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Saboteur
Commander
Joined: 29 January 2018 Online Status: Offline Posts: 888 |
![]() Topic: Sab tries a Mockup.Posted: 03 July 2006 at 10:18pm |
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Ugh. I thought I had skills, but I haven't, it seems. What I've got so far is decent, but I've got no setting (Wtf is it? an island?) or much of an idea as per characters and enemies. So I come to you for help. I'm trying to build myself up a portfolio in hopes of acquiring a job as a pixel artist. Upon starting, however, I realised that I most often do random artistic pieces and very seldom tiles or sprites. THIS tends to be a problem, so I'm trying and failing to teach m'self. Always too much talk. Here, crit. Tiles: Edited by Saboteur |
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"I was minding my own business and walking across a pebbled path, and a Duck started giving me the business."
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jalonso
Admiral
Joined: 29 November 2022 Online Status: Offline Posts: 13537 |
![]() Posted: 03 July 2006 at 10:58pm |
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I'm no expert with tiles. I have tried to make some and find its best
to just draw the whole canvas ignoring the actual tile grid, then
redraw it using only tiles from the whole piece. This way all the items
fit in well. By going with your aproach it would seem that the items
may not integrate as well as they can. Here the grass blases are too
different in scale from the palm fronds.
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