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Rodahue
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Quote Rodahue Replybullet Topic: Isometric Character Outlines
    Posted: 16 June 2006 at 10:41pm
Meh - isometric. For some, a headache. Others, home sweet home. I can generally shade fairly well, especially when the sprites are small, but I cannot get a single isometric character outline to look right... ever... at all...

There is too much detail packed into each sprite, and each detail each to be isometric, which kind of means you have no standard to follow, etc...

So, how do you guys do it?



No, I don't expect to walk away from this topic and suddenly be able to make that ^^^^, but some basic tips as to how to get some outlines down would be great. These sprites are pretty much the standard for isometric Tactical RPGs, and are just small enough where if you follow a few spriting rules, they can come out quite well.

But there isn't really any rules for an iso-person outline, is there?
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jalonso
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Quote jalonso Replybullet Posted: 16 June 2006 at 10:50pm
Isometric is ALL about following the standards of it. This may be your main problem. I would suggest that you make the body naked, then dress. Often the details you mention are merely pixels that suggest rather than illustrate the details. By making a nude and bald sprite with time you'll have a library with all the possible positions that only needs costuming. If it works naked it will kick ass dressed.
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Rodahue
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Quote Rodahue Replybullet Posted: 16 June 2006 at 10:52pm
Yeah, I can't even really do that - lineart is my weakest point. I tried creating a base from a FF: Tactics Advance sprite a while back, and then dress it - as you said - but even that comes out wrong. I'll see if I can pull out of the dusty corner in my HD.

[edit]
Here it is:



Edited by Rodahue
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