| WIP (Work In Progress) | |
| |
|
| Author | Message |
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Topic: Place MarkersPosted: 15 May 2006 at 7:44pm |
|
I started making these for anyone using any type of rpg tiles, I may try to make one for villages but im still not sure how im going to pull that one off
tower
Castle
|
|
got game?
|
|
IP Logged |
|
|
Hotlead Junkie
Seaman
Joined: 15 May 2006 Online Status: Offline Posts: 28 |
![]() Posted: 15 May 2006 at 8:06pm |
|
Very nice, but one thing bothers me, is the top of the platform supposed to be flat? I hope you don't mind, but I'v done a quick edit. I can't tell if you are trying to give the platform a raised rim or keep it flat. In this case I'v flattened it so, for at least, me, it's easier to see
And what exactly is your query on the subject of not being able to pull off villages? |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 15 May 2006 at 8:57pm |
|
the rim is supposed to be raised
|
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 16 May 2006 at 7:53pm |
|
Village
|
|
got game?
|
|
IP Logged |
|
|
Larwick
Commander
Joined: 18 July 2024 Online Status: Offline Posts: 4015 |
![]() Posted: 17 May 2006 at 6:01am |
|
Gaaah, everything is red X'd for me...
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 17 May 2006 at 1:17pm |
|
Originally posted by Larwick
Gaaah, everything is red X'd for me... ![]() what address are you going to? http://www.pixeljoint.com/ and http://pixeljoint.com/ should both be able to see them |
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 17 May 2006 at 1:54pm |
|
here are the images from photobucket
|
|
got game?
|
|
IP Logged |
|
|
JJ_Maxx
Commander
Joined: 01 January 2006 Location: United States Online Status: Offline Posts: 182 |
![]() Posted: 18 May 2006 at 6:47am |
|
It doesn't look like the objects are sitting on the same plane as the base. The top of the tower is more of a top-down perspective than the base it's sitting on. Kind of makes them float on the base instead of sitting on it. Looks cool though!
~ JJ |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 18 May 2006 at 1:06pm |
|
thankyou! But im not exactly sure what you mean about them floating?
|
|
got game?
|
|
IP Logged |
|
|
Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 18 May 2006 at 1:09pm |
|
the perspective seems a little off, maybe the bases shood b tilted 1
pixel toward us. |
|
|
Snark, we love yuu.
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 18 May 2006 at 1:30pm |
|
Originally posted by Shark
the perspective seems a little off, maybe the bases shood b tilted 1 pixel toward us. this
(needs to be rounded off more) or this ![]() Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
Hotlead Junkie
Seaman
Joined: 15 May 2006 Online Status: Offline Posts: 28 |
![]() Posted: 18 May 2006 at 2:25pm |
|
Just smoothen up the shadow on the top left of the innrer rim amd I think that will look prefect |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 18 May 2006 at 7:17pm |
How are these? |
|
got game?
|
|
IP Logged |
|
|
Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 18 May 2006 at 7:38pm |
|
For some reason the tower looks like a salt shaker
And the castle needs some texture, it's a little plain. Maybe try adding cube thingys around the castle? |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 18 May 2006 at 7:51pm |
|
Originally posted by Souly
For some reason the tower looks like a salt shakerAnd the castle needs some texture, it's a little plain.Maybe try adding cube thingys around the castle? I added some grass and windows on the towers(youl have to hit refresh) dungeon marker
|
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 29 May 2006 at 8:23pm |
|
A Temple Church and Palace
|
|
got game?
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 30 May 2006 at 10:51am |
|
The tower should be more straight when it hits the ground. Right now it doesn't completely look like a tower because it's sort of funneled out as it hits the ground.
The temple, church, and palace look awesome. :) |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 30 May 2006 at 1:06pm |
|
Thankyou very much! :)
The tower looks kinda cartoonish doesnt it? If I can ever think of a way to make it look m ore real I will change it, It would be cool to make it the Eye of Suron :P |
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 30 May 2006 at 3:34pm |
|
Tower?
......
MUAHAHAHAHAHAHAHAH |
|
got game?
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 30 May 2006 at 5:50pm |
|
XD That's funny. :) But it's still a little tapered. I did a little edit of your first one to show how to make it look more realistic. Hope you don't mind.
![]() If you zoom in you could see it better. I thought maybe if you made it less tapered it looked a bit like a mario brothers tube. :P So I added a window so it looked more tower-esque. But you don't have to add a window. You can instead make the round wall have little chunks missing, like a tower. :) Hope that helps. :) |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 30 May 2006 at 6:49pm |
|
Hit refresh
HAPPY NOW!? Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 30 May 2006 at 10:06pm |
|
Now it looks like a tower. :P
|
|
IP Logged |
|
|
Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 31 May 2006 at 2:00am |
|
nah still a salt shaker
sauron's tower is awesome though :P |
|
|
Snark, we love yuu.
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 31 May 2006 at 10:43am |
|
hmm, maybe adding the blockish top like towers usually have? I've never seen a salt shaker with a window. |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 31 May 2006 at 4:21pm |
|
Thats it, im putting salt in your eye
|
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 31 May 2006 at 8:25pm |
|
An animated Eye
|
|
got game?
|
|
IP Logged |
|
|
Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 31 May 2006 at 8:47pm |
|
Ah ha ha! I love that one
|
|
|
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 31 May 2006 at 9:04pm |
|
Thankyou sir!
|
|
got game?
|
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 31 May 2006 at 11:40pm |
|
Originally posted by Psychotic_Carp Thats it, im putting salt in your eye Hey, it's C+C. It is what it is. The new tower animation is cool. :) But wouldn't the light be more yellowish than white? |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 01 June 2006 at 5:28am |
|
Actually I think its supposed to be red but that wouldent give me the contrast needed, I could change it to red or yellow when I get home
*edit* I had time ![]() Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 01 June 2006 at 8:08am |
|
Nice... Consider making the light rotate all the way around, not just round, sort of going back at times.. make it unpredicted. Maybe.
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 01 June 2006 at 2:19pm |
|
I did try to make it snap back in forth at the end, it didnt come out right :( ill try to dig it up and post it
![]() Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 01 June 2006 at 7:36pm |
|
Redesigned the base with AA (you might have to hit refresh)
old base
New base
all of them so far
Can anyone think of a way I can do a market and a cave? Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 01 June 2006 at 7:52pm |
|
For a market you could use items instead of a building?
For the cave, you should use the same idea as the skull one, but maybe use a mountain, rubble, or even some wooden rafters on the outside like an old mine. Here are a few references to what I'm talking about: ![]() ![]() |
|
|
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
|
IP Logged |
|
|
Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 01 June 2006 at 7:59pm |
|
The new base looks really good. Not so glarey. For a cave you could have the entrance facing toward you or off to the side, but it would be inside just a rock hill. For a market... maybe ultra small brown huts in a line? *shrug* |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 01 June 2006 at 8:30pm |
|
Thankyou for the suggestions, Ive been wracking my brain about these, I thought about a cart for the mine, tents for the market a mountain with a whole for the cave a building for the market... a drill for my head :(
Thankyou for base feedback :) Maybe small brown buildings for the market will work, ill try a mountain with an entrance for the cave |
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 01 June 2006 at 9:24pm |
|
Mine?
|
|
got game?
|
|
IP Logged |
|
|
Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 01 June 2006 at 9:50pm |
|
Yeah! That looks great!
|
|
|
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 02 June 2006 at 12:44pm |
|
Thankyou sir!
Here is a Market Marker
I tried different colors for the signes, nmone of them seemed to work :( I also added more AA to the village marker ![]() Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
randomblink
Commander
Joined: 13 February 2014 Online Status: Offline Posts: 403 |
![]() Posted: 02 June 2006 at 12:48pm |
|
These are all awesome Psychotic_Carp...
Keep up the great work man... love em... |
|
|
www.randomblink.com
I am me... no! Really! |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 02 June 2006 at 12:56pm |
|
Thankyou very much :) Any other suggestions?
I added some more AA + highlighting to the Dungeon
Edited by Psychotic_Carp |
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 02 June 2006 at 3:15pm |
|
Which ship would look better for the port?
|
|
got game?
|
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 02 June 2006 at 10:40pm |
|
Well here is the Port Marker, I think I am done unless someone can give me another suggestion?
|
|
got game?
|
|
IP Logged |
|
|
Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 03 June 2006 at 1:08am |
|
Ship looks great! You really did a good job on these
|
|
|
There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
|
IP Logged |
|
|
Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 03 June 2006 at 6:14am |
|
Thankyou very much!
I need to figure out how im going to do tiles now... |
|
got game?
|
|
IP Logged |
|
|
||
Forum Jump |
You cannot post new topics in this forum You cannot reply to topics in this forum You cannot delete your posts in this forum You cannot edit your posts in this forum You cannot create polls in this forum You cannot vote in polls in this forum |
|