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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
![]() ![]() ![]() Posted: 19 May 2006 at 2:29am |
I'm still working on my personal crusade .... errr .... game project called "Eteranl Night: Project Dee". I'm pretty much done with the normal character Animations (jump, run, climb etc) and Im currently working on the Attack animations. Since all animations are done with black outlines only, I also started to shade them, but for some reason the result doesnt seem quite right to me. So, if anyone got a constructive suggestions, please let me hear it.
![]() ![]() Edited by Shoba - 24 July 2006 at 12:52am |
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Saxamaphone
Midshipman ![]() ![]() Joined: 11 March 2006 Online Status: Offline Posts: 61 |
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The background is beautiful. Setting is great, maybe an easier way to see the health better. The chick in the bikini is cool aswell, but doesn't look in place amongst skeletons and dungeons, but not saying there is anything wrong with that, it's great. Maybe work on a different way to shade her.
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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The Bikini is only temporary. I'm working on an overlay system which shows most of the equiped Items on the character. Shes supposed to wear dresses, Armours or robes in the Game.
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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Great background. I suggest making dark outlines for them. Right now it's too light.
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Hotlead Junkie
Seaman ![]() ![]() Joined: 15 May 2006 Online Status: Offline Posts: 28 |
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First thing I thought of when I saw this was 'Castlevania'. I'd love to see the windows with some more detail, possibly a nice stained-glass pattern
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mixxedstuff
Seaman ![]() Joined: 15 April 2006 Location: United States Online Status: Offline Posts: 3 |
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Awesome, you're still working on this!
A few nitpicks about your mockup- On the background wall, the shadows from the stairs seem a bit too blocky. IF you note, they're basically giant rectangles coming down, while the stairs above them disappear in a diagonal direction. It looks a bit odd. The flame in the back also looks a bit fake in the midst of the rest of the environment. This may be due to the excessive reflection on the statue. At first, it even had me to the point of thinking that the statue was a clawed limb pointing straight up with a ball of flame floating over it, but upon zooming in, I see that's very wrong. You might just tone down the saturation of the reflection, that may work. Other than that, not much I can say. You capture the feel of the environment very well, and the detail is great. Oh, what's with the rogue red pixels in the bricks? (the bottom of the flat elevated floor, just down and left of the statue) |
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This is a signature. What it is for, I have no idea.
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Grindie
Seaman ![]() ![]() Joined: 25 July 2014 Online Status: Offline Posts: 32 |
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I love those tiles and the background (Castlevania-tastic!), but I don't think the girl fots with them. Maybe some darker outlines would help.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Really awesome background going. :) I think the light effect on the latern up top looks a bit strange though. I'm not sure what's wrong with it but it looks odd. Maybe you should put the lighting effects behind the light fixture (of sorts) rather than in frount?
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0xDB
Commander ![]() ![]() Joined: 15 March 2025 Online Status: Offline Posts: 209 |
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I like the stairs and how the brick tiles below them blend slowly into full black.
crits: The characters might be a tad too bright for that background so maybe your game engine will want to shade them darker or lighter automatically to fit each background. Some of the larger brick tiles (e.g.below the girl and skeleton) could use a little more texture, like dents and bumps as they currently look too washed out, imo. |
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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Thanks for the Comments on the Background, but those where currently not really the Topic :3. As for the Lack of Texture on the larger Bricks, I currently got only two different Paterns, each 48x48 pixel big, so its kinda hard to break up the monotony.
@Dennis Busch: You might be right, she seems to be to bright, that might be the problem. But the next problem might be, unlike an typical Castlevania Game, in this game some Stages might be a lot lighter then a typical Dungeon. @Grindie: Dark outlines might solve the Problems, but actually I wanted to get rid of them. Hmm... Castlevania Games work without dark outlines pretty well, but their characters seem darker then mine, and so do all of their backgrounds. Maybe its worth a try. |
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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Back from the dead :3. I did this enemy Design lately:
![]() Its supposed to be some Cyborg Ninja Harpy. The Face looks different then the rest of the body because it's supposed to be an Ceramic Mask. |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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cool enemy, but her leg seems weird. It's not moving the same way as her body.
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Morgan
Midshipman ![]() Joined: 25 June 2006 Online Status: Offline Posts: 94 |
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Cyborg Ninja Harpy!
That's awesome. And the flap looks nice, but I agree with Aleiav anbout the leg. Edited by Morgan - 24 July 2006 at 2:36pm |
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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I thought it might be nice if her leg moves up and down a little bit. But I made her animation move up and down in the same way afterwards. Maybe that was a mistake. If she "stands still" it kinda looks like this
![]() Edited by Shoba - 25 July 2006 at 12:15am |
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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your problem is that only her legs and her boobs are moving, not her body or her head. It's like when humans run, their torso and even their head isn't stationary. Your extremities move and affect your body as well. She should be moving WITH her wings. When the wings go up, her body should move down and when her wings flap down, her body should be going up. You've got the right idea by moving the legs and her boobs, but her whole body needs to be moving, not just those. Otherwise, it just looks odd.
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Skull
Commander ![]() ![]() PJ Pioneer Joined: 03 August 2019 Online Status: Offline Posts: 1521 |
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Originally posted by Aleiav your problem is that only her legs and her boobs are moving, not her body or her head. It's like when humans run, their torso and even their head isn't stationary. Your extremities move and affect your body as well. She should be moving WITH her wings. When the wings go up, her body should move down and when her wings flap down, her body should be going up. You've got the right idea by moving the legs and her boobs, but her whole body needs to be moving, not just those. Otherwise, it just looks odd. I agree.. Overall, the animation and sprite is rather impressive.. as the project. Looking quite good in my eyes.. You do now know that you're going to have to wack a zombie in their now ![]() |
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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I simply removed the up/down movement of the whole body to make it easier to look at. Anyway, I changed the loop of the leg animation. Now the leg moves upwards together with the body.
![]() And all for an enemy which is way to fast to take a clear look at :3. |
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alkaline
Commander ![]() ![]() Joined: 25 August 2020 Online Status: Offline Posts: 868 |
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don't make the leg bob more than the rest of the body. the only thing you could maybe do was do something on the detail level like her feet flaw things curl inward and outward. ya know, detail.
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Morgan
Midshipman ![]() Joined: 25 June 2006 Online Status: Offline Posts: 94 |
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This looks much better. I think the leg movement is fine as-is, honestly.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Definately looks better, but you've still got the leg and chest moving oddly, I'd stop that.
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Monkey 'o Doom
Commander ![]() ![]() Joined: 24 September 2005 Online Status: Offline Posts: 2994 |
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I think your problem is having the leg/breast movements aligned wrong with the up-down motion. As the body is pulled upwards by force of the wings, the extremities will follow later and be pulled down by inertia.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Also, looking at it now, the face should have more detail like the body.
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Souly
Commander ![]() ![]() Joined: 13 December 2020 Online Status: Offline Posts: 2451 |
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As he said earlier the face is covered by a ceramic mask.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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oooh, okie doke. Maybe some slight shading would make it look more like a mask and less like an unfinished graphic.
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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One major problem is that I cant invest all the Time I want into one single sprite ... I'd really love too, but ... that way I'll never finish the game. I suppose it would be much easier if I had some team members, but its kinda hard to find people who're willing to join if you're not paid at all, since the game's supposed to be freeware.
Anyway, some Mugshots: ![]() ![]() ![]() ![]() If someone got some usefull suggestion how to shade fur ... its one of my first tries to shade fur like that and I'm not that happy with the outcome. |
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Acke
Seaman ![]() Joined: 03 August 2006 Location: Sweden Online Status: Offline Posts: 14 |
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Shoba: awsome tiles man, i love the colors. As for the fur, i think you'd be better off just shading it like the girl. iow not too much detail. sometimes less is more.
just my 2 cents. |
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Get this big yellow beetle scuttling towards my destiny...
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PixelSnader
Commander ![]() ![]() Not a troll! Joined: 05 June 2014 Online Status: Offline Posts: 3194 |
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yup. shade it like the girl. goes better with the style of the rest, and it gives a decent fluffy feel. maybe a bit more plucks of hair though.
and the eyes of the girl look too much to the side.
and maybe use the ears and some hair parts and stuff in the expression portraits?
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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Waaaw...I really like what you're doing. keep it up !
How is the game coded ? |
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Morgan
Midshipman ![]() Joined: 25 June 2006 Online Status: Offline Posts: 94 |
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Shoba, you're doing some quality work here. I think you're doing the right thing by not obsessing over every sprite, but it's still looking good.
That said, I think your main character looks a bit more masculine in those mugshots than you may have intended, so I did a "girlified" edit. Feel free to use it if you like it, or disregard it if you don't.
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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You might be right Morgan, I suppose it looks more feminine this way. I suppose its allso a good Idea to shade the Cat like the girl ~ which means less work for me :3.
Anyway, the mugshots are currently in development, but nothing to different to show them now, whats kinda new is this little lady: ![]() Since many people told me the original Hazreddigger lacks a decent lightsource, I suppose I'll put his mother in charge of the first level :3.
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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This project is not jet dead ... its not like anyone cares :3. *emo mode off*
Anyway, I hope noone minds this double post, since its kinda 4 Month since my last post. The Dragon is still not done, animating this monster is like hell². Anyway, I've decided to give Dee (the female portargonist of this game), an Armour and long hair. ... for no paticular reason. Its simply more fun animating long hair, then short. ![]() |
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fil_razorback
Commander ![]() ![]() Joined: 17 December 2005 Online Status: Offline Posts: 215 |
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I still like it and I do care =). But you haven't answered my question ^^
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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Woah, I totaly overseen that question. The whole Game is done in Mark Overmars Game Maker, since I'm still to lazy to create a game framework from scratch :3.
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Aleiav
Commander ![]() ![]() Joined: 08 April 2016 Online Status: Offline Posts: 2380 |
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Her leg seems weirdly place in the beginning frame... seems twisted. I'd just put it flat down.
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Shoba
Seaman ![]() ![]() Joined: 20 July 2005 Online Status: Offline Posts: 20 |
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Its part of a breathing, slight moving pose. If the player doesn't move for a few seconds, she'll goes into a more comforting pose (Its not like I've finished either of those animations :3).
Anyway, I've finished running lately. And for some Unknown reason Image Ready messes up all Transparent animated GIF's lately. ![]() |
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Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
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i know, imageready really pissed me of when i was making sprites yesterday.
as for her run, kinda looks like she has something up her ass... i cant pinpoint what is wrong, but something makes it just seem awkward. otherwise that is ace |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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