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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Topic: >(")< Forest LevelPosted: 27 May 2006 at 4:03pm |
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This is the first draft (very oekaki, cuz thats how I start) of another
level for this fighting game. This is a ninja academy tucked in
the forest somewhere in Asia. I am hoping to achieve a "dusk" lighting
with loads of beamlights coming thru the trees. Pleace c+c about the
palette and composition since all else is crap right now.
Edited by jalonso |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 27 May 2006 at 4:05pm |
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The sunset is epic.
I don't think that the trees in the back (Left top corner) Would have so much highlight on them, since the others dont. I definitly love the scene, but I don't really care for the trees in front. |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 27 May 2006 at 4:05pm |
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<3 both but the house shape is scaring me. Architecture lookup plz?
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 27 May 2006 at 4:55pm |
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very good til now , gotta wait futher version to crit
Hey whatabout a waterfall ? *wink wink* -- The word 'wait' does not contain an 8. Edited by Brian the Great |
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I know! Leafs shouldn't make shadow... |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 27 May 2006 at 5:18pm |
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Souly, I agree but haven't gotten to those type of details yet.
MoD, Yes the architecture is scary now, that will all change. The progremmer gave me a base with the XY coordinates so that I could pixel while they do their magic. Bifur, waterfall on order and will arrive shortly, thanks for that ![]() |
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 27 May 2006 at 5:20pm |
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That's pretty cool, jalonso! I'll make some crits after some further development.
Is the building gonna be like one of those pagoda/dojo things? |
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 27 May 2006 at 9:37pm |
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Hey, here's a bit of advice. Get out of digital art, get yourself some brushes and some canvas, paint and sell them for millions. ...you talented bastard, you. w8, did I just sware? 4 goodness s8ke, I'm 2 cool 4 skule. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 28 May 2006 at 2:23am |
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MMmm, the colours are very tasty. You're starting with Oekaki scribbliness? I find that really hard to do. Well, good luck. Can't wait for the next update. |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 28 May 2006 at 6:23am |
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I think the sunset looks more like fire.. cause the lightest hightlights on the trees look sort of like sparks.. I dont know how you'd make it more sun-ish, and it already looks awesome, im just throwing this out there |
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Stitchy
Commander
PJ Pioneer Joined: 09 June 2020 Online Status: Offline Posts: 405 |
![]() Posted: 28 May 2006 at 8:40am |
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Whoa. Just whoa. This is already really awesome looking~
My only crit to add would be that the lighting on the rock structure on the right doesn't quite work. The highlights at the top of it shouldn't be there, considering the sun's light is coming from the bottom. Get rid of the top highlights and it should be even more awesome. ;D |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 28 May 2006 at 11:55pm |
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I decided to change things around a bit so that this scene matches the
rooftop level since they are for the same game. I changed the sunset
color palette cuz leel is correct in thinking it looked like a fire was
going on and when I looked at it today it seemed that Snow White and
her minions were gonna show up any second. the bottom image show the
playable platforms, these hopefully stand out enough for easy play.
So.... let me have it, you all did great c+c with the other one.
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Azrael
Seaman
Joined: 06 May 2006 Location: Indonesia Online Status: Offline Posts: 28 |
![]() Posted: 29 May 2006 at 12:58am |
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wow it's really nice, but the background kinda remind me of -DE- 'rpg mockup' in different style, anyway i liked the 1st one you posted, it's more realistic in many way
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If you want it done rite, U gotta do it yourself!
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PixelSnader
Commander
Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
![]() Posted: 29 May 2006 at 1:03am |
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the platforms are pretty easily recognizeabe, except the tiny one near the waterfall (the lowest of the 3) that waterfall looks damn gorgeous by the way.. is it animated? |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 29 May 2006 at 1:43am |
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Originally posted by Azrael ...kinda remind me of -DE- 'rpg mockup' in different style, anyway i liked the 1st one you posted... lol, It certainly does. Guess I'll have to change that . I will rework the first bkg again.
Originally posted by snader ...platforms are pretty easily recognizeabe, except the tiny one near the waterfall (the lowest of the 3)...that waterfall looks damn gorgeous...is it animated? I see that now that you mention it, I'll make a bigger rock there.
For now the backgrounds are not animated. Except they are talking about
doing something called Parallex? (thanks Ensellitis) where things move
somehow EDIT: typos Edited by jalonso |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
![]() Posted: 29 May 2006 at 2:59am |
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Parallex is where the backgrounds scroll at different rates in order to create the illusion of depth. Eg, the furthest background (say the sun and horizon) would move very slowly, whilst closer objects (such as a sign or plant) would move faster. It's used a lot in platformer games, and generally demands a different type of work from the artist (because things are done in seperate looped layers, not just one big object). This is looking real perdy, by the way Jalonso. The first image you posted definately had a more atmospheric feel. The others seem a bit cold and lifeless, especially due to the flat shading used in parts such as the buildings. Which may make the interactive backgrounds stand out from the distant ones, but they simply don't match the level of detail found in the beautiful waterfall and rock scene. I'd also tighten some of the shading. It feels a little random in some parts. Overall nice work! I'm looking forward to seeing this art progress mate! |
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Listen to what the flower people say...
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 29 May 2006 at 3:33am |
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i dont think this one matches the other one.
the city one used black lines for everything and this one seems very real. this also seems a bit more scrappy. |
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Snark, we love yuu.
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alkaline
Commander
Joined: 25 August 2020 Online Status: Offline Posts: 868 |
![]() Posted: 29 May 2006 at 5:44am |
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I don't think the house matches the rest at all. It's way different, and uh, with less detail. Are you going to make the laterns on the ground more discernable as well?
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 29 May 2006 at 2:54pm |
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i would desaturate the front trees , but yeah it looks like a swamp now
(nice water fall ! xD) |
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I know! Leafs shouldn't make shadow... |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 29 May 2006 at 6:37pm |
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Awesome background. But the waterfal looks a bit odd. I'd look at Gas13's waterfall. He did a really good one.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 30 May 2006 at 10:31pm |
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ummph.... seems there's been a drought in the forest. This BG needs to match the other game level so hopefully this better matches the style. I have much detail work do here but please nitpick it.
![]() Edited by jalonso |
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iSTVAN
Commander
Joined: 03 March 2005 Online Status: Offline Posts: 626 |
![]() Posted: 30 May 2006 at 10:34pm |
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Wholly moley, nice red background.
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Listen to what the flower people say...
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 30 May 2006 at 10:52pm |
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I love the redness of the background. :)
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 30 May 2006 at 11:12pm |
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ALERT! ALERT! INCORRECT TITLING! Aint a forest level nomore. It's like... volcanomagic level. It is ALSO incredibly attractive. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Azrael
Seaman
Joined: 06 May 2006 Location: Indonesia Online Status: Offline Posts: 28 |
![]() Posted: 30 May 2006 at 11:53pm |
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very nice bg, but the waterfall seems out of place here, it more suited in the forest bg
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If you want it done rite, U gotta do it yourself!
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Dusty
Seaman
Joined: 10 December 2024 Online Status: Offline Posts: 39 |
![]() Posted: 31 May 2006 at 12:22am |
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For the very first BG, I think it would have looked better if you used darker colours for the sunset (it wouldn't look like bright fire) and either get rid of the little pixels for the highlights or lengthen them so they're not individual.
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 31 May 2006 at 5:08am |
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Loving the red background! Gives an awesome theme. I think the waterfall's problem is that it's too 'puffy' and lacks speed. i think you should give it more relation to the red background now.
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Spoon
Midshipman
Joined: 27 May 2006 Location: United Kingdom Online Status: Offline Posts: 46 |
![]() Posted: 31 May 2006 at 5:14am |
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What about turning it into lava from a volcano?
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 31 May 2006 at 6:02am |
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Some really sexay work you've done so far jalonso. Keep it up.
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d-p
Commander
Joined: 16 September 2025 Online Status: Offline Posts: 144 |
![]() Posted: 31 May 2006 at 10:58pm |
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Great stuff, I somehow miss the sunset of the first version, it looked really good.
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KawizradSaddrax
Seaman
Joined: 25 May 2006 Online Status: Offline Posts: 21 |
![]() Posted: 01 June 2006 at 5:30am |
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NICE. I this is my favorite of the series so far. The red on the roof seems to merge with the background a bit in some areas, but it doesn’t really bother me to much, I feel as though that’s what would happen naturally. You may want to add some red/orange-ish high lights on the rocks in the foreground though just for consistency. Very nice work so far, im intrested in see the final image.
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 01 June 2006 at 8:06pm |
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Originally posted by Larwick
I think the waterfall's problem is that it's too 'puffy' and lacks speed. i think you should give it more relation to the red background now. I concur. And I found the link to Gas 13's waterfall.That might help a bit. Superb as is. :) |
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 02 June 2006 at 5:36pm |
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New update completely revised. I love the buiding now so that will stay
pretty much as is. I hope this matches the rooftop level better. c+c
appreciated.
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 02 June 2006 at 6:32pm |
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new forest 10x better , watterwall is a bit... wierd? i dont know is it ready?
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I know! Leafs shouldn't make shadow... |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 02 June 2006 at 7:22pm |
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That is beyond most professional console games abilities very very nice. If you wern't a liberal I would prolly hug you.
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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Posted: 02 June 2006 at 11:38pm |
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Holy crackpants, batman. My only crits are the rock beside the house isn't as highlighted as the closer rocks, and therefore looks outta place. And the waterfall doesn't look like a waterfall. The old waterfall was better. |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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Blueberry_pie
Rear Admiral
Joined: 24 July 2015 Online Status: Offline Posts: 2176 |
![]() Posted: 02 June 2006 at 11:47pm |
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Originally posted by jalonso ![]() *orgasm* 'Nuff said. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 03 June 2006 at 4:07am |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 03 June 2006 at 4:12am |
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Insanely brilliant.
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 03 June 2006 at 4:40am |
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I mean this is amazing but on zoom it still seems very scrappy.
I guess that doesnt matter cos no1's gonna zoom in game, but u have some weird techniques.
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Snark, we love yuu.
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Dusty
Seaman
Joined: 10 December 2024 Online Status: Offline Posts: 39 |
![]() Posted: 03 June 2006 at 5:27am |
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The midshade on the platform tile rocks is hardly noticable, if at all. I suggest either upping the contrast on it or ditching it.
Edited by Dusty |
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leel
Commander
Joined: 29 June 2005 Online Status: Offline Posts: 3001 |
![]() Posted: 03 June 2006 at 12:55pm |
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Originally posted by Blueberry_pie
*orgasm* 'Nuff said. well put. me too. |
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Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 03 June 2006 at 12:59pm |
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I was too in awe to critisise last time, but i think you could do with warming up and de-lightening the colour of the highlight for the rocks, as it really isn't working for me. Quite alot of places could do with some softening aswel, unless you were looking for the sharper feel (which i guess would go better with your other scene).
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Dra_chan
Commander
Joined: 20 February 2006 Online Status: Offline Posts: 628 |
![]() Posted: 03 June 2006 at 1:28pm |
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Wow jalonso. You are good at both Isometric and non-isometric, These backgrounds of yours look amazing
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Brian the Great
Commander
RED! Joined: 03 March 2005 Location: United Kingdom Online Status: Offline Posts: 2221 |
![]() Posted: 03 June 2006 at 1:44pm |
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Originally posted by leel Jalonso might find a way to sell these in stores, I see a market here.
Originally posted by Blueberry_pie well put. me too.*orgasm*'Nuff said. |
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 03 June 2006 at 9:41pm |
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Awesome.
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 June 2006 at 10:18pm |
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Thanks guyz. I have refined/de-scrappyfied most of it now and began animating the waterfall.
![]() And these are the first draft for the UI. This game will have very diverse scenes, the next one is a club interior, so c+c on this would be awesome. I was going for a retro-futuristic submarine look ![]() EDIT: The sprites are not made by me, and the spriter will hopefully fix to my BGs. ![]() ![]() Edited by jalonso |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 03 June 2006 at 10:23pm |
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This might not be a big deal, but the character sprites seem to blend in with the backgrounds.. But the background themselves look magnifiscent!
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"At least we killed some boredom..." - Death Note.
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 03 June 2006 at 10:43pm |
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Originally posted by jalonso ![]() X 1,000,000,000That is amazing, the waterfall really sets it off! |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Pixel_Outlaw
Commander
Joined: 01 September 2005 Online Status: Offline Posts: 3829 |
![]() Posted: 03 June 2006 at 11:07pm |
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If this gets on the GMC be worried about image ripping. A bunch of 15 year olds with no legal fear is a bad thing.
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 03 June 2006 at 11:14pm |
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Originally posted by Pixel_Outlaw If this gets on the GMC be worried about image ripping. A bunch of 15 year olds with no legal fear is a bad thing. lol, tis SOOOO true. |
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"At least we killed some boredom..." - Death Note.
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