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Author | Message |
Ensellitis
Commander ![]() ![]() Joined: 19 June 2005 Online Status: Offline Posts: 10099 |
![]() ![]() ![]() Posted: 31 August 2006 at 2:04pm |
ok, i know what the c64 restrictions are...
16 colors 320X200 wide pixels no more than 3+background colors per 8X8 tile who knows some other resticted styles? like NES, ZX, and so on? post them here! |
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There's a pubic hair on my keyboard. What the f**k?? I "mow the lawn" so it's not mine. Gross. |
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tomic
Midshipman ![]() ![]() Joined: 21 July 2020 Online Status: Offline Posts: 93 |
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i've got a few.. GAMEBOY COLOR: 192x144, 32 colors.. limitations: 4-color-palette for each 8x8 block ZX SPECTRUM: 256x192, 8 fixed (i guess) colors.. limitations: only 2 colors for each 8x8 block + each block can either be bright or dark (which limits the possible color-combinations a bit =) and then there is some 8-bit-computer called ORIC.. don't know much about that one, except that it was mainly sold in france and the uk.. resolution is 240x200, 8 fixed colors; tricky limitations: only 2 colors in a *row* of 6 pixels + before you can change one of these 2 colors there has to be a row of 6 concecutive pixels with only one color |
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neota
Commander ![]() ![]() Joined: 27 November 2018 Online Status: Offline Posts: 158 |
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That's only one of the c64 modes. Also it is 4x8 tiles rather than 8x8, because the pixels are doublewidth.
Helm demonstrated another of the c64 modes in his gallery; 2 colors per 8x8 block, normal sized pixels. It's like Spectrum but with a better palette. Amstrad CPC: Color choice is always from a 27-color 3*3*3 RGB colorcube, ie. 000000 00007f 0000ff 007f00 007f7f 007fff 00ff00 00ff7f 00ffff 7f0000 7f007f 7f00ff 7f7f00 7f7f7f 7f7fff 7fff00 7fff7f 7fffff ff0000 ff007f ff00ff ff7f00 ff7f7f ff7fff ffff00 ffff7f ffffff mode 0: 160x200..192x256(tweakable) x 16 colors, double width pixels mode 1: 320x200..400x224(tweakable) x 4 colors, normal pixels mode 2: 640x200..?x?(tweakable) x 2 colors, doubleheight pixels Amiga (non-AGA): All sorts of resolutions and pixel sizes. mainly a palette restriction, 32 of 4096 colors can be used. (4096 colors == 16*16*16 RGB colorcube) or, with HalfBrite mode, 32 of 4096, and a 'halfbrite' bit which can halve the RGB values of the pixel. Effectively a restricted 64 colors. |
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absolutely.
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