks i think. Although seriously Bifur, stop hinting that you or anyone else is going to rip my graphics or i'll get extremely annoyed, it's not terribly amusing. Sorry didnt meant to What i mean is that , flametrhowers work with gas, gas burn blue in the start and end yellow without black part ( unless it burns something) the normal ones at least thats why i said that , urs could be different |
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I know! Leafs shouldn't make shadow... |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 19 May 2006 at 11:22am |
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Thanks Shark, very usefull stuff. It might be hard to make it thin and still look good though, but i'll try.
Bifur, no worries. And i think you're thinking of a blowtorch, can't imagine any flamethrowers burning blue. |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 19 May 2006 at 11:31am |
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Looking even more awesome! Can't wait to show a demo with your sprites. :D
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"At least we killed some boredom..." - Death Note.
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Quickie
Midshipman
Joined: 02 December 2005 Online Status: Offline Posts: 52 |
![]() Posted: 19 May 2006 at 11:38am |
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hmm the flame should look more.. 'wild'
like in those pics of real flamethrowers: http://www.biggerhammer.net/mgshoot/kcrfall2k/flamethrower_u pward.jpg http://www.biggerhammer.net/mgshoot/kcrfall2k/flamethrower_s traight.jpg http://www.45thdivision.org/Photo_Gallery/reenacting_photos/ flamethrower.jpg maybe you could give the weapon a tube with gas/whatever and a lighter in the end ![]() |
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 19 May 2006 at 12:03pm |
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No , its not all blue its like this
![]() like a gas exit |
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I know! Leafs shouldn't make shadow... |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 19 May 2006 at 4:55pm |
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Diet cola, medium fries and a BUFFALO to go. Edited by Larwick |
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 19 May 2006 at 4:59pm |
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Haha, I'm loving that new Buffalo tank type thing. Pure awesomeness. Keep up the good work..
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 19 May 2006 at 6:37pm |
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The buffalo gun lacks basic shading. >.<
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 19 May 2006 at 11:51pm |
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I loooove the Buffalo!
I really like how you build that logo into anything. :] Good work. |
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0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
![]() Posted: 20 May 2006 at 1:33am |
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I hope you don't mind me editing your work:
![]() I thought it looked a little strange in your original how the flame kinda got sucked back into the thrower, so I made a little change to show how I think it should appear. Note that I didn't change any of your pixels, all I did was changing the position of the flame in frames 12 to 19. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 20 May 2006 at 6:43am |
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@MotD & Souly: Thanks dudes. |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 20 May 2006 at 9:28am |
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i only have Gmaker, so no looping, if someone could make it loop, ktnxbye =) this should illustrate what i meant though, first bending, then spraying upwards and lastly stop spraying and sliding back forward (yeah i gave him kickback =P on a flamethrower)spraying up even higher (twice the height of the bug perhaps?), but i'm way to lazy to animate it all the way up. oh yeah. sorry for the sloppy edit =P edit: oh yeah i forgot. give it some burning residue on the ground, like napalm Edited by snader |
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 20 May 2006 at 7:21pm |
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Nice flamethrower, but I think the flames are way too smooth.
http://www.huey.org/img89.gif see this? there are many places where darker shades come in. also I think even when the flame is coming out there should be smoke billowing from it. Edited by alkaline |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 21 May 2006 at 4:58am |
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Well, been working with a test game engine since Monday, but due to unrelenting school work, I am only able to give to you all a screenshot of the engine in action. There aren't any ingame enemies featured in the shot though, been working on stabilizing the engine for Rustbug.
Alright, here you go... ![]() |
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"At least we killed some boredom..." - Death Note.
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+Dark Visionary+
Seaman
Joined: 04 December 2005 Online Status: Offline Posts: 32 |
![]() Posted: 21 May 2006 at 11:01am |
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wow, looking good, can't wait to play!
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 21 May 2006 at 11:56am |
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dont flame thrower nossels look like this?
______ o o o | o o | o o o | ![]() \\==// being the ignition flame?stop me if i am wrong or am showing my ignorance |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 21 May 2006 at 12:03pm |
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+DV+: Thanks, ya I cant wait till its in releasable form.
After it is ready, I may start to gather a development team for things like Music & Sounds, and whatever else may be needed; depending on whether Larwick gives it the goahead though. A development site would be kool as well, but all of this will be addressed in the future. ![]() |
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"At least we killed some boredom..." - Death Note.
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 21 May 2006 at 1:52pm |
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Music and sounds? :P I've got that covered, and I've talked with Larwick about it already. So yeah. As son as there's some actual level design going on, I should be able to do some music to fit the place. And sounds to fit the game as well.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 21 May 2006 at 4:17pm |
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@Snader: sexy edit, thanks for taking the time, lovely ideas, i'll try and get them done when i can.
@Alkaline: ah yes ok, after what everyone else said you're most probably right. I'll give it more smoke and fury! Huzzah. @Demon: thanks dude, i appreciate it. i'll have to get you some proper background 'tiles', seeing as all you've got so far are the mockup screens. I should have them by tomorow. And yeah, MotD is our sound guy. I think Fil and Monkeyspork have kindly given you the front seat for coding. So we sorta have a team now, heheh. A development site would be cool, but it could slow things down, seeing as we already have this WIP thread. If you were able to get one going without any fuss it wouldn't be a bad thing though. @Murrman: yes! that would most probably make it. I'll try and get some sort of ignition flame onto it when i edit. I'm pretty sure it's right aswel. Thanks for all the comments everyone. I havent been able to do much recently because of work and my social life but i should be free tomorow. Edited by Larwick |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 21 May 2006 at 9:48pm |
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Sounds great!
![]() PS: Im throwing together a temperary development site for the project right now. :D Edited by Demon |
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"At least we killed some boredom..." - Death Note.
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MotD
Seaman
Joined: 10 April 2005 Online Status: Offline Posts: 20 |
![]() Posted: 21 May 2006 at 11:07pm |
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Haha, sounds awesome Demon. Can't wait for some major progress! Then I can start on the music/sfx. :P
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 22 May 2006 at 12:16am |
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Hey all, just wanted to announce the temporary development site being up. Check it out: http://rustbug.googlepages.com/
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"At least we killed some boredom..." - Death Note.
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Q.K.
Seaman
Joined: 21 May 2006 Online Status: Offline Posts: 9 |
![]() Posted: 22 May 2006 at 12:25am |
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Hehe, like I said, it's looking really nice. I'm MotD btw. I'll be out tomorrow, so Larwick... if you get enough done tomorrow for me to write music to it, I'll have to start like, late Monday, Tuesday...
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 22 May 2006 at 4:08am |
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Lol, nice site Demon, very professional. Although i'd ask for some things to be changed, i'll talk to you later about it. Edited by Larwick |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 22 May 2006 at 8:24am |
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Likin' the new background tiles, will put those to use in the game once I get a chance. Also, I'll be online on MSN later today. Though if you would like to contact me before that, you can send me a PM on here or email me, Ill be checking both of those frequently throughout the day. :D
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"At least we killed some boredom..." - Death Note.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 22 May 2006 at 12:43pm |
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Alright demon, added you. I'll talk to you later then.
Quite alot of changes made, although each quite subtle. My favourite part is probably the flaming reflections, mmm yummy. If i'm daring i might redo parts of the flame to make it look more ferocious, but at the moment i'm pretty much happy with it. Hopefully you will be too, although i'm sure there are some things still to change. Tank now. |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 22 May 2006 at 1:00pm |
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oooooh shiny ^__________^
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MurrMan
Commander
Joined: 19 January 2006 Online Status: Offline Posts: 177 |
![]() Posted: 22 May 2006 at 2:16pm |
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hey, larwick what you should do next is a flying power up or a level
where the rustbug and all the enemies are flying. where the back of the
bug opens up like a beetle ang clear wings come out. at the end of the
level the wings could be destroyed in some plot sequence to prevent
loss of future level difficulty. i hope you catch what i am trying to
say.
i would like to see the movement of the bug and other creatures to be some thing like the grass hopper from one of the metal slug games see here http://www.mslugdb.com/main/gallery/sprites/mutants.html |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 22 May 2006 at 2:55pm |
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@leel: Yuppo!
@MurrMan: Sounds like an awesome idea. Not so sure about the whole bug way of flying, but i suppose it would fit with the name n' all ^_^ Could be really cool actually. And those metal slug sprites are incredible, i've been looking for some reference like that for ages, cheers for finding it! Things are going slow at the moment, cus of exams >.< |
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Q.K.
Seaman
Joined: 21 May 2006 Online Status: Offline Posts: 9 |
![]() Posted: 22 May 2006 at 3:32pm |
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It's looking good, looking good... I like the updates on the tiles :p Keep working on level design.. and stuff. Heh, can't wait to get started on the music.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 22 May 2006 at 5:40pm |
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You need an underground level. That would be the coolest thing ever! Sewage-filled pipes as passageways and dirty bots. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 22 May 2006 at 7:35pm |
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If he had feelings as a robot i would hug him. That being said make some rockets that launch vertically and then fall in a rain of bombs. |
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0xDB
Commander
Joined: 15 March 2025 Online Status: Offline Posts: 209 |
![]() Posted: 23 May 2006 at 4:40am |
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The dev site looks really pro and I love the shiny flame
reflections.(slightly illogical though, because rust usually doesn't
make a shiny reflective surface, so it looks more like
polished-varnish-bug now, but the effect is so cool that it doesn't
matter
)Looks all very promising, I hope you keep up the motivation to take this to completion. Good luck with finishing this game project. |
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Tomohashi
Seaman
Joined: 20 May 2006 Online Status: Offline Posts: 10 |
![]() Posted: 23 May 2006 at 5:04am |
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Originally posted by Larwick Alright demon, added you. I'll talk to you later then. Quite alot of changes made, although each quite subtle. My favourite part is probably the flaming reflections, mmm yummy. If i'm daring i might redo parts of the flame to make it look more ferocious, but at the moment i'm pretty much happy with it. Hopefully you will be too, although i'm sure there are some things still to change. Tank now. Hm... On that one, I think he should put his head down, then shoot. In this version, he shoots as his head moves downward. The blast should start shooting downward, then pull up. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 23 May 2006 at 8:18am |
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Larwick, did you ever get a damage animation done? |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 23 May 2006 at 8:54am |
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@QK: Thanks, and i'm editing everyday. And i cant wait for the music either, you got any sound effects done yet? Just drafts even, it doesnt really matter.
@MoD: Lol, awesome idea again. There'll be an underwater level aswel, so they might be able to connect, and i think i know how... ^_^ @P_O: Haha, thanks i think. That could easily be an enemy weapon aswel. @DennisB: Thanks alot dude. And yeah, it is a bit overly shiny, although the actual rustbug isn't rusty as it's named after its colour ;] @Tomohashi: Yes that's probably a good idea. I may work on it later or another time. @Souly: Nah, i just forgot. I mean, there could be many things. It could blink red or some other colour, it could become translucent for a second or it could physically jolt. I like the idea of actually getting knocked a bit, but i'll have to leave it till later on. Sorry to keep you waiting.Update: Yup, i'm a lazy arse, with revising and exams n' all ^_^ I havent started animating it yet. But i have updated it a fair amount, and i much prefer this look. A bit more metal-sluggish i think you'll agree. Also took out one of the cannon things. Owel. Animating as i speak... type. Thanks for all the input peeps. Edited by Larwick |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 23 May 2006 at 8:56am |
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Mind if I take a stab at a taking damage animation?
I think I may have an idea... Edited by Souly |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 23 May 2006 at 8:59am |
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Originally posted by Souly
Mind if I take a stab at a taking damage animation? I think I may have an idea... lol heh, sure if you want to. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 23 May 2006 at 9:11am |
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Ok, I tried and failed.
I had an idea but I couldn't think how to do it... |
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 23 May 2006 at 9:21am |
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Originally posted by Tomohashi
Originally posted by Larwick Alright demon, added you. I'll talk to you later then. Quite alot of changes made, although each quite subtle. My favourite part is probably the flaming reflections, mmm yummy. If i'm daring i might redo parts of the flame to make it look more ferocious, but at the moment i'm pretty much happy with it. Hopefully you will be too, although i'm sure there are some things still to change. Tank now. Hm... On that one, I think he should put his head down, then shoot. In this version, he shoots as his head moves downward. The blast should start shooting downward, then pull up. this man says what i meant too! check the edit man! first it bends, for maximum shooting range, with minumum fueal usage. ( + looks cooler =P) |
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