WIP (Work In Progress)
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DuPz0r
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Quote DuPz0r Replybullet Topic: First Character Sprite - WIP
    Posted: 03 July 2006 at 4:33am
This is my first attempt animating a a character sprite,im planning on using it in a flash game im currently planning.

So far, i've made all the movements i can think of, I'm going to change the facial expressions when he's jumping, and when he falls.



Anything else you guys think will make it look better?




Edited by DuPz0r
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Souly
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Quote Souly Replybullet Posted: 03 July 2006 at 5:23am
How about animating them so we can see if it looks smooth or not?
I like the style, but the body seems a bit off..


Edited by Souly

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DuPz0r
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Quote DuPz0r Replybullet Posted: 03 July 2006 at 5:48am
Run:


Jump:



Edited by DuPz0r
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Souly
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Quote Souly Replybullet Posted: 03 July 2006 at 6:03am
Normal size? D:
This forum has an image zoom built into it.


Edited by Souly

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DuPz0r
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Quote DuPz0r Replybullet Posted: 03 July 2006 at 6:14am
Oh yeah, sorry i posted it on other forums, and forgot to post the normal size.






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Souly
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Quote Souly Replybullet Posted: 03 July 2006 at 6:19am
Wy does he pause when walking, and then put his foot like \ rather then __
And why is the jump so skippy?

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Skull
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Quote Skull Replybullet Posted: 03 July 2006 at 6:19am
Woah.. jumps way too high, and the lack of frames for that makes the animation look rather poor. Decrease the jump height and it should look better. 
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DuPz0r
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Quote DuPz0r Replybullet Posted: 03 July 2006 at 6:27am
Originally posted by Souly

Wy does he pause when walking, and then put his foot like \ rather then __
And why is the jump so skippy?


The pause was just to show you his standing stance, when you stop pressing forward.

Yeah, im going to work on the jump animation aswell.
The reason he goes so high, is because iwant him to be able to double jump.
And the highest frame is his second jump, if you get what i mean.


Edited by DuPz0r
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Morgan
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Quote Morgan Replybullet Posted: 03 July 2006 at 7:47am

Originally posted by Souly

Normal size? D:
This forum has an image zoom built into it.

It does?

*skims help page*

Um... where?

Nice little sprite, btw. I'd maybe make the feet flatter in the "stand" pose.

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Quote Fhqwhgads Replybullet Posted: 03 July 2006 at 8:35am
Originally posted by Morgan

Originally posted by Souly

Normal size? D:
This forum has an image zoom built into it.

It does?

*skims help page*

Um... where?

Nice little sprite, btw. I'd maybe make the feet flatter in the "stand" pose.



Click on the image and it zooms it.
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Souly
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Quote Souly Replybullet Posted: 03 July 2006 at 8:39am
Originally posted by Morgan

Originally posted by Souly

Normal size? D:
This forum has an image zoom built into it.

It does?

*skims help page*

Um... where?

Nice little sprite, btw. I'd maybe make the feet flatter in the "stand" pose.


Try clicking on the image it's self.

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DuPz0r
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Quote DuPz0r Replybullet Posted: 03 July 2006 at 10:08am
ok here are some updates in the animation:


Walk:



Jump:


Double jump:


Now im going to work on facial expressions.


Edited by DuPz0r
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Souly
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Quote Souly Replybullet Posted: 03 July 2006 at 10:11am
You should add some sort of air movement that happens just as he double jumps.

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Azrael
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Quote Azrael Replybullet Posted: 04 July 2006 at 1:02am
the walk and normal jump animation looks great, maybe you can add some leg movement in the air for double jump 
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Quote Shark Replybullet Posted: 04 July 2006 at 2:21am
@ souly - you meant to say "hair movement"
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Quote Souly Replybullet Posted: 04 July 2006 at 2:34am
That too.
But what I meant is some sort of secondary launch of air as he double jumps.

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Nitram
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Quote Nitram Replybullet Posted: 04 July 2006 at 3:18am
I wouldnt use that pure black on the shoe, especially since you havent used it in any other part of the sprite. It draws to much attention to the shoes :P
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Quote DuPz0r Replybullet Posted: 05 July 2006 at 1:33pm
Updates:

First, i edited the facial expression slightly on the jumps.
Then i tried abit on air movment, and hair movment as sugested for the doube jump.
And lastly, i changed the black on the shoes to a grey.







C&C please.


Edited by DuPz0r
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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 05 July 2006 at 1:43pm
The double jump just looks like a taller single jump. Perhaps have him flipping for the second half, or some other way to show differentiation?

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DuPz0r
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Quote DuPz0r Replybullet Posted: 05 July 2006 at 2:10pm
This any better:

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Monkey 'o Doom
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Quote Monkey 'o Doom Replybullet Posted: 05 July 2006 at 2:41pm

Exactly, but it could do with being a bit faster.


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Quote Shark Replybullet Posted: 05 July 2006 at 4:58pm
hair movement!!
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Quote Aleiav Replybullet Posted: 06 July 2006 at 9:45am
Nice design and shading so far. :) Very cool. Can't wait to see how the sprite looks on a background!

I think your jumps might look more convincing if you had the character move foreward at least a little like he was jumping over something. That might take a bit more work animation wise, but it would let us see how your jump would look in a game while he is moving foreward. It might actually look fine in the aspect but since he's jumping up and down and not moving it makes it look a little disorienting.
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