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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Topic: First Character Sprite - WIPPosted: 03 July 2006 at 4:33am |
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This is my first attempt animating a a character sprite,im planning on using it in a flash game im currently planning.
So far, i've made all the movements i can think of, I'm going to change the facial expressions when he's jumping, and when he falls. Anything else you guys think will make it look better? Edited by DuPz0r |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 03 July 2006 at 5:23am |
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How about animating them so we can see if it looks smooth or not?
I like the style, but the body seems a bit off.. Edited by Souly |
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 03 July 2006 at 5:48am |
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Run:
Jump: Edited by DuPz0r |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 03 July 2006 at 6:03am |
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Normal size? D:
This forum has an image zoom built into it. Edited by Souly |
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 03 July 2006 at 6:14am |
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Oh yeah, sorry i posted it on other forums, and forgot to post the normal size.
Edited by DuPz0r |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 03 July 2006 at 6:19am |
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Wy does he pause when walking, and then put his foot like \ rather then __
And why is the jump so skippy? |
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Skull
Commander
PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
![]() Posted: 03 July 2006 at 6:19am |
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Woah.. jumps way too high, and the lack of frames for that makes the animation look rather poor. Decrease the jump height and it should look better.
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 03 July 2006 at 6:27am |
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Originally posted by Souly Wy does he pause when walking, and then put his foot like \ rather then __ And why is the jump so skippy? The pause was just to show you his standing stance, when you stop pressing forward. Yeah, im going to work on the jump animation aswell. The reason he goes so high, is because iwant him to be able to double jump. And the highest frame is his second jump, if you get what i mean. Edited by DuPz0r |
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Morgan
Midshipman
Joined: 25 June 2006 Online Status: Offline Posts: 94 |
![]() Posted: 03 July 2006 at 7:47am |
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Originally posted by Souly
Normal size? D: This forum has an image zoom built into it. It does? *skims help page* Um... where? Nice little sprite, btw. I'd maybe make the feet flatter in the "stand" pose. |
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Fhqwhgads
Midshipman
Joined: 08 September 2005 Online Status: Offline Posts: 83 |
![]() Posted: 03 July 2006 at 8:35am |
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Originally posted by Morgan
Originally posted by Souly
Normal size? D: This forum has an image zoom built into it. It does? *skims help page* Um... where? Nice little sprite, btw. I'd maybe make the feet flatter in the "stand" pose. Click on the image and it zooms it. |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 03 July 2006 at 8:39am |
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Originally posted by Morgan
Originally posted by Souly
Normal size? D: This forum has an image zoom built into it. It does? *skims help page* Um... where? Nice little sprite, btw. I'd maybe make the feet flatter in the "stand" pose. Try clicking on the image it's self. |
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 03 July 2006 at 10:08am |
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ok here are some updates in the animation:
Walk: Jump: Double jump: Now im going to work on facial expressions. Edited by DuPz0r |
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 03 July 2006 at 10:11am |
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You should add some sort of air movement that happens just as he double jumps.
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Azrael
Seaman
Joined: 06 May 2006 Location: Indonesia Online Status: Offline Posts: 28 |
![]() Posted: 04 July 2006 at 1:02am |
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the walk and normal jump animation looks great, maybe you can add some leg movement in the air for double jump
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If you want it done rite, U gotta do it yourself!
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 04 July 2006 at 2:21am |
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@ souly - you meant to say "hair movement"
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Snark, we love yuu.
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Souly
Commander
Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
![]() Posted: 04 July 2006 at 2:34am |
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That too.
But what I meant is some sort of secondary launch of air as he double jumps. |
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Nitram
Midshipman
Joined: 03 June 2018 Online Status: Offline Posts: 51 |
![]() Posted: 04 July 2006 at 3:18am |
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I wouldnt use that pure black on the shoe, especially since you havent used it in any other part of the sprite. It draws to much attention to the shoes :P
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 05 July 2006 at 1:33pm |
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Updates:
First, i edited the facial expression slightly on the jumps. Then i tried abit on air movment, and hair movment as sugested for the doube jump. And lastly, i changed the black on the shoes to a grey. C&C please. Edited by DuPz0r |
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 05 July 2006 at 1:43pm |
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The double jump just looks like a taller single jump. Perhaps have him flipping for the second half, or some other way to show differentiation?
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DuPz0r
Seaman
Joined: 01 February 2006 Location: United Kingdom Online Status: Offline Posts: 31 |
![]() Posted: 05 July 2006 at 2:10pm |
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This any better:
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Monkey 'o Doom
Commander
Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
![]() Posted: 05 July 2006 at 2:41pm |
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Exactly, but it could do with being a bit faster. |
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Shark
Commander
a.k.a. Feron Joined: 02 July 2005 Online Status: Offline Posts: 2136 |
![]() Posted: 05 July 2006 at 4:58pm |
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hair movement!!
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Snark, we love yuu.
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Aleiav
Commander
Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
![]() Posted: 06 July 2006 at 9:45am |
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Nice design and shading so far. :) Very cool. Can't wait to see how the sprite looks on a background!
I think your jumps might look more convincing if you had the character move foreward at least a little like he was jumping over something. That might take a bit more work animation wise, but it would let us see how your jump would look in a game while he is moving foreward. It might actually look fine in the aspect but since he's jumping up and down and not moving it makes it look a little disorienting. |
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