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Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
![]() Topic: Need help with iso pixel artPosted: 15 June 2006 at 12:47pm |
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I need help with this: its an iso vesion of the classic sonic level: green Hill. i saw some one else make one but it was horrible. so im making one. how does it look so far?
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 15 June 2006 at 12:54pm |
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Grass=pillowshaded. Water=boring. Mountains=cones. Logs=cylinders. Cornerhighlights=badly needed.
Looks like you have some work to do. |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 15 June 2006 at 1:02pm |
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Ground tiles should be the same size as the grass tiles... And the colors too bright... If these filled an entire screen would burn your retinas
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
![]() Posted: 15 June 2006 at 1:04pm |
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Grass=pillowshaded=no its not shaded at all that just smoothes it out Water=boring.= i dont know how to make it better plus its classic Mountains=cones=what mountains? Logs=cylinders.=its a classic sonic level-not my fault Cornerhighlights=badly needed.= wtf is that the colors arnt that bright... Edited by Flameruler13 |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 15 June 2006 at 1:21pm |
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See above for answer to your dead diversions topic. |
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Demon
Commander
Joined: 16 March 2005 Online Status: Offline Posts: 562 |
![]() Posted: 15 June 2006 at 1:25pm |
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Originally posted by Flameruler13 ...no its not shaded at all that just smoothes it out Thats what pillowshaded basically is, just try and shade with 1 pixel per 2:1 line, instead of 2 pixels. |
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"At least we killed some boredom..." - Death Note.
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Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
![]() Posted: 15 June 2006 at 1:31pm |
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k
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CDI
Commander
Joined: 30 October 2005 Online Status: Offline Posts: 247 |
![]() Posted: 15 June 2006 at 1:42pm |
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I think, they kinda match the original level and colours, but you need to make the spikes more shiny, and know that there are 4 per tile, not 1 (4x4 in your case) the logs are okay, but they need more to connect them to the land, and ropes on them to connect to each other... and a bit of slack. The grass tiles need to have that Sonic grass texture, and how you're going to do the siffrent slopes is beyond me... the water needs more lights and darks to make it look like the rapids in the game, I would suggest getting a rip of the entire level and going from there
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 15 June 2006 at 1:45pm |
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Those are spikes? LOL
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 15 June 2006 at 2:18pm |
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Originally posted by Flamefag
Grass=pillowshaded=no its not shaded at all that just smoothes it out Water=boring.= i dont know how to make it better plus its classic Mountains=cones=what mountains? Logs=cylinders.=its a classic sonic level-not my fault Cornerhighlights=badly needed.= wtf is that Lol some people just cant accept C&C, whats the point in posting here if your just gonna argue all the suggestions put forward. Edit: damn these quote tags and macs hate each otehr! Edited by Shark |
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Snark, we love yuu.
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 15 June 2006 at 2:40pm |
![]() Here is what I see wrong so far... The grass doesn't match the actual used. You have blades, and sonic uses vertical patterns Your logs look less like the sonic ones, they need to be more 3d on the ends. Instead of having 2 different color blocks, you need on 1 block with both colors on it. And if you are doing this in all ISO game style, you need everything to fit into a specific grid, Pick one size and stick to it, right now the log is an odd size compared to everything else: ![]() |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Psychotic_Carp
Commander
Joined: 02 April 2005 Online Status: Offline Posts: 1008 |
![]() Posted: 15 June 2006 at 3:33pm |
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this log might work for you
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got game?
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Blick
Commander
Joined: 19 November 2025 Online Status: Offline Posts: 389 |
![]() Posted: 15 June 2006 at 6:10pm |
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Grass=pillowshaded=no its not shaded at all that just smoothes it out What you've done is just padded the outline of the tile, rather than aa which I imagine you thought you did. It comes off as pillowshaded and makes the lines too thick and I would just suggest getting rid of those lines that "smooth it out" altogether. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 16 June 2006 at 11:51am |
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Originally posted by Flameruler13 Grass=pillowshaded=no its not shaded at all that just smoothes it out Water=boring.= i dont know how to make it better plus its classic Mountains=cones=what mountains? Logs=cylinders.=its a classic sonic level-not my fault Cornerhighlights=badly needed.= wtf is that This is why no one likes you. Try taking some C&C into consideration you douche. How do you expect to get any better if you think that each and every peice you do is perfect. Obviously it isn't. |
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Dra_chan
Commander
Joined: 20 February 2006 Online Status: Offline Posts: 628 |
![]() Posted: 16 June 2006 at 12:11pm |
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Try to break the obvious geometrical forms a bit
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Flameruler13
Commander
Joined: 20 January 2006 Online Status: Offline Posts: 140 |
![]() Posted: 16 June 2006 at 9:02pm |
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Originally posted by Souly Originally posted by Flameruler13 Grass=pillowshaded=no its not shaded at all that just smoothes it out Water=boring.= i dont know how to make it better plus its classic Mountains=cones=what mountains? Logs=cylinders.=its a classic sonic level-not my fault Cornerhighlights=badly needed.= wtf is that This is why no one likes you. Try taking some C&C into consideration you douche. How do you expect to get any better if you think that each and every peice you do is perfect. Obviously it isn't. telling me my mountains suck isnt C&C... |
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Ensellitis
Commander
Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() Posted: 17 June 2006 at 12:13am |
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OR instead of replying with what you did flame, you could have summed it all up with this:
"Thanks for your crits, can you please elaborate?"
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 17 June 2006 at 2:09am |
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Im with the Tonsil!!
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Snark, we love yuu.
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 17 June 2006 at 2:49am |
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@Mistah flammeh: Nobody said "suck". I said they were cones, and that needed to be fixed. You could have told us they were supposed to be spikes.
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Bifur
Commander
Joined: 15 April 2006 Location: Brazil Online Status: Offline Posts: 194 |
![]() Posted: 17 June 2006 at 10:20am |
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doesnt remember of sonic , water is indeed boring since at least sonic had little waves and sun reflection , grass was hiper texture since it was TALL grass and logs were made of wood
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I know! Leafs shouldn't make shadow... |
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